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unity-scenes-lighting

Polish Unity scenes through composition, lighting, post-processing, probes, fog, camera framing, environment storytelling, and render-pipeline-aware setup.

Skill by aluminumBath

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/aluminumbath-unity-scenes-lighting

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Polish Unity scenes through composition, lighting, post-processing, probes, fog, camera framing, environment storytelling, and render-pipeline-aware setup.

Use cases: data

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-scenes-lighting

What's inside

Skill name
unity-scenes-lighting
Description
Polish Unity scenes through composition, lighting, post-processing, probes, fog, camera framing, environment storytelling, and render-pipeline-aware setup.
License
MIT
Instructions
17 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Unity Scenes and Lighting

Detect Built-in, URP, or HDRP. Never copy pipeline-specific settings blindly.

Review:
- focal hierarchy and navigation readability
- key, fill, rim, ambient, and emissive balance
- baked versus realtime lighting strategy
- light probes and reflection probes
- shadow distance and cascade cost
- fog and volume consistency
- exposure and tone mapping
- camera clipping, FOV, framing, and transitions
- gameplay readability under all intended times or weather states

Prefer a coherent lighting language over many uncoordinated lights.

From aluminumBath/unity-meshy-studio, MIT.

More from aluminumBath/unity-meshy-studio

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Last commit (this folder)
Jul 12, 2026 (3 months ago)
Last release
Jul 12, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from aluminumBath

Cite this page

unity-scenes-lighting skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-unity-scenes-lighting (last updated 2026-10-24)