polyhaven-studio-setup
Set up Blender product lighting with a Poly Haven HDRI and optional textured ground.
Skill by lunarmoon26
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/lunarmoon26-polyhaven-studio-setup
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/polyhaven-studio-setup
What's inside
- Skill name
polyhaven-studio-setup- Description
- Set up Blender product lighting with a Poly Haven HDRI and optional textured ground. Use when a user asks for a studio setup, HDRI lighting, product photography, or a showroom scene.
- License
- MIT
- Instructions
- 14 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Poly Haven Studio Setup Query the current world first and obtain approval before replacing its environment. Then use `polyhaven` `action: "studio_setup"` with an HDRI asset ID, optional ground texture asset ID, resolution, `strength`, `rotation`, and `ground_size`. Default to a `1k` HDRI for previews and `2k` for final renders. Confirm higher resolutions before downloading. The tool applies HDRI strength and rotation using named world nodes, can create and texture a named ground plane, and switches open 3D viewports to rendered world lighting. It refuses to replace an existing OpenCode studio-ground object. Attribute the HDRI and textures to Poly Haven.
From lunarmoon26/opencode-blender, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 18, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/lunarmoon26/opencode-blender
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Create a 360-degree turntable camera orbit around an existing Blender product.
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Import or polish a GLB/GLTF product model with controlled materials and studio lighting in Blender.
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Export approved Blender meshes to GLB and create a Three.js viewer.
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Xcode builds, compiler diagnostics, and XCTest execution.
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Cite this page
polyhaven-studio-setup skill. Agent Mart. https://agentmart.dev/skills/lunarmoon26-polyhaven-studio-setup (last updated 2026-10-24)