Skip to content
Agentmart
Submit a tool

blender-toolkit

Automate Blender geometry, materials, modifiers, collections, and animation through the native Blender tool.

Skill by lunarmoon26

IndexedMIT
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/lunarmoon26-blender-toolkit

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Automate Blender geometry, materials, modifiers, collections, and animation through the native Blender tool. Use when a task asks to create or modify scene objects, materials, modifiers, collections, or animation.

Use cases: productivity

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/blender-toolkit

What's inside

Skill name
blender-toolkit
Description
Automate Blender geometry, materials, modifiers, collections, and animation through the native Blender tool. Use when a task asks to create or modify scene objects, materials, modifiers, collections, or animation.
License
MIT
Instructions
19 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Blender Toolkit

This is a first-party native-tool workflow, not the separate Dev-GOM WebSocket
add-on. Use `blender` for focused `bpy` snippets and begin with a scene query.

- Geometry: create primitives, then return names and dimensions in `result`.
- Materials: inspect slots first; create or replace materials only with user
  approval.
- Modifiers: report existing modifiers, add one targeted modifier, then query
  its settings. Apply a modifier only if explicitly requested.
- Collections: query hierarchy before linking or moving objects.
- Animation: inspect actions and frame range before inserting keyframes.
- Retargeting: require the source armature, target armature, and animation file
  paths. Do not guess bone mappings; show the proposed mapping for approval.

Never reset the scene, delete objects, save files, or render unless explicitly
requested. Every call must assign a JSON-serializable dictionary to `result`.

From lunarmoon26/opencode-blender, MIT.

More from lunarmoon26/opencode-blender

Signals

Stars
0
Forks
0
Open issues
0
Last commit (this folder)
Aug 17, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from lunarmoon26

Cite this page

blender-toolkit skill. Agent Mart. https://agentmart.dev/skills/lunarmoon26-blender-toolkit (last updated 2026-10-24)