bug-report
Creates a structured bug report from a description, or analyzes code to identify potential bugs.
Skill by swl521
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/swl521-bug-report
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: documents
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/bug-report
Tools it pre-approves 4
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep,Write
What's inside
- Skill name
bug-report- Description
- Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep,, Write
- Instructions
- 157 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Phase 1: Parse Arguments Determine the mode from the argument: - No keyword → **Description Mode**: generate a structured bug report from the provided description - `analyze [path]` → **Analyze Mode**: read the target file(s) and identify potential bugs - `verify [BUG-ID]` → **Verify Mode**: confirm a reported fix actually resolved the bug - `close [BUG-ID]` → **Close Mode**: mark a verified bug as closed with resolution record If no argument is provided, ask the user for a bug description before proceeding. --- ## Phase 2A: Description Mode 1. **Parse the description** for key information: what broke, when, how to reproduce it, and what the expected behavior is. 2. **Search the codebase** for related files using Grep/Glob to add context (affected system, likely files). 3. **Draft the bug report**: ```markdown # Bug Report ## Summary **Title**: [Concise, descriptive title] **ID**: BUG-[NNNN] **Severity**: [S1-Critical / S2-Major / S3-Minor / S4-Trivial] **Priority**: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist] **Status**: Open **Reported**: [Date] **Reporter**: [Name] ## Classification - **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network] - **System**: [Which game system is affected] - **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)] - **Regression**: [Yes/No/Unknown -- was this working before?] ## Environment - **Build**: [Version or commit hash] - **Platform**: [OS, hardware if relevant] - **Scene/Level**: [Where in the game] - **Game State**: [Relevant state -- inventory, quest progress, etc.] ## Reproduction Steps **Preconditions**: [Required state before starting] 1. [Exact step 1] 2. [Exact step 2] 3. [Exact step 3] **Expected Result**: [What should happen] **Actual Result**: [What actually happens] ## Technical Context - **Likely affected files**: [List of files based on codebase search] - **Related systems**: [What other systems might be involved] - **Possible root cause**: [If identifiable from the description] ## Evidence - **Logs**: [Relevant log output if available] - **Visual**: [Description of visual evidence] ## Related Issues - [Links to related bugs or design documents] ## Notes [Any additional context or observations] ``` --- ## Phase 2B: Analyze Mode 1. **Read the target file(s)** specified in the argument. 2. **Identify potential bugs**: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions. 3. **For each potential bug**, generate a bug report using the template above, with the likely trigger scenario and recommended fix filled in. --- ## Phase 2C: Verify Mode Read `production/qa/bugs/[BUG-ID].md`. Extract the reproduction steps and expected result. 1. **Re-run reproduction steps** — use Grep/Glob to check whether the root cause code path still exists as described. If the fix removed or changed it, note the change. 2. **Run the related test** — if the bug's system has a test file in `tests/`, run it via Bash and report pass/fail. 3. **Check for regression** — grep the codebase for any new occurrence of the pattern that caused the bug. Produce a verification verdict: - **VERIFIED FIXED** — reproduction steps no longer produce the bug; related tests pass - **STILL PRESENT** — bug reproduces as described; fix did not resolve the issue - **CANNOT VERIFY** — automated checks inconclusive; manual playtest required Ask: "May I update `production/qa/bugs/[BUG-ID].md` to set Status: Verified Fixed / Still Present / Cannot Verify?" If STILL PRESENT: reopen the bug, set Status back to Open, and suggest re-running `/hotfix [BUG-ID]`. --- ## Phase 2D: Close Mode Read `production/qa/bugs/[BUG-ID].md`. Confirm Status is `Verified Fixed` before closing. If status is anything else, stop: "Bug [ID] must be Verified Fixed before it can be closed. Run `/bug-report verify [BUG-ID]` first." Append a closure record to the bug file: ```markdown ## Closure Record **Closed**: [date] **Resolution**: Fixed — [one-line description of what was changed] **Fix commit / PR**: [if known] **Verified by**: qa-tester **Closed by**: [user] **Regression test**: [test file path, or "Manual verification"] **Status**: Closed ```
From swl521/Codex-Game-Studios, MIT.
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Auto-generates a changelog from git commits, sprint data, and design documents.
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code-review
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Performs an architectural and quality code review on a specified file or set of files.
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design-review
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Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
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Signals
- Stars
- 9
- Forks
- 3
- Open issues
- 1
- Last commit (this folder)
- Apr 6, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/swl521/Codex-Game-Studios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from swl521
- 0.473score
consistency-check
swl521
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.473score
adopt
swl521
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
balance-check
swl521
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
asset-spec
swl521
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
swl521
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
SkillDFreshness: D★ 9Claude Code
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bug-report skill. Agent Mart. https://agentmart.dev/skills/swl521-bug-report (last updated 2026-10-24)