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unity-testing-ci

Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.

Skill by aluminumBath

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/aluminumbath-unity-testing-ci

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About

Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.

Use cases: testing, devops

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-testing-ci

What's inside

Skill name
unity-testing-ci
Description
Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.
License
MIT
Instructions
14 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Unity Testing and CI

Select the smallest test layer that proves the behavior.

- EditMode for pure logic, import utilities, and editor tooling
- PlayMode for lifecycle, scene, physics, UI, animation, and integration behavior
- build smoke tests for player-specific compilation and startup
- batchmode-safe test setup
- deterministic clocks, seeds, and fixtures
- cleanup of created scenes, objects, assets, and static state

Do not make tests pass by weakening assertions or skipping genuine failures.
Report exact commands and test results.

From aluminumBath/unity-meshy-studio, MIT.

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Last commit (this folder)
Jul 12, 2026 (3 months ago)
Last release
Jul 12, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

unity-testing-ci skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-unity-testing-ci (last updated 2026-10-24)