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unity-ui-layout-automation

Validate and automate Unity UGUI layout structure.

Skill by AndreySkyFoxSidorov

IndexedMIT★ 27
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Validate and automate Unity UGUI layout structure. Use when checking UI hierarchy quality, responsive grouping, canvas setup, and repeated screen patterns.

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-ui-layout-automation

What's inside

Skill name
unity-ui-layout-automation
Description
Validate and automate Unity UGUI layout structure. Use when checking UI hierarchy quality, responsive grouping, canvas setup, and repeated screen patterns.
License
MIT
Instructions
33 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Unity UI Layout Automation

## Use This Skill When

- Validating an existing UGUI hierarchy.
- Porting a UI layout pattern between Unity projects.
- Creating repeated screen or popup structures through MCP tools.

## Validation Checklist

- Root canvas and event system are present when needed.
- Canvas scaler matches the target project.
- Root anchors and stretch settings support the requested aspect ratios.
- Layout groups are not nested deeper than necessary.
- Scroll views have stable viewport, content, and item structure.
- Interactive controls are grouped by purpose.
- Text uses the project's current text system.

## Rules

- Do not depend on exact object names unless the target project already requires them.
- Prefer name-agnostic validation based on components and hierarchy shape.
- Do not add animation, localization, particles, or custom helper scripts unless the target project already uses them or the user asks.
- Do not use `switch`.

## MCP Workflow

- Inspect scene or prefab hierarchy first.
- Apply the smallest structural fix.
- Re-read hierarchy and console output.
- Report remaining layout risks.

From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.

More from AndreySkyFoxSidorov/UnifiedUnityMCP

Signals

Stars
27
Forks
5
Open issues
0
Last commit (this folder)
May 20, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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unity-ui-layout-automation skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-ui-layout-automation (last updated 2026-10-24)