bug-triage
Read all open bugs in production/qa/bugs/, re-evaluate priority vs.
Skill by swl521
Chalk Labs
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/swl521-bug-triage
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: documents, testing
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/bug-triage
Tools it pre-approves 5
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep,Write,Edit
What's inside
- Skill name
bug-triage- Description
- Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep,, Write,, Edit
- Instructions
- 237 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Bug Triage This skill processes the open bug backlog into a prioritised, sprint-assigned action list. It distinguishes between **severity** (how bad is the impact?) and **priority** (how urgently must we fix it?), detects systemic trends, and ensures no critical bug is lost between sprints. **Output:** `production/qa/bug-triage-[date].md` **When to run:** - Sprint start — assign open bugs to the new sprint or backlog - After `/team-qa` completes and new bugs have been filed - When the bug count crosses 10+ open items --- ## 1. Parse Arguments **Modes:** - `/bug-triage sprint` — triage against the current sprint; assign fixable bugs to the sprint backlog; defer the rest - `/bug-triage full` — full triage of all bugs regardless of sprint scope - `/bug-triage trend` — trend analysis only (no assignment); read-only report - No argument — run sprint mode if a current sprint exists, else full mode --- ## 2. Load Bug Backlog ### Step 2a — Discover bug files Glob for bug reports in priority order: 1. `production/qa/bugs/*.md` — individual bug report files (preferred format) 2. `production/qa/bugs.md` — single consolidated bug log (fallback) 3. Any `production/qa/qa-plan-*.md` "Bugs Found" table (last resort) If no bug files found: > "No bug files found in `production/qa/bugs/`. If bugs are tracked in a > different location, adjust the glob pattern. If no bugs exist yet, there is > nothing to triage." Stop and report. Do not proceed if no bugs exist. ### Step 2b — Load sprint context Read the most recently modified file in `production/sprints/` to understand: - Current sprint number / name - Stories in scope (for assignment target) - Sprint capacity constraints (if noted) If no sprint file exists: note "No sprint plan found — assigning to backlog only." ### Step 2c — Load severity reference Read `.claude/docs/coding-standards.md` for severity/priority definitions if they exist. If they do not exist, use the standard definitions in Step 3. --- ## 3. Classify Each Bug For each bug, extract or infer: ### Severity (impact of the bug) | Severity | Definition | |----------|-----------| | **S1 — Critical** | Game crashes, data loss, or complete feature failure. Cannot proceed past this point. | | **S2 — High** | Major feature broken but game is still playable. Significant wrong behaviour. | | **S3 — Medium** | Feature degraded but a workaround exists. Minor wrong behaviour. | | **S4 — Low** | Visual glitch, cosmetic issue, typo. No gameplay impact. | ### Priority (urgency of the fix) | Priority | Definition | |----------|-----------| | **P1 — Fix this sprint** | Blocks QA, blocks release, or is regression from last sprint | | **P2 — Fix soon** | Should be resolved before the next major milestone | | **P3 — Backlog** | Would be good to fix, but no active blocking impact | | **P4 — Won't fix / Deferred** | Accepted risk or out of scope for current product scope | ### Assignment For each P1/P2 bug in `sprint` mode: - Identify which story or epic the fix belongs to - Check whether the current sprint has remaining capacity - If capacity exists: assign to sprint (`Sprint: [current]`) - If capacity is full: flag as `Priority overflow — consider pulling from sprint` For `full` mode: assign all P1 to current sprint, P2 to next sprint estimate, P3+ to backlog. ### Deviation check Flag bugs that suggest **systematic problems**: - 3+ bugs from the same system in the same sprint → "Potential design or implementation quality issue in [system]" - 2+ S1/S2 bugs in the same story → "Story may need to be reopened and re-reviewed before shipping" - Bug filed against a story marked Complete → "Regression in completed story — story should be re-opened in sprint tracking" --- ## 4. Trend Analysis After classifying all bugs, generate trend metrics: ### Volume trends - Total open bugs: [N] - Opened this sprint: [N] - Closed this sprint: [N] - Net change: [+N / -N] ### System hot spots - Which system has the most open bugs? - Which system has the highest S1/S2 ratio? ### Age analysis
From swl521/Codex-Game-Studios, MIT.
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Signals
- Stars
- 9
- Forks
- 3
- Open issues
- 1
- Last commit (this folder)
- Apr 6, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/swl521/Codex-Game-Studios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.473score
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Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.473score
adopt
swl521
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
balance-check
swl521
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
asset-spec
swl521
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
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Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
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bug-triage skill. Agent Mart. https://agentmart.dev/skills/swl521-bug-triage (last updated 2026-10-24)