polyhaven-texture-apply
Find and apply a CC0 Poly Haven PBR texture to a Blender object.
Skill by lunarmoon26
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/lunarmoon26-polyhaven-texture-apply
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/polyhaven-texture-apply
What's inside
- Skill name
polyhaven-texture-apply- Description
- Find and apply a CC0 Poly Haven PBR texture to a Blender object. Use when a user asks for Poly Haven materials, realistic metal, wood, concrete, marble, fabric, or surface changes.
- License
- MIT
- Instructions
- 18 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Poly Haven Texture Apply Use `polyhaven` rather than a legacy Node script. 1. Query the target object with `blender`; never infer its name. 2. Search with `polyhaven` `action: "search"`, `asset_type: "texture"`, and a concise material query. 3. Confirm the selected asset and resolution. `1k` is a safe preview default; use `2k` for ordinary renders and obtain approval before `4k` or `8k`. 4. Apply it with `action: "apply_texture"`, `asset`, `object`, `resolution`, and optional Mapping-node `scale`. The native tool creates a Principled material with diffuse, roughness, and OpenGL normal maps when those files are available, replacing the target's first material slot. State this replacement before applying it, and report Poly Haven as the asset source.
From lunarmoon26/opencode-blender, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 18, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/lunarmoon26/opencode-blender
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Convert 1-4 photos of the same object into a textured 3D model using Meshy and import it into the open Blender scene.
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Create a 360-degree turntable camera orbit around an existing Blender product.
SkillBFreshness: BClaude Code +9 - 0.524score
image-to-3d
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Convert one photo into a textured 3D model using Meshy and import it into the open Blender scene.
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Export approved Blender meshes to GLB and create a Three.js viewer.
SkillBFreshness: BClaude Code +9 - 0.524score
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Import or polish a GLB/GLTF product model with controlled materials and studio lighting in Blender.
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polyhaven-studio-setup
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Set up Blender product lighting with a Poly Haven HDRI and optional textured ground.
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Cite this page
polyhaven-texture-apply skill. Agent Mart. https://agentmart.dev/skills/lunarmoon26-polyhaven-texture-apply (last updated 2026-10-24)