meshy-asset-director
Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.
Skill by aluminumBath
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/aluminumbath-meshy-asset-director
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: agent-building
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/meshy-asset-director
What's inside
- Skill name
meshy-asset-director- Description
- Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.
- License
- MIT
- Instructions
- 28 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Meshy Asset Director Create an asset brief before generation: purpose, style, silhouette, dimensions, camera distance, poly budget, texture requirements, rig type, animation list, collider plan, and acceptance criteria. Choose: - Text-to-3D for concept-led assets - Image-to-3D for a strong reference - Multi-image for coherent multiple views - Remesh for topology or polygon problems - Retexture for surface/style problems - Rigging for suitable humanoid bipeds - Animation only after successful rig review Before every paid call: 1. authenticate 2. check balance 3. describe the exact operation 4. obtain explicit approval 5. submit with `--confirm-spend` 6. preserve task IDs 7. download outputs promptly 8. record sanitized metadata Reject fused limbs, occluded joints, duplicate geometry, severe holes, unusable topology, or silhouettes that fail at gameplay distance.
From aluminumBath/unity-meshy-studio, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 12, 2026 (3 months ago)
- Last release
- Jul 12, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
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unity-architecture
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Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder…
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Cite this page
meshy-asset-director skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-meshy-asset-director (last updated 2026-10-24)