Skip to content
Agentmart
Submit a tool

polyhaven-texture-apply

Find and apply a CC0 Poly Haven PBR texture to a Blender object.

Skill by lunarmoon26

IndexedMIT
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/lunarmoon26-polyhaven-texture-apply

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Find and apply a CC0 Poly Haven PBR texture to a Blender object. Use when a user asks for Poly Haven materials, realistic metal, wood, concrete, marble, fabric, or surface changes.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/polyhaven-texture-apply

What's inside

Skill name
polyhaven-texture-apply
Description
Find and apply a CC0 Poly Haven PBR texture to a Blender object. Use when a user asks for Poly Haven materials, realistic metal, wood, concrete, marble, fabric, or surface changes.
License
MIT
Instructions
18 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Poly Haven Texture Apply

Use `polyhaven` rather than a legacy Node script.

1. Query the target object with `blender`; never infer its name.
2. Search with `polyhaven` `action: "search"`, `asset_type: "texture"`, and a
   concise material query.
3. Confirm the selected asset and resolution. `1k` is a safe preview default;
   use `2k` for ordinary renders and obtain approval before `4k` or `8k`.
4. Apply it with `action: "apply_texture"`, `asset`, `object`, `resolution`,
   and optional Mapping-node `scale`.

The native tool creates a Principled material with diffuse, roughness, and
OpenGL normal maps when those files are available, replacing the target's first
material slot. State this replacement before applying it, and report Poly Haven
as the asset source.

From lunarmoon26/opencode-blender, MIT.

More from lunarmoon26/opencode-blender

Signals

Stars
0
Forks
0
Open issues
0
Last commit (this folder)
Aug 18, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from lunarmoon26

Cite this page

polyhaven-texture-apply skill. Agent Mart. https://agentmart.dev/skills/lunarmoon26-polyhaven-texture-apply (last updated 2026-10-24)