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renderdoc-shader-optimization

Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.

Skill by Kirkice

IndexedMIT★ 44
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/kirkice-renderdoc-shader-optimization

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About

Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/renderdoc-shader-optimization

What's inside

Skill name
renderdoc-shader-optimization
Description
Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
License
MIT
Instructions
13 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • openai.yaml · agents/

SKILL.md (first lines)

# RenderDoc Shader Optimization

1. Resolve the current capture and identify the focused or user-provided event.
2. Call `renderdoc_findShaderVariants` when the shader name or resource is ambiguous.
3. Call `renderdoc_getShaderInfo` for stage metadata, bindings, and constant buffers.
4. Call `renderdoc_getShaderSource` only when source/disassembly is needed.
5. Call `renderdoc_getActionTimings` or `renderdoc_generatePerformanceReport` for the same EID before claiming a shader is expensive.
6. If the result includes `evidenceWorkflow.mali`, run the configured Mali/offline compiler workflow separately; never infer Mali results from source or GPU timings.
7. Map the shader back to project code with `renderdoc_findProjectImplementation` when requested.

Evidence chain: preserve the event ID, stage, shader identity, source availability, binding/constant-buffer summaries, and timing rows together. Report each conclusion as confirmed, inferred, or requiring verification. Separate captured facts from optimization hypotheses. Do not infer shader cost from source complexity alone.

From Kirkice/renderdoc-for-vscode, MIT.

More from Kirkice/renderdoc-for-vscode

Signals

Stars
44
Forks
8
Open issues
1
Last commit (this folder)
Jul 30, 2026 (3 months ago)
Last release
May 22, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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renderdoc-shader-optimization skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-shader-optimization (last updated 2026-10-24)