renderdoc-frame-overview
Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets.
Skill by Kirkice
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/renderdoc-frame-overview
What's inside
- Skill name
renderdoc-frame-overview- Description
- Summarize the structure of a RenderDoc capture and identify its top-level passes, markers, and likely inspection targets. Use when asked for a frame overview, pass breakdown, render flow, first-look summary, or "what is happening in this frame?" for a RenderDoc capture.
- License
- MIT
- Instructions
- 40 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# RenderDoc Frame Overview Build a reliable first-pass map of the current RenderDoc capture before drilling into individual events. ## Workflow 1. Resolve capture state first. Call `renderdoc_openCapture` with no `filePath` unless a specific capture path is already known and required. 2. Establish context. Call `renderdoc_getSelectionContext` if the user refers to "this frame", "current capture", or a current selection. 3. Build the frame-level picture. Call `renderdoc_getFrameSummary`. Call `renderdoc_getCaptureInfo` if API, platform, driver, or replay context could affect interpretation. 4. Add timing context when the user asks about cost, bottlenecks, hot passes, or optimization. Call `renderdoc_getActionTimings` before making any performance claim. 5. Highlight the most relevant next inspection targets. Prefer top-level marker groups, major pass boundaries, expensive draws, and suspicious resources over raw event dumps. ## Output Start with a compact summary of the frame's purpose and structure. Then report: - The major passes or marker groups in order. - Any obviously expensive pass or event, with evidence if timings are available. - Any capture constraints that matter, such as replay inactive or native-only features unavailable. - The next 1-3 best follow-up questions or tool paths. ## Guardrails - Do not jump straight into shader source, pipeline state, or buffer dumps unless the user explicitly asks. - Do not invent pass names, timings, or marker hierarchy. - If timings are unavailable, say that clearly and keep performance comments tentative. - If the capture is not loaded, say so and stop after the recovery guidance from the tool output.
From Kirkice/renderdoc-for-vscode, MIT.
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- 0.617score
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Launch a Windows executable or Android application through RenderDoc and capture a frame from the active session.
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Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
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renderdoc-performance-report
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Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
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renderdoc-current-selection-explainer
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Explain the currently selected RenderDoc draw, event, or resource in practical terms.
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renderdoc-performance-investigation
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Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-shader-review
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Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.
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renderdoc-buffer-inspector
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Inspect buffer resources and their contents in a RenderDoc capture, including raw bytes and event context.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-replay-recovery-helper
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Recover from missing RenderDoc capture or replay state before attempting deeper analysis.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-pass-to-project-mapping
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Map RenderDoc passes, events, and shaders back to likely project-side source files and implementation points.
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renderdoc-texture-trace
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Trace how a texture is produced, consumed, and related to passes in a RenderDoc capture.
SkillCFreshness: C★ 44Claude Code +9 - 0.556score
renderdoc-capture-diff
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Compare two RenderDoc captures and explain metadata and resource footprint changes without inventing timing evidence.
SkillCFreshness: C★ 44Claude Code +9 - 0.303score
renderdoc-replay-diagnostics
Kirkice
No description from the publisher yet.
SkillCFreshness: C★ 44Claude Code +9
Signals
- Stars
- 44
- Forks
- 8
- Open issues
- 1
- Last commit (this folder)
- Jul 1, 2026 (4 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Kirkice/renderdoc-for-vscode
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from Kirkice
- 0.617score
renderdoc-app-launch-capture
Kirkice
Launch a Windows executable or Android application through RenderDoc and capture a frame from the active session.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-shader-optimization
Kirkice
Review captured shader variants, bindings, source, and timing evidence to identify shader optimization opportunities.
SkillBFreshness: B★ 44Claude Code +9 - 0.606score
renderdoc-performance-report
Kirkice
Generate an evidence-based RenderDoc performance and resource footprint report from the current capture.
SkillBFreshness: B★ 44Claude Code +9 - 0.567score
renderdoc-current-selection-explainer
Kirkice
Explain the currently selected RenderDoc draw, event, or resource in practical terms.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-performance-investigation
Kirkice
Investigate performance bottlenecks in a RenderDoc capture and explain which passes or draws are expensive and why.
SkillCFreshness: C★ 44Claude Code +9 - 0.567score
renderdoc-shader-review
Kirkice
Review shader behavior for a RenderDoc event, including stage roles, bindings, constant buffers, and likely issues.
SkillCFreshness: C★ 44Claude Code +9
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Cite this page
renderdoc-frame-overview skill. Agent Mart. https://agentmart.dev/skills/kirkice-renderdoc-frame-overview (last updated 2026-10-24)