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polyhaven-scene-builder

Build a product scene with Poly Haven HDRIs, materials, ground planes, pedestals, and optional props.

Skill by lunarmoon26

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/lunarmoon26-polyhaven-scene-builder

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Build a product scene with Poly Haven HDRIs, materials, ground planes, pedestals, and optional props. Use when a user asks for a product showcase, pedestal, showroom, or styled Blender scene.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/polyhaven-scene-builder

What's inside

Skill name
polyhaven-scene-builder
Description
Build a product scene with Poly Haven HDRIs, materials, ground planes, pedestals, and optional props. Use when a user asks for a product showcase, pedestal, showroom, or styled Blender scene.
License
MIT
Instructions
19 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Poly Haven Scene Builder

Use the native `polyhaven` tool—never the legacy port-9876 scripts. Credit
Poly Haven in user-facing output. Begin by querying the product object and its
bounds with `blender`.

1. Use `polyhaven` with `action: "search"` to find an approved HDRI, texture,
   or model.
2. Use `action: "scene_builder"` with a `showroom`, `outdoor`, `minimal`, or
   `dramatic` preset, or explicit `hdri` and optional `ground` asset IDs.
3. Pass `pedestal: true` and the queried product `object` only when approved.
   The tool sizes the pedestal from that exact mesh's world-space bounds.
4. Supply approved comma-separated model IDs through `props`.

The tool creates named ground and pedestal objects without removing existing
scene objects, configures the viewport for rendered world lighting, and reports
every Poly Haven asset it uses.

From lunarmoon26/opencode-blender, MIT.

More from lunarmoon26/opencode-blender

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Last commit (this folder)
Aug 18, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

polyhaven-scene-builder skill. Agent Mart. https://agentmart.dev/skills/lunarmoon26-polyhaven-scene-builder (last updated 2026-10-24)