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day-one-patch

Prepare a day-one patch for a game launch.

Skill by swl521

IndexedMIT★ 9
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Install

Works with Claude Code. Read the repository before you give any tool access to your data.

npx agentmarket install skill/swl521-day-one-patch

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About

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

Use cases: testing

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/day-one-patch

Tools it pre-approves 8

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Read,
  • Glob,
  • Grep,
  • Write,
  • Edit,
  • Bash,
  • Task,
  • AskUserQuestion

What's inside

Skill name
day-one-patch
Description
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
License
MIT
Allowed tools
Read,, Glob,, Grep,, Write,, Edit,, Bash,, Task,, AskUserQuestion
Instructions
212 lines in SKILL.md · view on GitHub

Before installing

  • Pre-approves some shell commands

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Day-One Patch

Every shipped game has a day-one patch. Planning it before launch day prevents
chaos. This skill scopes the patch to only what is safe and necessary, gates it
through a lightweight QA pass, and ensures a rollback plan exists before anything
ships. It is a mini-sprint — not a hotfix, not a full sprint.

**When to run:**
- After the gold master build is locked (cert approved or launch candidate tagged)
- When known bugs exist that are too risky to address in the gold master
- When cert feedback requires minor fixes post-submission
- When a pre-launch playtest surfaces must-fix issues after the release gate passed

**Day-one patch scope rules:**
- Only P1/P2 bugs that are SAFE to fix quickly
- No new features — this is fix-only
- No refactoring — minimum viable change
- Any fix that requires more than 4 hours of dev time belongs in patch 1.1, not day-one

**Output:** `production/releases/day-one-patch-[version].md`

---

## Phase 1: Load Release Context

Read:
- `production/stage.txt` — confirm project is in Release stage
- The most recent file in `production/gate-checks/` — read the release gate verdict
- `production/qa/bugs/*.md` — load all bugs with Status: Open or Fixed — Pending Verification
- `production/sprints/` most recent — understand what shipped
- `production/security/security-audit-*.md` most recent — check for any open security items

If `production/stage.txt` is not `Release` or `Polish`:
> "Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."

---

## Phase 2: Scope the Patch

### Step 2a — Classify open bugs for patch inclusion

For each open bug, evaluate:

| Criterion | Include in day-one? |
|-----------|-------------------|
| S1 or S2 severity | Yes — must include if safe to fix |
| P1 priority | Yes |
| Fix estimated < 4 hours | Yes |
| Fix requires architecture change | No — defer to 1.1 |
| Fix introduces new code paths | No — too risky |
| Fix is data/config only (no code change) | Yes — very low risk |
| Cert feedback requirement | Yes — required for platform approval |
| S3/S4 severity | Only if trivial config fix; otherwise defer |

### Step 2b — Present patch scope to user

Use `AskUserQuestion`:
- Prompt: "Based on open bugs and cert feedback, here is the proposed day-one patch scope. Does this look right?"
- Show: table of included bugs (ID, severity, description, estimated effort)
- Show: table of deferred bugs (ID, severity, reason deferred)
- Options: `[A] Approve this scope` / `[B] Adjust — I want to add or remove items` / `[C] No day-one patch needed`

If [C]: output "No day-one patch required. Proceed to `/launch-checklist`." Stop.

### Step 2c — Check total scope

Sum estimated effort. If total exceeds 1 day of work:
> "⚠️ Patch scope is [N hours] — this exceeds a safe day-one window. Consider deferring lower-priority items to patch 1.1. A bloated day-one patch introduces more risk than it removes."

Use `AskUserQuestion` to confirm proceeding or reduce scope.

---

## Phase 3: Rollback Plan

Before any code is written, define the rollback procedure. This is non-negotiable.

Spawn `release-manager` via Task. Ask them to produce a rollback plan covering:
- How to revert to the gold master build on each target platform
- Platform-specific rollback constraints (some platforms cannot roll back cert builds)
- Who is responsible for triggering the rollback
- What player communication is required if a rollback occurs

Present the rollback plan. Ask: "May I write this rollback plan to `production/releases/rollback-plan-[version].md`?"

Do not proceed to Phase 4 until the rollback plan is written.

---

## Phase 4: Implement Fixes

For each bug in the approved scope, spawn a focused implementation loop:

1. Spawn `lead-programmer` via Task with:
   - The bug report (exact reproduction steps and root cause if known)
   - The constraint: minimum viable fix only, no cleanup
   - The affected files (from bug report Technical Context section)

2. The lead-programmer implements and runs targeted tests.

3. Spawn `qa-tester` via Task to verify: does the bug reproduce after the fix?

For config/data-only fixes: make the change directly (no programmer agent needed). Confirm the value changed and re-run any relevant smoke test.

---

## Phase 5: Patch QA Gate

This is a lightweight QA pass — not a full `/team-qa`. The patch is already QA-approved from the release gate; we are only re-verifying the changed areas.

Spawn `qa-lead` via Task with:
- List of all changed files
- List of bugs fixed (with verification status from Phase 4)
- The smoke check scope for the affected systems

Ask qa-lead to determine: **Is a targeted smoke check sufficient, or do any fixes touch systems that require a broader regression?**

Run the required QA scope:
- **Targeted smoke check** — run `/smoke-check [affected-systems]`

From swl521/Codex-Game-Studios, MIT.

More from swl521/Codex-Game-Studios

Signals

Stars
9
Forks
3
Open issues
1
Last commit (this folder)
Apr 6, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

day-one-patch skill. Agent Mart. https://agentmart.dev/skills/swl521-day-one-patch (last updated 2026-10-24)