unity-animation
Build and validate Unity Animator, Animation Rigging, avatars, root motion, state machines, blend trees, transitions, IK, and imported clips.
Skill by aluminumBath
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/aluminumbath-unity-animation
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-animation
What's inside
- Skill name
unity-animation- Description
- Build and validate Unity Animator, Animation Rigging, avatars, root motion, state machines, blend trees, transitions, IK, and imported clips.
- License
- MIT
- Instructions
- 18 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity Animation Validate avatar mapping and source rig before building controllers. Check: - Humanoid versus Generic choice - root node and root motion ownership - clip ranges, loop pose, foot IK, and cycle offset - transition interruption and exit-time behavior - parameter naming and write ownership - foot sliding, contact stability, clipping, and joint collapse - Animator layer masks and additive assumptions - animation events and duplicated callbacks - network or save-state implications Avoid controllers with uncontrolled Any State transitions and ambiguous parameters written from many systems.
From aluminumBath/unity-meshy-studio, MIT.
More from aluminumBath/unity-meshy-studio
- 0.476score
unity-meshy-studio
aluminumBath
Orchestrate production-quality Unity implementation and Meshy asset workflows.
SkillCFreshness: CClaude Code +9 - 0.471score
meshy-asset-director
aluminumBath
Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.
SkillCFreshness: CClaude Code +9 - 0.471score
meshy-unity-import
aluminumBath
Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
SkillCFreshness: CClaude Code +9 - 0.471score
unity-architecture
aluminumBath
Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder…
SkillCFreshness: CClaude Code +9 - 0.467score
unity-release-readiness
aluminumBath
Audit a Unity project for release, licensing, secrets, settings, builds, crash risks, store requirements, documentation, and source-control cleanliness.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-scenes-lighting
aluminumBath
Polish Unity scenes through composition, lighting, post-processing, probes, fog, camera framing, environment storytelling, and render-pipeline-aware setup.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-shaders-materials
aluminumBath
Create and repair Unity materials, Shader Graphs, custom shaders, texture assignments, PBR channels, render queues, and pipeline migrations.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-testing-ci
aluminumBath
Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-ui-polish
aluminumBath
Create and refine polished responsive Unity UI, menus, HUDs, mobile layouts, accessibility, feedback states, and UI Toolkit or uGUI implementations.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-audio
aluminumBath
Implement and polish Unity audio architecture, mixers, spatial sound, music transitions, ambience, pooling, ducking, and accessibility.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-gameplay-systems
aluminumBath
Implement polished Unity gameplay systems such as interaction, inventory, quests, combat, AI, saves, spawning, cameras, vehicles, and input.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-performance
aluminumBath
Diagnose and improve Unity CPU, GPU, memory, loading, rendering, physics, UI, and mobile performance without speculative optimization.
SkillCFreshness: CClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 12, 2026 (3 months ago)
- Last release
- Jul 12, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from aluminumBath
- 0.476score
unity-meshy-studio
aluminumBath
Orchestrate production-quality Unity implementation and Meshy asset workflows.
SkillCFreshness: CClaude Code +9 - 0.471score
meshy-asset-director
aluminumBath
Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.
SkillCFreshness: CClaude Code +9 - 0.471score
meshy-unity-import
aluminumBath
Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
SkillCFreshness: CClaude Code +9 - 0.471score
unity-architecture
aluminumBath
Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder…
SkillCFreshness: CClaude Code +9 - 0.467score
unity-release-readiness
aluminumBath
Audit a Unity project for release, licensing, secrets, settings, builds, crash risks, store requirements, documentation, and source-control cleanliness.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-scenes-lighting
aluminumBath
Polish Unity scenes through composition, lighting, post-processing, probes, fog, camera framing, environment storytelling, and render-pipeline-aware setup.
SkillCFreshness: CClaude Code +9
Cite this page
unity-animation skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-unity-animation (last updated 2026-10-24)