adopt
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
Skill by swl521
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/swl521-adopt
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: security
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/adopt
Tools it pre-approves 5
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep,Write,AskUserQuestion
What's inside
- Skill name
adopt- Description
- Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep,, Write,, AskUserQuestion
- Instructions
- 433 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Adopt — Brownfield Template Adoption
This skill audits an existing project's artifacts for **format compliance** with
the template's skill pipeline, then produces a prioritised migration plan.
**This is not `/project-stage-detect`.**
`/project-stage-detect` answers: *what exists?*
`/adopt` answers: *will what exists actually work with the template's skills?*
A project can have GDDs, ADRs, and stories — and every format-sensitive skill
will still fail silently or produce wrong results if those artifacts are in the
wrong internal format.
**Output:** `docs/adoption-plan-[date].md` — a persistent, checkable migration plan.
**Argument modes:**
**Audit mode:** `$ARGUMENTS[0]` (blank = `full`)
- **No argument / `full`**: Complete audit — all artifact types
- **`gdds`**: GDD format compliance only
- **`adrs`**: ADR format compliance only
- **`stories`**: Story format compliance only
- **`infra`**: Infrastructure artifact gaps only (registry, manifest, sprint-status, stage.txt)
---
## Phase 1: Detect Project State
Emit one line before reading: `"Scanning project artifacts..."` — this confirms the
skill is running during the silent read phase.
Then read silently before presenting anything else.
### Existence check
- `production/stage.txt` — if present, read it (authoritative phase)
- `design/gdd/game-concept.md` — concept exists?
- `design/gdd/systems-index.md` — systems index exists?
- Count GDD files: `design/gdd/*.md` (excluding game-concept.md and systems-index.md)
- Count ADR files: `docs/architecture/adr-*.md`
- Count story files: `production/epics/**/*.md` (excluding EPIC.md)
- `.claude/docs/technical-preferences.md` — engine configured?
- `docs/engine-reference/` — engine reference docs present?
- Glob `docs/adoption-plan-*.md` — note the filename of the most recent prior plan if any exist
### Infer phase (if no stage.txt)
Use the same heuristic as `/project-stage-detect`:
- 10+ source files in `src/` → Production
- Stories in `production/epics/` → Pre-Production
- ADRs exist → Technical Setup
- systems-index.md exists → Systems Design
- game-concept.md exists → Concept
- Nothing → Fresh (not a brownfield project — suggest `/start`)
If the project appears fresh (no artifacts at all), use `AskUserQuestion`:
- "This looks like a fresh project — no existing artifacts found. `/adopt` is for
projects with work to migrate. What would you like to do?"
- "Run `/start` — begin guided first-time onboarding"
- "My artifacts are in a non-standard location — help me find them"
- "Cancel"
Then stop — do not proceed with the audit regardless of which option the user picks
(each option leads to a different skill or manual investigation).
Report: "Detected phase: [phase]. Found: [N] GDDs, [M] ADRs, [P] stories."
---
## Phase 2: Format Audit
For each artifact type in scope (based on argument mode), check not just that
the file exists but that it contains the internal structure the template requires.
### 2a: GDD Format Audit
For each GDD file found, check for the 8 required sections by scanning headings:
| Required Section | Heading pattern to look for |
|---|---|
| Overview | `## Overview` |
| Player Fantasy | `## Player Fantasy` |
| Detailed Rules / Design | `## Detailed` or `## Core Rules` or `## Detailed Design` |
| Formulas | `## Formulas` or `## Formula` |
| Edge Cases | `## Edge Cases` |
| Dependencies | `## Dependencies` or `## Depends` |
| Tuning Knobs | `## Tuning` |
| Acceptance Criteria | `## Acceptance` |
For each GDD, record:
- Which sections are present
- Which sections are missing
- Whether it has any content in present sections or just placeholder text
(`[To be designed]` or equivalent)
Also check: does each GDD have a `**Status**:` field in its header block?
Valid values: `In Design`, `Designed`, `In Review`, `Approved`, `Needs Revision`.
### 2b: ADR Format Audit
For each ADR file found, check for these critical sections:
| Section | Impact if missing |
|---|---|
| `## Status` | **BLOCKING** — `/story-readiness` ADR status check silently passes everything |
| `## ADR Dependencies` | HIGH — dependency ordering in `/architecture-review` breaks |
| `## Engine Compatibility` | HIGH — post-cutoff API risk is unknown |
| `## GDD Requirements Addressed` | MEDIUM — traceability matrix loses coverage |
| `## Performance Implications` | LOW — not pipeline-critical |
For each ADR, record: which sections present, which missing, current Status value
if the Status section exists.
### 2c: systems-index.md Format Audit
If `design/gdd/systems-index.md` exists:
1. **Parenthetical status values** — Grep for any Status cell containing
parentheses: `"Needs Revision ("`, `"In Progress ("`, etc.
These break exact-string matching in `/gate-check`, `/create-stories`,From swl521/Codex-Game-Studios, MIT.
More from swl521/Codex-Game-Studios
- 0.473score
balance-check
swl521
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.473score
consistency-check
swl521
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
asset-spec
swl521
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
brainstorm
swl521
Guided game concept ideation — from zero idea to a structured game concept document.
SkillDFreshness: D★ 9Claude Code - 0.470score
bug-report
swl521
Creates a structured bug report from a description, or analyzes code to identify potential bugs.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
bug-triage
swl521
Read all open bugs in production/qa/bugs/, re-evaluate priority vs.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
changelog
swl521
Auto-generates a changelog from git commits, sprint data, and design documents.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
code-review
swl521
Performs an architectural and quality code review on a specified file or set of files.
SkillDFreshness: D★ 9Claude Code - 0.470score
design-review
swl521
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
SkillDFreshness: D★ 9Claude Code - 0.470score
art-bible
swl521
Guided, section-by-section Art Bible authoring.
SkillDFreshness: D★ 9Claude Code - 0.470score
asset-audit
swl521
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.
SkillDFreshness: D★ 9Claude Code +9
Signals
- Stars
- 9
- Forks
- 3
- Open issues
- 1
- Last commit (this folder)
- Apr 6, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/swl521/Codex-Game-Studios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
More from swl521
- 0.473score
balance-check
swl521
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.473score
consistency-check
swl521
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
art-bible
swl521
Guided, section-by-section Art Bible authoring.
SkillDFreshness: D★ 9Claude Code - 0.470score
asset-spec
swl521
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
asset-audit
swl521
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.
SkillDFreshness: D★ 9Claude Code +9
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adopt skill. Agent Mart. https://agentmart.dev/skills/swl521-adopt (last updated 2026-10-24)