renderdoc-app-launch-capture
Launch a Windows executable or Android application through RenderDoc and capture a frame from the active session.
Skill by Kirkice
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/kirkice-renderdoc-app-launch-capture
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/renderdoc-app-launch-capture
What's inside
- Skill name
renderdoc-app-launch-capture- Description
- Launch a Windows executable or Android application through RenderDoc and capture a frame from the active session. Use when the user asks to start an app, launch a package, or capture a frame from a launched app.
- License
- MIT
- Instructions
- 36 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# RenderDoc Application Launch and Capture Use this workflow for live application control. Do not guess the platform when the user only gives an application name. ## Platform routing 1. If the request does not clearly say Windows or Android, ask which platform. 2. Windows requires an existing `.exe` path; a bare package name is not enough. 3. Android requires an installed `adb`, an authorized online device, an installed package, a resolvable launcher activity, and a matching RenderDoc target. 4. With multiple Android devices, ask the user to choose one unless a serial, target URL, or device name was supplied. ## Tool layering Use `renderdoc_launchApplication` and `renderdoc_captureFrame` for the normal high-level workflow. Keep the platform-specific tools below available for diagnostics, explicit target selection, and workflow orchestration when the high-level tool reports a platform-specific failure. ## Windows Call `renderdoc_launchWindowsApplication` with the executable path when explicit Windows control or diagnostics are needed. Preserve the live session. Later, call `renderdoc_triggerRemoteCapture` only for remote targets; for a local Windows session use `renderdoc_captureFrame`. ## Android Call `renderdoc_checkAndroidLaunchReadiness` before launch. Resolve package/activity and device first, then call `renderdoc_launchRemoteApplication` when explicit Android target control is needed. Later, call `renderdoc_triggerRemoteCapture`, or use `renderdoc_captureFrame` in the high-level workflow. ## Error handling Report actionable causes: missing adb, unauthorized/offline device, missing package, missing activity, absent RenderDoc target, injection failure, or non-debug/develop build. Do not claim launch succeeded unless the tool reports an active live target. Use `renderdoc_diagnoseEnvironment` for environment failures and follow the returned `nextActions`. ## Capture Do not re-launch for a later “capture frame” request. Use the existing live session. The capture tool saves and loads the RDC into the inspector. ## Follow-up analysis After a successful capture, use `renderdoc_getSessionState` to confirm the session and `renderdoc_generatePerformanceReport` or `renderdoc_resourceMemoryAudit` only when the user asks for performance or memory analysis. Always distinguish measured timing/resource facts from hypotheses.
From Kirkice/renderdoc-for-vscode, MIT.
More from Kirkice/renderdoc-for-vscode
- 0.606score
renderdoc-performance-report
Kirkice
Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-shader-optimization
Kirkice
Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
SkillBFreshness: B★ 44Claude Code +9 - 0.567score
renderdoc-texture-trace
Kirkice
Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-current-selection-explainer
Kirkice
Explain the currently selected RenderDoc draw, event, or resource in practical terms.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-frame-overview
Kirkice
Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-performance-investigation
Kirkice
Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-shader-review
Kirkice
Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-buffer-inspector
Kirkice
Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-replay-recovery-helper
Kirkice
Recover from missing RenderDoc capture or replay state before attempting deeper analysis.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-pass-to-project-mapping
Kirkice
Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points.
SkillCFreshness: C★ 44Claude Code +9 - 0.556score
renderdoc-capture-diff
Kirkice
Compare two RenderDoc captures and explain metadata and resource footprint changes without inventing timing evidence.
SkillCFreshness: C★ 44Claude Code +9 - 0.303score
renderdoc-replay-diagnostics
Kirkice
No description from the publisher yet.
SkillCFreshness: C★ 44Claude Code +9
Signals
- Stars
- 44
- Forks
- 8
- Open issues
- 1
- Last commit (this folder)
- Jul 30, 2026 (3 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Kirkice/renderdoc-for-vscode
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from Kirkice
- 0.606score
renderdoc-performance-report
Kirkice
Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-shader-optimization
Kirkice
Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
SkillBFreshness: B★ 44Claude Code +9 - 0.567score
renderdoc-texture-trace
Kirkice
Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-current-selection-explainer
Kirkice
Explain the currently selected RenderDoc draw, event, or resource in practical terms.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-frame-overview
Kirkice
Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-performance-investigation
Kirkice
Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why.
SkillCFreshness: C★ 44Claude Code +9
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Cite this page
renderdoc-app-launch-capture skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-app-launch-capture (last updated 2026-10-24)