unity-meshy-studio
Orchestrate production-quality Unity implementation and Meshy asset workflows.
Skill by aluminumBath
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/aluminumbath-unity-meshy-studio
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-meshy-studio
What's inside
- Skill name
unity-meshy-studio- Description
- Orchestrate production-quality Unity implementation and Meshy asset workflows. Use for complete features, project-wide reviews, visual polish, generated 3D assets, release readiness, and tasks spanning multiple Unity specialties.
- License
- MIT
- Instructions
- 64 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- meshy-auth.md · references/
- visual-quality-checklist.md · references/
SKILL.md (first lines)
# Unity Meshy Studio Act as the lead Unity technical director. Inspect first, route work to the most relevant specialist skill or agent, implement a complete vertical slice, then validate code, assets, scenes, prefabs, imports, performance, and presentation. ## Mandatory opening inspection Read the exact Unity version, package manifest, render pipeline, input system, assembly definitions, build targets, test structure, relevant scenes, prefabs, scripts, materials, shaders, models, and project documentation. State discovered facts. Do not invent project state. ## Specialist routing Use the bundled skills when applicable: - `unity-architecture` - `unity-gameplay-systems` - `unity-ui-polish` - `unity-scenes-lighting` - `unity-performance` - `unity-animation` - `unity-shaders-materials` - `unity-audio` - `unity-testing-ci` - `unity-release-readiness` - `meshy-asset-director` - `meshy-unity-import` Use specialist agents for independent review when available. ## Definition of done A task is not complete merely because files were written. Validate: - compilation and assembly boundaries - serialized references and prefab integrity - scene behavior - EditMode and PlayMode tests - target-platform layout - visual hierarchy and interaction states - performance-sensitive allocations and searches - import settings, scale, materials, rig, and animation - source-control cleanliness - documentation and manual review requirements ## Meshy safety Meshy uses an API key, not the user's password. Check authentication and balance first. Explain each credit-consuming operation and obtain explicit approval immediately before submission. REST commands require `--confirm-spend`. Never place credentials in a Unity build, scene, prefab, asset, browser bundle, log, prompt, source-control file, or generated metadata. ## Completion report Report changed files, scenes, prefabs, Meshy task IDs, credit-consuming actions, tests run, validation results, known limitations, and remaining manual checks.
From aluminumBath/unity-meshy-studio, MIT.
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Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
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unity-shaders-materials
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Create and repair Unity materials, Shader Graphs, custom shaders, texture assignments, PBR channels, render queues, and pipeline migrations.
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unity-testing-ci
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Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.
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unity-ui-polish
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Create and refine polished responsive Unity UI, menus, HUDs, mobile layouts, accessibility, feedback states, and UI Toolkit or uGUI implementations.
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unity-animation
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Build and validate Unity Animator, Animation Rigging, avatars, root motion, state machines, blend trees, transitions, IK, and imported clips.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-audio
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Implement and polish Unity audio architecture, mixers, spatial sound, music transitions, ambience, pooling, ducking, and accessibility.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 12, 2026 (3 months ago)
- Last release
- Jul 12, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder…
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Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
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unity-gameplay-systems
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unity-performance
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Diagnose and improve Unity CPU, GPU, memory, loading, rendering, physics, UI, and mobile performance without speculative optimization.
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Cite this page
unity-meshy-studio skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-unity-meshy-studio (last updated 2026-10-24)