design-review
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
Skill by swl521
Chalk Labs
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About
Use cases: documents, design
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/design-review
Tools it pre-approves 7
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep,Write,Edit,Task,AskUserQuestion
What's inside
- Skill name
design-review- Description
- Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep,, Write,, Edit,, Task,, AskUserQuestion
- Instructions
- 251 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Phase 0: Parse Arguments Extract `--depth [full|lean|solo]` if present. Default is `full` when no flag is given. **Note**: `--depth` controls the *analysis depth* of this skill (how many specialist agents are spawned). It is independent of the global review mode in `production/review-mode.txt`, which controls director gate spawning. These are two different concepts — `--depth` is about how thoroughly *this* skill analyses the document. - **`full`**: Complete review — all phases + specialist agent delegation (Phase 3b) - **`lean`**: All phases, no specialist agents — faster, single-session analysis - **`solo`**: Phases 1-4 only, no delegation, no Phase 5 next-step prompt — use when called from within another skill --- ## Phase 1: Load Documents Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check `design/gdd/` for related systems). **Dependency graph validation:** For every system listed in the Dependencies section, use Glob to check whether its GDD file exists in `design/gdd/`. Flag any that don't exist yet — these are broken references that downstream authors will hit. **Lore/narrative alignment:** If `design/gdd/game-concept.md` or any file in `design/narrative/` exists, read it. Note any mechanical choices in this GDD that contradict established world rules, tone, or design pillars. Pass this context to `game-designer` in Phase 3b. **Prior review check:** Check whether `design/gdd/reviews/[doc-name]-review-log.md` exists. If it does, read the most recent entry — note what verdict was given and what blocking items were listed. This session is a re-review; track whether prior items were addressed. --- ## Phase 2: Completeness Check Evaluate against the Design Document Standard checklist: - [ ] Has Overview section (one-paragraph summary) - [ ] Has Player Fantasy section (intended feeling) - [ ] Has Detailed Rules section (unambiguous mechanics) - [ ] Has Formulas section (all math defined with variables) - [ ] Has Edge Cases section (unusual situations handled) - [ ] Has Dependencies section (other systems listed) - [ ] Has Tuning Knobs section (configurable values identified) - [ ] Has Acceptance Criteria section (testable success conditions) --- ## Phase 3: Consistency and Implementability **Internal consistency:** - Do the formulas produce values that match the described behavior? - Do edge cases contradict the main rules? - Are dependencies bidirectional (does the other system know about this one)? **Implementability:** - Are the rules precise enough for a programmer to implement without guessing? - Are there any "hand-wave" sections where details are missing? - Are performance implications considered? **Cross-system consistency:** - Does this conflict with any existing mechanic? - Does this create unintended interactions with other systems? - Is this consistent with the game's established tone and pillars? --- ## Phase 3b: Adversarial Specialist Review (full mode only) **Skip this phase in `lean` or `solo` mode.** **This phase is MANDATORY in full mode.** Do not skip it. **Before spawning any agents**, print this notice: > "Full review: spawning specialist agents in parallel. This typically takes 8–15 minutes. Use `--review lean` for faster single-session analysis." ### Step 1 — Identify all domains the GDD touches Read the GDD and identify every domain present. A GDD can touch multiple domains simultaneously — be thorough. Common signals: | If the GDD contains... | Spawn these agents | |------------------------|-------------------| | Costs, prices, drops, rewards, economy | `economy-designer` | | Combat stats, damage, health, DPS | `game-designer`, `systems-designer` | | AI behaviour, pathfinding, targeting | `ai-programmer` | | Level layout, spawning, wave structure | `level-designer` | | Player progression, XP, unlocks | `economy-designer`, `game-designer` | | UI, HUD, menus, player-facing displays | `ux-designer`, `ui-programmer` | | Dialogue, quests, story, lore | `narrative-director` | | Animation, feel, timing, juice | `gameplay-programmer` | | Multiplayer, sync, replication | `network-programmer` | | Audio cues, music triggers | `audio-director` | | Performance, draw calls, memory | `performance-analyst` | | Engine-specific patterns or APIs | Primary engine specialist (from `.claude/docs/technical-preferences.md`) | | Acceptance criteria, test coverage | `qa-lead` | | Data schema, resource structure | `systems-designer` | | Any gameplay system | `game-designer` (always) | **Always spawn `game-designer` and `systems-designer` as a baseline minimum.** Every GDD touches their domain. ### Step 2 — Spawn all relevant specialists in parallel **CRITICAL: Task in this skill spawns a SUBAGENT — a separate independent Claude session with its own context window. It is NOT task tracking. Do NOT simulate specialist perspectives internally. Do NOT reason through domain views yourself. You MUST issue actual Task calls. A simulated review is not a specialist review.** Issue all Task calls simultaneously. Do NOT spawn one at a time. **Prompt each specialist adversarially:** > "Here is the GDD for [system] and the main review's structural findings so far. > Your job is NOT to validate this design — your job is to find problems. > Challenge the design choices from your domain expertise. What is wrong, > underspecified, likely to cause problems, or missing entirely? > Be specific and critical. Disagreement with the main review is welcome." **Additional instructions per agent type:** - **`game-designer`**: Anchor your review to the Player Fantasy stated in Section B of this GDD. Does this design actually deliver that fantasy? Would a player feel the intended experience? Flag any rules that serve implementability but undermine the stated feeling. - **`systems-designer`**: For every formula in the GDD, plug in boundary values (minimum and maximum plausible inputs). Report whether any outputs go degenerate — negative values, division by zero, infinity, or nonsensical results at the extremes. - **`qa-lead`**: Review every acceptance criterion. Flag any that are not independently testable — phrases like "feels balanced", "works correctly", "performs well" are not ACs. Suggest concrete rewrites for any that fail this test. ### Step 3 — Senior lead review After all specialists respond, spawn `creative-director` as the **senior reviewer**: - Provide: the GDD, all specialist findings, any disagreements between them
From swl521/Codex-Game-Studios, MIT.
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Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
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create-architecture
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Guided, section-by-section authoring of the master architecture document for the game.
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asset-spec
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Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
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brainstorm
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Guided game concept ideation — from zero idea to a structured game concept document.
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bug-report
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Creates a structured bug report from a description, or analyzes code to identify potential bugs.
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bug-triage
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Read all open bugs in production/qa/bugs/, re-evaluate priority vs.
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changelog
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Auto-generates a changelog from git commits, sprint data, and design documents.
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code-review
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Performs an architectural and quality code review on a specified file or set of files.
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day-one-patch
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Prepare a day-one patch for a game launch.
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architecture-decision
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Signals
- Stars
- 9
- Forks
- 3
- Open issues
- 1
- Last commit (this folder)
- Apr 6, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/swl521/Codex-Game-Studios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from swl521
- 0.473score
consistency-check
swl521
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.473score
adopt
swl521
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
balance-check
swl521
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
asset-spec
swl521
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
swl521
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
SkillDFreshness: D★ 9Claude Code
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design-review skill. Agent Mart. https://agentmart.dev/skills/swl521-design-review (last updated 2026-10-24)