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renderdoc-texture-trace

Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture.

Skill by Kirkice

IndexedMIT★ 44
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/kirkice-renderdoc-texture-trace

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture. Use when asked where a texture comes from, which draws sample it, where a render target is written, or how a texture flows through a frame.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/renderdoc-texture-trace

What's inside

Skill name
renderdoc-texture-trace
Description
Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture. Use when asked where a texture comes from, which draws sample it, where a render target is written, or how a texture flows through a frame.
License
MIT
Instructions
38 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • openai.yaml · agents/

SKILL.md (first lines)

# RenderDoc Texture Trace

Follow a texture through the frame as a resource, not just as a screenshot.

## Workflow

1. Resolve capture state.
Call `renderdoc_openCapture` if needed.

2. Identify the texture precisely.
Use `renderdoc_getSelectionContext` when the user refers to a selected resource.
Call `renderdoc_getTextureInfo` or `renderdoc_getResourceDetail` to confirm identity, dimensions, format, and type.

3. Find producer and consumer events.
Call `renderdoc_findDrawsByTexture` when tracing sampled usage.
Call `renderdoc_findDrawsByResourceId` when tracing exact resource references.

4. Add pass context.
Inspect representative events with `renderdoc_getEventDetails`.
Use `renderdoc_getPipelineState` only when the binding context or render-target role needs confirmation.

## Output

Summarize:
- What the texture is
- Where it is likely produced
- Where it is sampled or referenced
- Which passes seem to depend on it

Prefer a short producer-to-consumer story over a long event list.

## Guardrails

- Do not assume a texture is a shadow map, G-buffer target, or post-process intermediate without evidence.
- If there are many matches, group them by pass or role instead of dumping every EID.
- If the selected resource is not a texture, say so and switch to the most relevant resource-level explanation.

From Kirkice/renderdoc-for-vscode, MIT.

More from Kirkice/renderdoc-for-vscode

Signals

Stars
44
Forks
8
Open issues
1
Last commit (this folder)
Jul 1, 2026 (4 months ago)
Last release
May 22, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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renderdoc-texture-trace skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-texture-trace (last updated 2026-10-24)