renderdoc-performance-investigation
Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why.
Skill by Kirkice
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/kirkice-renderdoc-performance-investigation
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About
Use cases: documents
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/renderdoc-performance-investigation
What's inside
- Skill name
renderdoc-performance-investigation- Description
- Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why. Use when asked to find the hottest work in a frame, rank expensive draws, explain GPU cost, or produce an optimization report for a RenderDoc capture.
- License
- MIT
- Instructions
- 47 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# RenderDoc Performance Investigation Find the real hotspots first, then drill from timing evidence into geometry, shader, and texture pressure. ## Workflow 1. Resolve capture state. Call `renderdoc_openCapture` first if capture state is unknown. 2. Build frame context. Call `renderdoc_getFrameSummary`. Call `renderdoc_getCaptureInfo` if API or replay context may matter. 3. Fetch timing evidence. Call `renderdoc_getActionTimings`. Do not make "hot" or "slow" claims without timing data unless you clearly mark them as hypotheses. 4. Identify the hottest passes and leaf draws. Prefer the most expensive top-level groups first, then the hottest leaf events inside them. 5. Drill into each hot event. Call `renderdoc_getEventDetails`. Call `renderdoc_getMeshData` when geometry pressure may matter. Call `renderdoc_getShaderInfo` or `renderdoc_getPipelineState` for shader and binding pressure. Call `renderdoc_getResourceDetail` or `renderdoc_getTextureInfo` when large or suspicious textures may contribute. 6. End with concrete recommendations. Tie every recommendation back to a measured event or resource. ## Output Organize findings by: - Timing evidence - Hottest passes or leaf draws - Likely causes - Recommended next fixes For each hot event, report the EID, the full marker path if available, the timing evidence, and the most likely source of cost. ## Guardrails - Do not stop at a flat list of timings. - Do not claim overdraw, shader complexity, or memory pressure unless the available evidence supports it. - Distinguish clearly between confirmed facts, likely causes, and follow-up validation ideas. - If replay-only inspection is unavailable, still report the timing picture and explain what deeper evidence is missing.
From Kirkice/renderdoc-for-vscode, MIT.
More from Kirkice/renderdoc-for-vscode
- 0.617score
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Launch a Windows executable or Android application through RenderDoc and capture a frame from the active session.
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renderdoc-shader-optimization
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Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
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renderdoc-performance-report
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Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
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renderdoc-current-selection-explainer
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Explain the currently selected RenderDoc draw, event, or resource in practical terms.
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renderdoc-frame-overview
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Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-shader-review
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Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-buffer-inspector
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Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-replay-recovery-helper
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Recover from missing RenderDoc capture or replay state before attempting deeper analysis.
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renderdoc-pass-to-project-mapping
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Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-texture-trace
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Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture.
SkillCFreshness: C★ 44Claude Code +9 - 0.556score
renderdoc-capture-diff
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Compare two RenderDoc captures and explain metadata and resource footprint changes without inventing timing evidence.
SkillCFreshness: C★ 44Claude Code +9 - 0.303score
renderdoc-replay-diagnostics
Kirkice
No description from the publisher yet.
SkillCFreshness: C★ 44Claude Code +9
Signals
- Stars
- 44
- Forks
- 8
- Open issues
- 1
- Last commit (this folder)
- Jul 1, 2026 (4 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Kirkice/renderdoc-for-vscode
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from Kirkice
- 0.617score
renderdoc-app-launch-capture
Kirkice
Launch a Windows executable or Android application through RenderDoc and capture a frame from the active session.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-shader-optimization
Kirkice
Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-performance-report
Kirkice
Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
SkillBFreshness: B★ 44Claude Code +9 - 0.567score
renderdoc-current-selection-explainer
Kirkice
Explain the currently selected RenderDoc draw, event, or resource in practical terms.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-frame-overview
Kirkice
Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-shader-review
Kirkice
Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.
SkillCFreshness: C★ 44Claude Code +9
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renderdoc-performance-investigation skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-performance-investigation (last updated 2026-10-24)