unity-testing-ci
Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.
Skill by aluminumBath
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/aluminumbath-unity-testing-ci
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: testing, devops
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-testing-ci
What's inside
- Skill name
unity-testing-ci- Description
- Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.
- License
- MIT
- Instructions
- 14 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity Testing and CI Select the smallest test layer that proves the behavior. - EditMode for pure logic, import utilities, and editor tooling - PlayMode for lifecycle, scene, physics, UI, animation, and integration behavior - build smoke tests for player-specific compilation and startup - batchmode-safe test setup - deterministic clocks, seeds, and fixtures - cleanup of created scenes, objects, assets, and static state Do not make tests pass by weakening assertions or skipping genuine failures. Report exact commands and test results.
From aluminumBath/unity-meshy-studio, MIT.
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Create and repair Unity materials, Shader Graphs, custom shaders, texture assignments, PBR channels, render queues, and pipeline migrations.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 12, 2026 (3 months ago)
- Last release
- Jul 12, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
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Implement polished Unity gameplay systems such as interaction, inventory, quests, combat, AI, saves, spawning, cameras, vehicles, and input.
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Cite this page
unity-testing-ci skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-unity-testing-ci (last updated 2026-10-24)