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asset-audit

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.

Skill by swl521

IndexedMIT★ 9
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/swl521-asset-audit

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

Use cases: data, security

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/asset-audit

Tools it pre-approves 3

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Read,
  • Glob,
  • Grep

What's inside

Skill name
asset-audit
Description
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
License
MIT
Allowed tools
Read,, Glob,, Grep
Instructions
87 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

## Phase 1: Read Standards

Read the art bible or asset standards from the relevant design docs and the CLAUDE.md naming conventions.

---

## Phase 2: Scan Asset Directories

Scan the target asset directory using Glob:

- `assets/art/**/*` for art assets
- `assets/audio/**/*` for audio assets
- `assets/vfx/**/*` for VFX assets
- `assets/shaders/**/*` for shaders
- `assets/data/**/*` for data files

---

## Phase 3: Run Compliance Checks

**Naming conventions:**
- Art: `[category]_[name]_[variant]_[size].[ext]`
- Audio: `[category]_[context]_[name]_[variant].[ext]`
- All files must be lowercase with underscores

**File standards:**
- Textures: Power-of-two dimensions, correct format (PNG for UI, compressed for 3D), within size budget
- Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music), within duration limits
- Data: Valid JSON/YAML, schema-compliant

**Orphaned assets:** Search code for references to each asset file. Flag any with no references.

**Missing assets:** Search code for asset references and verify the files exist.

---

## Phase 4: Output Audit Report

```markdown
# Asset Audit Report -- [Category] -- [Date]

## Summary
- **Total assets scanned**: [N]
- **Naming violations**: [N]
- **Size violations**: [N]
- **Format violations**: [N]
- **Orphaned assets**: [N]
- **Missing assets**: [N]
- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]

## Naming Violations
| File | Expected Pattern | Issue |
|------|-----------------|-------|

## Size Violations
| File | Budget | Actual | Overage |
|------|--------|--------|---------|

## Format Violations
| File | Expected Format | Actual Format |
|------|----------------|---------------|

## Orphaned Assets (no code references found)
| File | Last Modified | Size | Recommendation |
|------|-------------|------|---------------|

## Missing Assets (referenced but not found)
| Reference Location | Expected Path |
|-------------------|---------------|

## Recommendations
[Prioritized list of fixes]

## Verdict: [COMPLIANT / WARNINGS / NON-COMPLIANT]
```

This skill is read-only — it produces a report but does not write files.

---

## Phase 5: Next Steps

- Fix naming violations using the patterns defined in CLAUDE.md.
- Delete confirmed orphaned assets after manual review.
- Run `/content-audit` to cross-check asset counts against GDD-specified requirements.

From swl521/Codex-Game-Studios, MIT.

More from swl521/Codex-Game-Studios

Signals

Stars
9
Forks
3
Open issues
1
Last commit (this folder)
Apr 6, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

Same skill elsewhere

Copies of this SKILL.md published by others; search shows only one of them.

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asset-audit skill. Agent Mart. https://agentmart.dev/skills/swl521-asset-audit (last updated 2026-10-24)