changelog
Auto-generates a changelog from git commits, sprint data, and design documents.
Skill by swl521
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/swl521-changelog
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, data
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/changelog
Tools it pre-approves 5
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep,Bash,Write
What's inside
- Skill name
changelog- Description
- Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep,, Bash,, Write
- Instructions
- 167 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Files (1)
- SKILL.md
SKILL.md (first lines)
## Phase 1: Parse Arguments Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range. Verify the repository is initialized: run `git rev-parse --is-inside-work-tree` to confirm git is available. If not a git repo, inform the user and abort gracefully. --- ## Phase 2: Gather Change Data Read the git log since the last tag or release: ``` git log --oneline [last-tag]..HEAD ``` If no tags exist, read the full log or a reasonable recent range (last 100 commits). Read sprint reports from `production/sprints/` for the relevant period to understand planned work and context behind changes. Read completed design documents from `design/gdd/` for any new features implemented during this period. --- ## Phase 3: Categorize Changes Categorize every change into one of these categories: - **New Features**: Entirely new gameplay systems, modes, or content - **Improvements**: Enhancements to existing features, UX improvements, performance gains - **Bug Fixes**: Corrections to broken behavior - **Balance Changes**: Tuning of gameplay values, difficulty, economy - **Known Issues**: Issues the team is aware of but have not yet resolved - **Miscellaneous**: Changes that do not fit the above categories, or commits whose messages are too vague to classify confidently For each commit, check whether the message contains a task ID or story reference (e.g. `[STORY-123]`, `TR-`, `#NNN`, or similar). Count commits that lack any task reference and include this count in the Phase 4 Metrics section as: `Commits without task reference: [N]`. --- ## Phase 4: Generate Internal Changelog ```markdown # Internal Changelog: [Version] Date: [Date] Sprint(s): [Sprint numbers covered] Commits: [Count] ([first-hash]..[last-hash]) ## New Features - [Feature Name] -- [Technical description, affected systems] - Commits: [hash1], [hash2] - Owner: [who implemented it] - Design doc: [link if applicable] ## Improvements - [Improvement] -- [What changed technically and why] - Commits: [hashes] - Owner: [who] ## Bug Fixes - [BUG-ID] [Description of bug and root cause] - Fix: [What was changed] - Commits: [hashes] - Owner: [who] ## Balance Changes - [What was tuned] -- [Old value -> New value] -- [Design intent] - Owner: [who] ## Technical Debt / Refactoring - [What was cleaned up and why] - Commits: [hashes] ## Miscellaneous - [Change that didn't fit other categories, or vague commit message] - Commits: [hashes] ## Known Issues - [Issue description] -- [Severity] -- [ETA for fix if known] ## Metrics - Total commits: [N] - Files changed: [N] - Lines added: [N] - Lines removed: [N] - Commits without task reference: [N] ``` --- ## Phase 5: Generate Player-Facing Changelog ```markdown # What is New in [Version] ## New Features - **[Feature Name]**: [Player-friendly description of what they can now do and why it is exciting. Focus on the experience, not the implementation.] ## Improvements - **[What improved]**: [How this makes the game better for the player. Be specific but avoid jargon.] ## Bug Fixes - Fixed an issue where [describe what the player experienced, not what was wrong in the code] - Fixed [player-visible symptom] ## Balance Changes - [What changed in player-understandable terms and the design intent. Example: "Healing potions now restore 50 HP (up from 30) -- we felt players needed more recovery options in late-game encounters."] ## Known Issues - We are aware of [issue description in player terms] and are working on a fix. [Workaround if one exists.] ---
From swl521/Codex-Game-Studios, MIT.
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Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
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consistency-check
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Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
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Guided, section-by-section authoring of the master architecture document for the game.
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asset-spec
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Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
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brainstorm
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Guided game concept ideation — from zero idea to a structured game concept document.
SkillDFreshness: D★ 9Claude Code - 0.470score
bug-report
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Creates a structured bug report from a description, or analyzes code to identify potential bugs.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
bug-triage
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Read all open bugs in production/qa/bugs/, re-evaluate priority vs.
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code-review
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Performs an architectural and quality code review on a specified file or set of files.
SkillDFreshness: D★ 9Claude Code - 0.470score
design-review
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Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
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Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
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art-bible
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Signals
- Stars
- 9
- Forks
- 3
- Open issues
- 1
- Last commit (this folder)
- Apr 7, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/swl521/Codex-Game-Studios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from swl521
- 0.473score
adopt
swl521
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
balance-check
swl521
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
consistency-check
swl521
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
swl521
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
SkillDFreshness: D★ 9Claude Code - 0.470score
art-bible
swl521
Guided, section-by-section Art Bible authoring.
SkillDFreshness: D★ 9Claude Code
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changelog skill. Agent Mart. https://agentmart.dev/skills/swl521-changelog (last updated 2026-10-24)