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bug-triage

Read all open bugs in production/qa/bugs/, re-evaluate priority vs.

Skill by swl521

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/swl521-bug-triage

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About

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

Use cases: documents, testing

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/bug-triage

Tools it pre-approves 5

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Read,
  • Glob,
  • Grep,
  • Write,
  • Edit

What's inside

Skill name
bug-triage
Description
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
License
MIT
Allowed tools
Read,, Glob,, Grep,, Write,, Edit
Instructions
237 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Bug Triage

This skill processes the open bug backlog into a prioritised, sprint-assigned
action list. It distinguishes between **severity** (how bad is the impact?) and
**priority** (how urgently must we fix it?), detects systemic trends, and
ensures no critical bug is lost between sprints.

**Output:** `production/qa/bug-triage-[date].md`

**When to run:**
- Sprint start — assign open bugs to the new sprint or backlog
- After `/team-qa` completes and new bugs have been filed
- When the bug count crosses 10+ open items

---

## 1. Parse Arguments

**Modes:**
- `/bug-triage sprint` — triage against the current sprint; assign fixable bugs
  to the sprint backlog; defer the rest
- `/bug-triage full` — full triage of all bugs regardless of sprint scope
- `/bug-triage trend` — trend analysis only (no assignment); read-only report
- No argument — run sprint mode if a current sprint exists, else full mode

---

## 2. Load Bug Backlog

### Step 2a — Discover bug files

Glob for bug reports in priority order:
1. `production/qa/bugs/*.md` — individual bug report files (preferred format)
2. `production/qa/bugs.md` — single consolidated bug log (fallback)
3. Any `production/qa/qa-plan-*.md` "Bugs Found" table (last resort)

If no bug files found:
> "No bug files found in `production/qa/bugs/`. If bugs are tracked in a
> different location, adjust the glob pattern. If no bugs exist yet, there is
> nothing to triage."

Stop and report. Do not proceed if no bugs exist.

### Step 2b — Load sprint context

Read the most recently modified file in `production/sprints/` to understand:
- Current sprint number / name
- Stories in scope (for assignment target)
- Sprint capacity constraints (if noted)

If no sprint file exists: note "No sprint plan found — assigning to backlog only."

### Step 2c — Load severity reference

Read `.claude/docs/coding-standards.md` for severity/priority definitions if they
exist. If they do not exist, use the standard definitions in Step 3.

---

## 3. Classify Each Bug

For each bug, extract or infer:

### Severity (impact of the bug)

| Severity | Definition |
|----------|-----------|
| **S1 — Critical** | Game crashes, data loss, or complete feature failure. Cannot proceed past this point. |
| **S2 — High** | Major feature broken but game is still playable. Significant wrong behaviour. |
| **S3 — Medium** | Feature degraded but a workaround exists. Minor wrong behaviour. |
| **S4 — Low** | Visual glitch, cosmetic issue, typo. No gameplay impact. |

### Priority (urgency of the fix)

| Priority | Definition |
|----------|-----------|
| **P1 — Fix this sprint** | Blocks QA, blocks release, or is regression from last sprint |
| **P2 — Fix soon** | Should be resolved before the next major milestone |
| **P3 — Backlog** | Would be good to fix, but no active blocking impact |
| **P4 — Won't fix / Deferred** | Accepted risk or out of scope for current product scope |

### Assignment

For each P1/P2 bug in `sprint` mode:
- Identify which story or epic the fix belongs to
- Check whether the current sprint has remaining capacity
- If capacity exists: assign to sprint (`Sprint: [current]`)
- If capacity is full: flag as `Priority overflow — consider pulling from sprint`

For `full` mode: assign all P1 to current sprint, P2 to next sprint estimate,
P3+ to backlog.

### Deviation check

Flag bugs that suggest **systematic problems**:
- 3+ bugs from the same system in the same sprint → "Potential design or
  implementation quality issue in [system]"
- 2+ S1/S2 bugs in the same story → "Story may need to be reopened and
  re-reviewed before shipping"
- Bug filed against a story marked Complete → "Regression in completed story —
  story should be re-opened in sprint tracking"

---

## 4. Trend Analysis

After classifying all bugs, generate trend metrics:

### Volume trends
- Total open bugs: [N]
- Opened this sprint: [N]
- Closed this sprint: [N]
- Net change: [+N / -N]

### System hot spots
- Which system has the most open bugs?
- Which system has the highest S1/S2 ratio?

### Age analysis

From swl521/Codex-Game-Studios, MIT.

More from swl521/Codex-Game-Studios

Signals

Stars
9
Forks
3
Open issues
1
Last commit (this folder)
Apr 6, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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bug-triage skill. Agent Mart. https://agentmart.dev/skills/swl521-bug-triage (last updated 2026-10-24)