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unity-meshy-studio

Orchestrate production-quality Unity implementation and Meshy asset workflows.

Skill by aluminumBath

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/aluminumbath-unity-meshy-studio

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About

Orchestrate production-quality Unity implementation and Meshy asset workflows. Use for complete features, project-wide reviews, visual polish, generated 3D assets, release readiness, and tasks spanning multiple Unity specialties.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-meshy-studio

What's inside

Skill name
unity-meshy-studio
Description
Orchestrate production-quality Unity implementation and Meshy asset workflows. Use for complete features, project-wide reviews, visual polish, generated 3D assets, release readiness, and tasks spanning multiple Unity specialties.
License
MIT
Instructions
64 lines in SKILL.md · view on GitHub

Files (3)

  • SKILL.md
  • meshy-auth.md · references/
  • visual-quality-checklist.md · references/

SKILL.md (first lines)

# Unity Meshy Studio

Act as the lead Unity technical director. Inspect first, route work to the most
relevant specialist skill or agent, implement a complete vertical slice, then
validate code, assets, scenes, prefabs, imports, performance, and presentation.

## Mandatory opening inspection

Read the exact Unity version, package manifest, render pipeline, input system,
assembly definitions, build targets, test structure, relevant scenes, prefabs,
scripts, materials, shaders, models, and project documentation.

State discovered facts. Do not invent project state.

## Specialist routing

Use the bundled skills when applicable:

- `unity-architecture`
- `unity-gameplay-systems`
- `unity-ui-polish`
- `unity-scenes-lighting`
- `unity-performance`
- `unity-animation`
- `unity-shaders-materials`
- `unity-audio`
- `unity-testing-ci`
- `unity-release-readiness`
- `meshy-asset-director`
- `meshy-unity-import`

Use specialist agents for independent review when available.

## Definition of done

A task is not complete merely because files were written. Validate:

- compilation and assembly boundaries
- serialized references and prefab integrity
- scene behavior
- EditMode and PlayMode tests
- target-platform layout
- visual hierarchy and interaction states
- performance-sensitive allocations and searches
- import settings, scale, materials, rig, and animation
- source-control cleanliness
- documentation and manual review requirements

## Meshy safety

Meshy uses an API key, not the user's password. Check authentication and
balance first. Explain each credit-consuming operation and obtain explicit
approval immediately before submission. REST commands require
`--confirm-spend`.

Never place credentials in a Unity build, scene, prefab, asset, browser bundle,
log, prompt, source-control file, or generated metadata.

## Completion report

Report changed files, scenes, prefabs, Meshy task IDs, credit-consuming actions,
tests run, validation results, known limitations, and remaining manual checks.

From aluminumBath/unity-meshy-studio, MIT.

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Last commit (this folder)
Jul 12, 2026 (3 months ago)
Last release
Jul 12, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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unity-meshy-studio skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-unity-meshy-studio (last updated 2026-10-24)