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blender-product-polish

Import or polish a GLB/GLTF product model with controlled materials and studio lighting in Blender.

Skill by lunarmoon26

IndexedMIT
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/lunarmoon26-blender-product-polish

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Import or polish a GLB/GLTF product model with controlled materials and studio lighting in Blender. Use when a user asks to polish a 3D model, prepare a Meshy model, or make a product render-ready.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/blender-product-polish

What's inside

Skill name
blender-product-polish
Description
Import or polish a GLB/GLTF product model with controlled materials and studio lighting in Blender. Use when a user asks to polish a 3D model, prepare a Meshy model, or make a product render-ready.
License
MIT
Instructions
25 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Blender Product Polish

Use the native `blender` tool. Query the scene first. Never clear the scene,
remove lights, or overwrite materials unless the user explicitly approves each
change.

For an approved GLB/GLTF import:

```python
import bpy

before = set(bpy.data.objects)
bpy.ops.import_scene.gltf(filepath="/absolute/path/to/model.glb")
result = {"imported": [obj.name for obj in bpy.data.objects if obj not in before]}
```

For polishing, inspect the selected materials first. Apply requested Principled
BSDF values—roughness, coat weight, metallic, IOR, and transmission—without
removing texture nodes unless the user specifically asks to replace them.

Add named key, fill, rim, and bounce lights only after confirming whether to
preserve current lights. Set EEVEE or Cycles and any viewport shading change
only on explicit request. Report every created or changed object in `result`.

From lunarmoon26/opencode-blender, MIT.

More from lunarmoon26/opencode-blender

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Last commit (this folder)
Aug 17, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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blender-product-polish skill. Agent Mart. https://agentmart.dev/skills/lunarmoon26-blender-product-polish (last updated 2026-10-24)