unity-performance
Profile and optimize Unity projects without overengineering.
Skill by AndreySkyFoxSidorov
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/andreyskyfoxsidorov-unity-performance
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-performance
What's inside
- Skill name
unity-performance- Description
- Profile and optimize Unity projects without overengineering. Use for frame rate issues, editor tool slowness, allocation spikes, heavy scene scans, build size, or import bottlenecks.
- License
- MIT
- Instructions
- 31 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity Performance ## Use This Skill When - A Unity Editor tool, scene operation, or target project workflow is slow. - Console, profiler, or tests show allocations or long operations. - Optimizing build, import, scene, UI, or asset workflows. ## Workflow 1. Identify the measured bottleneck or likely hot path. 2. Check the smallest relevant scope first. 3. Prefer direct Unity API improvements over architecture changes. 4. Re-run the same check after the change. ## Rules - Do not optimize cold paths by adding complexity. - Avoid allocations in repeated scans and frame-sensitive code. - Cache only when repeated lookup cost is real. - Use collection pools only for measured temporary allocations. - Do not add broad managers, global caches, or new dependencies by default. - Do not use `switch`. ## Report - State the bottleneck or assumption. - State what changed. - State what was measured or which check could not run.
From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.
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Signals
- Stars
- 27
- Forks
- 5
- Open issues
- 0
- Last commit (this folder)
- May 20, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
unity-performance skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-performance (last updated 2026-10-24)