Chalk Labs
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Install
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npx agentmarket install skill/swl521-day-one-patch
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About
Use cases: testing
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/day-one-patch
Tools it pre-approves 8
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep,Write,Edit,Bash,Task,AskUserQuestion
What's inside
- Skill name
day-one-patch- Description
- Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep,, Write,, Edit,, Bash,, Task,, AskUserQuestion
- Instructions
- 212 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Files (1)
- SKILL.md
SKILL.md (first lines)
# Day-One Patch Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to only what is safe and necessary, gates it through a lightweight QA pass, and ensures a rollback plan exists before anything ships. It is a mini-sprint — not a hotfix, not a full sprint. **When to run:** - After the gold master build is locked (cert approved or launch candidate tagged) - When known bugs exist that are too risky to address in the gold master - When cert feedback requires minor fixes post-submission - When a pre-launch playtest surfaces must-fix issues after the release gate passed **Day-one patch scope rules:** - Only P1/P2 bugs that are SAFE to fix quickly - No new features — this is fix-only - No refactoring — minimum viable change - Any fix that requires more than 4 hours of dev time belongs in patch 1.1, not day-one **Output:** `production/releases/day-one-patch-[version].md` --- ## Phase 1: Load Release Context Read: - `production/stage.txt` — confirm project is in Release stage - The most recent file in `production/gate-checks/` — read the release gate verdict - `production/qa/bugs/*.md` — load all bugs with Status: Open or Fixed — Pending Verification - `production/sprints/` most recent — understand what shipped - `production/security/security-audit-*.md` most recent — check for any open security items If `production/stage.txt` is not `Release` or `Polish`: > "Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch." --- ## Phase 2: Scope the Patch ### Step 2a — Classify open bugs for patch inclusion For each open bug, evaluate: | Criterion | Include in day-one? | |-----------|-------------------| | S1 or S2 severity | Yes — must include if safe to fix | | P1 priority | Yes | | Fix estimated < 4 hours | Yes | | Fix requires architecture change | No — defer to 1.1 | | Fix introduces new code paths | No — too risky | | Fix is data/config only (no code change) | Yes — very low risk | | Cert feedback requirement | Yes — required for platform approval | | S3/S4 severity | Only if trivial config fix; otherwise defer | ### Step 2b — Present patch scope to user Use `AskUserQuestion`: - Prompt: "Based on open bugs and cert feedback, here is the proposed day-one patch scope. Does this look right?" - Show: table of included bugs (ID, severity, description, estimated effort) - Show: table of deferred bugs (ID, severity, reason deferred) - Options: `[A] Approve this scope` / `[B] Adjust — I want to add or remove items` / `[C] No day-one patch needed` If [C]: output "No day-one patch required. Proceed to `/launch-checklist`." Stop. ### Step 2c — Check total scope Sum estimated effort. If total exceeds 1 day of work: > "⚠️ Patch scope is [N hours] — this exceeds a safe day-one window. Consider deferring lower-priority items to patch 1.1. A bloated day-one patch introduces more risk than it removes." Use `AskUserQuestion` to confirm proceeding or reduce scope. --- ## Phase 3: Rollback Plan Before any code is written, define the rollback procedure. This is non-negotiable. Spawn `release-manager` via Task. Ask them to produce a rollback plan covering: - How to revert to the gold master build on each target platform - Platform-specific rollback constraints (some platforms cannot roll back cert builds) - Who is responsible for triggering the rollback - What player communication is required if a rollback occurs Present the rollback plan. Ask: "May I write this rollback plan to `production/releases/rollback-plan-[version].md`?" Do not proceed to Phase 4 until the rollback plan is written. --- ## Phase 4: Implement Fixes For each bug in the approved scope, spawn a focused implementation loop: 1. Spawn `lead-programmer` via Task with: - The bug report (exact reproduction steps and root cause if known) - The constraint: minimum viable fix only, no cleanup - The affected files (from bug report Technical Context section) 2. The lead-programmer implements and runs targeted tests. 3. Spawn `qa-tester` via Task to verify: does the bug reproduce after the fix? For config/data-only fixes: make the change directly (no programmer agent needed). Confirm the value changed and re-run any relevant smoke test. --- ## Phase 5: Patch QA Gate This is a lightweight QA pass — not a full `/team-qa`. The patch is already QA-approved from the release gate; we are only re-verifying the changed areas. Spawn `qa-lead` via Task with: - List of all changed files - List of bugs fixed (with verification status from Phase 4) - The smoke check scope for the affected systems Ask qa-lead to determine: **Is a targeted smoke check sufficient, or do any fixes touch systems that require a broader regression?** Run the required QA scope: - **Targeted smoke check** — run `/smoke-check [affected-systems]`
From swl521/Codex-Game-Studios, MIT.
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Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
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create-architecture
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Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.470score
asset-spec
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Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
brainstorm
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Guided game concept ideation — from zero idea to a structured game concept document.
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bug-report
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Creates a structured bug report from a description, or analyzes code to identify potential bugs.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
bug-triage
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Read all open bugs in production/qa/bugs/, re-evaluate priority vs.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
changelog
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Auto-generates a changelog from git commits, sprint data, and design documents.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
code-review
swl521
Performs an architectural and quality code review on a specified file or set of files.
SkillDFreshness: D★ 9Claude Code - 0.470score
design-review
swl521
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
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Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
SkillDFreshness: D★ 9Claude Code
Signals
- Stars
- 9
- Forks
- 3
- Open issues
- 1
- Last commit (this folder)
- Apr 6, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/swl521/Codex-Game-Studios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from swl521
- 0.473score
consistency-check
swl521
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
create-architecture
swl521
Guided, section-by-section authoring of the master architecture document for the game.
SkillDFreshness: D★ 9Claude Code - 0.473score
adopt
swl521
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a…
SkillDFreshness: D★ 9Claude Code +9 - 0.473score
balance-check
swl521
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances.
SkillDFreshness: D★ 9Claude Code +9 - 0.470score
asset-spec
swl521
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles.
SkillDFreshness: D★ 9Claude Code - 0.470score
architecture-decision
swl521
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences.
SkillDFreshness: D★ 9Claude Code
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day-one-patch skill. Agent Mart. https://agentmart.dev/skills/swl521-day-one-patch (last updated 2026-10-24)