unity-architecture
Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder…
Skill by aluminumBath
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/aluminumbath-unity-architecture
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, data
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-architecture
What's inside
- Skill name
unity-architecture- Description
- Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder structure.
- License
- MIT
- Instructions
- 26 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity Architecture Inspect existing conventions before proposing changes. Preserve serialized field names or use `FormerlySerializedAs` when migration is needed. Prefer: - cohesive feature folders over arbitrary type folders when established structure permits - assembly definitions with intentional references - ScriptableObjects for authored reusable data - plain C# services for logic that does not require a Unity lifecycle - explicit composition roots - event ownership and reliable unsubscription - interfaces only where they reduce coupling or enable tests Avoid: - global mutable state - hidden scene searches - service locator sprawl - circular assembly references - massive manager classes - public fields used as an API - domain logic embedded in UI callbacks For a refactor, document old-to-new ownership, migration risks, prefab/scene serialization impact, and rollback strategy.
From aluminumBath/unity-meshy-studio, MIT.
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Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
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meshy-asset-director
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Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.
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unity-gameplay-systems
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Implement polished Unity gameplay systems such as interaction, inventory, quests, combat, AI, saves, spawning, cameras, vehicles, and input.
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unity-performance
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Diagnose and improve Unity CPU, GPU, memory, loading, rendering, physics, UI, and mobile performance without speculative optimization.
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unity-release-readiness
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Audit a Unity project for release, licensing, secrets, settings, builds, crash risks, store requirements, documentation, and source-control cleanliness.
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unity-scenes-lighting
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Polish Unity scenes through composition, lighting, post-processing, probes, fog, camera framing, environment storytelling, and render-pipeline-aware setup.
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unity-shaders-materials
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Create and repair Unity materials, Shader Graphs, custom shaders, texture assignments, PBR channels, render queues, and pipeline migrations.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-testing-ci
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Add and repair Unity EditMode, PlayMode, integration, build, and CI tests with deterministic fixtures and actionable diagnostics.
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unity-ui-polish
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Create and refine polished responsive Unity UI, menus, HUDs, mobile layouts, accessibility, feedback states, and UI Toolkit or uGUI implementations.
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unity-animation
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Build and validate Unity Animator, Animation Rigging, avatars, root motion, state machines, blend trees, transitions, IK, and imported clips.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-audio
aluminumBath
Implement and polish Unity audio architecture, mixers, spatial sound, music transitions, ambience, pooling, ducking, and accessibility.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 12, 2026 (3 months ago)
- Last release
- Jul 12, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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meshy-unity-import
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Import Meshy models, textures, rigs, and animations into Unity; create wrapper prefabs, materials, colliders, LODs, Animator setup, and validation reports.
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meshy-asset-director
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Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.
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unity-gameplay-systems
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Implement polished Unity gameplay systems such as interaction, inventory, quests, combat, AI, saves, spawning, cameras, vehicles, and input.
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unity-performance
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Diagnose and improve Unity CPU, GPU, memory, loading, rendering, physics, UI, and mobile performance without speculative optimization.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-release-readiness
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Audit a Unity project for release, licensing, secrets, settings, builds, crash risks, store requirements, documentation, and source-control cleanliness.
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Cite this page
unity-architecture skill. Agent Mart. https://agentmart.dev/skills/aluminumbath-unity-architecture (last updated 2026-10-24)