renderdoc-current-selection-explainer
Explain the currently selected RenderDoc draw, event, or resource in practical terms.
Skill by Kirkice
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/kirkice-renderdoc-current-selection-explainer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/renderdoc-current-selection-explainer
What's inside
- Skill name
renderdoc-current-selection-explainer- Description
- Explain the currently selected RenderDoc draw, event, or resource in practical terms. Use when the user refers to "this", "current", or "selected" in a RenderDoc capture and wants to know what it is doing, why it matters, or what to inspect next.
- License
- MIT
- Instructions
- 37 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# RenderDoc Current Selection Explainer Translate the current RenderDoc selection into a short, grounded explanation without making the user specify raw IDs. ## Workflow 1. Resolve capture state if needed. Call `renderdoc_openCapture` if no capture is loaded. 2. Resolve the selection first. Call `renderdoc_getSelectionContext` before interpreting "this", "current", or "selected". 3. Branch on the selected thing. If a draw or event is selected, call `renderdoc_getEventDetails`. If pipeline or shader context matters, call `renderdoc_getShaderInfo` or `renderdoc_getPipelineState`. If a resource is selected, call `renderdoc_getResourceDetail` or `renderdoc_getTextureInfo`. 4. Add only the most useful supporting detail. Pull in mesh, texture, or buffer details only if they materially explain the selection. ## Output Explain: - What the selected item is - What role it appears to play in the frame - The most important evidence behind that explanation - The next best follow-up question or inspection step Prefer plain language over raw JSON. ## Guardrails - If there is no current selection, say that explicitly and ask for a selection only if the user intent truly depends on it. - Do not guess what "this" refers to without `renderdoc_getSelectionContext`. - Keep the answer scoped to the selected item unless the user asks for broader frame context.
From Kirkice/renderdoc-for-vscode, MIT.
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- 0.617score
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Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
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renderdoc-frame-overview
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Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets.
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Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why.
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Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.
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renderdoc-buffer-inspector
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Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context.
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renderdoc-replay-recovery-helper
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Recover from missing RenderDoc capture or replay state before attempting deeper analysis.
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renderdoc-pass-to-project-mapping
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Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points.
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renderdoc-texture-trace
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Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture.
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renderdoc-capture-diff
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Compare two RenderDoc captures and explain metadata and resource footprint changes without inventing timing evidence.
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No description from the publisher yet.
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Signals
- Stars
- 44
- Forks
- 8
- Open issues
- 1
- Last commit (this folder)
- Jul 1, 2026 (4 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Kirkice/renderdoc-for-vscode
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from Kirkice
- 0.617score
renderdoc-app-launch-capture
Kirkice
Launch a Windows executable or Android application through RenderDoc and capture a frame from the active session.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-shader-optimization
Kirkice
Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-performance-report
Kirkice
Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
SkillBFreshness: B★ 44Claude Code +9 - 0.567score
renderdoc-frame-overview
Kirkice
Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-performance-investigation
Kirkice
Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-shader-review
Kirkice
Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.
SkillCFreshness: C★ 44Claude Code +9
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Cite this page
renderdoc-current-selection-explainer skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-current-selection-explainer (last updated 2026-10-24)