balance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
Skill by swl521
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/swl521-balance-check
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: documents, design, data
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/balance-check
Tools it pre-approves 3
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep
What's inside
- Skill name
balance-check- Description
- Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep
- Instructions
- 111 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Phase 1: Identify Balance Domain Determine the balance domain from `$ARGUMENTS[0]`: - **Combat** → weapon/ability DPS, time-to-kill, damage type interactions - **Economy** → resource faucets/sinks, acquisition rates, item pricing - **Progression** → XP/power curves, dead zones, power spikes - **Loot** → rarity distribution, pity timers, inventory pressure - **File path given** → load that file directly and infer domain from content If no argument, ask the user which system to check. --- ## Phase 2: Read Data Files Read relevant files from `assets/data/` and `design/balance/` for the identified domain. Note every file read — they will appear in the Data Sources section of the report. --- ## Phase 3: Read Design Document Read the GDD for the system from `design/gdd/` to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour. --- ## Phase 4: Perform Analysis Run domain-specific checks: **Combat balance:** - Calculate DPS for all weapons/abilities at each power tier - Check time-to-kill at each tier - Identify any options that dominate all others (strictly better) - Check if defensive options can create unkillable states - Verify damage type/resistance interactions are balanced **Economy balance:** - Map all resource faucets and sinks with flow rates - Project resource accumulation over time - Check for infinite resource loops - Verify gold sinks scale with gold generation - Check if any items are never worth purchasing **Progression balance:** - Plot the XP curve and power curve - Check for dead zones (no meaningful progression for too long) - Check for power spikes (sudden jumps in capability) - Verify content gates align with expected player power - Check if skip/grind strategies break intended pacing **Loot balance:** - Calculate expected time to acquire each rarity tier - Check pity timer math - Verify no loot is strictly useless at any stage - Check inventory pressure vs acquisition rate --- ## Phase 5: Output the Analysis ``` ## Balance Check: [System Name] ### Data Sources Analyzed - [List of files read] ### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES] ### Outliers Detected | Item/Value | Expected Range | Actual | Issue | |-----------|---------------|--------|-------| ### Degenerate Strategies Found - [Strategy description and why it is problematic] ### Progression Analysis [Graph description or table showing progression curve health] ### Recommendations | Priority | Issue | Suggested Fix | Impact | |----------|-------|--------------|--------| ### Values That Need Attention [Specific values with suggested adjustments and rationale] ``` --- ## Phase 6: Fix & Verify Cycle After presenting the report, ask: > "Would you like to fix any of these balance issues now?" If yes: - Ask which issue to address first (refer to the Recommendations table by priority row) - Guide the user to update the relevant data file in `assets/data/` or formula in `design/balance/` - After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced - If the fix changes a tuning knob defined in a GDD or referenced by an ADR, remind the user: > "This value is defined in a design document. Run `/propagate-design-change [path]` on the affected GDD to find downstream impacts before committing." If no: - Summarize open issues and suggest saving the report to `design/balance/balance-check-[system]-[date].md` for later End with: > "Re-run `/balance-check` after fixes to verify."
From swl521/Codex-Game-Studios, MIT.
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Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
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create-architecture
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Guided, section-by-section authoring of the master architecture document for the game.
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asset-audit
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Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.
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asset-spec
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Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
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brainstorm
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Guided game concept ideation — from zero idea to a structured game concept document.
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bug-report
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Creates a structured bug report from a description, or analyzes code to identify potential bugs.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
bug-triage
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Read all open bugs in production/qa/bugs/, re-evaluate priority vs.
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changelog
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Auto-generates a changelog from git commits, sprint data, and design documents.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
code-review
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Performs an architectural and quality code review on a specified file or set of files.
SkillDFreshness: D★ 9Claude Code - 0.470score
design-review
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Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
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Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
SkillDFreshness: D★ 9Claude Code
Signals
- Stars
- 9
- Forks
- 3
- Open issues
- 1
- Last commit (this folder)
- Apr 6, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/swl521/Codex-Game-Studios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from swl521
- 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.473score
consistency-check
swl521
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
adopt
swl521
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
architecture-decision
swl521
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
SkillDFreshness: D★ 9Claude Code - 0.470score
asset-spec
swl521
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
asset-audit
swl521
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.
SkillDFreshness: D★ 9Claude Code +9
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Cite this page
balance-check skill. Agent Mart. https://agentmart.dev/skills/swl521-balance-check (last updated 2026-10-24)