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renderdoc-shader-review

Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.

Skill by Kirkice

IndexedMIT★ 44
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues. Use when asked to analyze a shader, explain shader-stage behavior, inspect bindings, review constant data, or suggest shader optimizations from a RenderDoc capture.

Use cases: data

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/renderdoc-shader-review

What's inside

Skill name
renderdoc-shader-review
Description
Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues. Use when asked to analyze a shader, explain shader-stage behavior, inspect bindings, review constant data, or suggest shader optimizations from a RenderDoc capture.
License
MIT
Instructions
39 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • openai.yaml · agents/

SKILL.md (first lines)

# RenderDoc Shader Review

Review shader behavior in context, not as isolated source text.

## Workflow

1. Resolve capture state.
Call `renderdoc_openCapture` if needed.

2. Resolve the target event.
Use `renderdoc_getSelectionContext` for current-selection questions.
Call `renderdoc_getEventDetails` for the target EID.

3. Gather shader-side evidence.
Call `renderdoc_getShaderInfo` first for stage summaries, bindings, samplers, and decoded constant buffers.
Call `renderdoc_getPipelineState` when broader graphics state or render-target context matters.

4. Read source only when needed.
Call `renderdoc_getShaderSource` only when the user explicitly asks for code, source-level review, or line-specific reasoning.

5. Map back to project code when helpful.
Call `renderdoc_findProjectImplementation` if the user asks where the shader or pass lives in the workspace.

## Output

Report:
- Which shader stages matter most for the target event
- Important bindings, samplers, or constant-buffer values
- The likely job of the shader in the pass
- Concrete issues or optimization ideas, marked as confirmed or inferred

## Guardrails

- Do not dump raw shader code unless requested.
- Do not discuss shader optimization in a vacuum; tie it to the event and pass context.
- Distinguish source facts from performance hypotheses.
- If replay-only shader inspection is unavailable, say that clearly.

From Kirkice/renderdoc-for-vscode, MIT.

More from Kirkice/renderdoc-for-vscode

Signals

Stars
44
Forks
8
Open issues
1
Last commit (this folder)
Jul 1, 2026 (4 months ago)
Last release
May 22, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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renderdoc-shader-review skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-shader-review (last updated 2026-10-24)