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renderdoc-current-selection-explainer

Explain the currently selected RenderDoc draw, event, or resource in practical terms.

Skill by Kirkice

IndexedMIT★ 44
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/kirkice-renderdoc-current-selection-explainer

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Explain the currently selected RenderDoc draw, event, or resource in practical terms. Use when the user refers to "this", "current", or "selected" in a RenderDoc capture and wants to know what it is doing, why it matters, or what to inspect next.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/renderdoc-current-selection-explainer

What's inside

Skill name
renderdoc-current-selection-explainer
Description
Explain the currently selected RenderDoc draw, event, or resource in practical terms. Use when the user refers to "this", "current", or "selected" in a RenderDoc capture and wants to know what it is doing, why it matters, or what to inspect next.
License
MIT
Instructions
37 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • openai.yaml · agents/

SKILL.md (first lines)

# RenderDoc Current Selection Explainer

Translate the current RenderDoc selection into a short, grounded explanation without making the user specify raw IDs.

## Workflow

1. Resolve capture state if needed.
Call `renderdoc_openCapture` if no capture is loaded.

2. Resolve the selection first.
Call `renderdoc_getSelectionContext` before interpreting "this", "current", or "selected".

3. Branch on the selected thing.
If a draw or event is selected, call `renderdoc_getEventDetails`.
If pipeline or shader context matters, call `renderdoc_getShaderInfo` or `renderdoc_getPipelineState`.
If a resource is selected, call `renderdoc_getResourceDetail` or `renderdoc_getTextureInfo`.

4. Add only the most useful supporting detail.
Pull in mesh, texture, or buffer details only if they materially explain the selection.

## Output

Explain:
- What the selected item is
- What role it appears to play in the frame
- The most important evidence behind that explanation
- The next best follow-up question or inspection step

Prefer plain language over raw JSON.

## Guardrails

- If there is no current selection, say that explicitly and ask for a selection only if the user intent truly depends on it.
- Do not guess what "this" refers to without `renderdoc_getSelectionContext`.
- Keep the answer scoped to the selected item unless the user asks for broader frame context.

From Kirkice/renderdoc-for-vscode, MIT.

More from Kirkice/renderdoc-for-vscode

Signals

Stars
44
Forks
8
Open issues
1
Last commit (this folder)
Jul 1, 2026 (4 months ago)
Last release
May 22, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

renderdoc-current-selection-explainer skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-current-selection-explainer (last updated 2026-10-24)