unity-ui-creator
Create practical UGUI screen, menu, HUD, popup, and panel hierarchies.
Skill by AndreySkyFoxSidorov
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/andreyskyfoxsidorov-unity-ui-creator
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-ui-creator
What's inside
- Skill name
unity-ui-creator- Description
- Create practical UGUI screen, menu, HUD, popup, and panel hierarchies. Use when building UI objects or prefabs in a Unity project.
- License
- MIT
- Instructions
- 50 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity UI Creator ## Use This Skill When - Creating a UGUI screen, menu, HUD, popup, or settings panel. - Building a Canvas hierarchy through MCP tools. - Adding buttons, toggles, sliders, input fields, panels, images, or TextMeshPro labels. ## Minimum Inputs - Target UI system: UGUI or UI Toolkit. - Target scene or prefab path. - Screen purpose and required controls. - Resolution or aspect ratio constraints when known. ## UGUI Structure Use a direct hierarchy: ```text Canvas EventSystem ScreenRoot Background Content Header Footer ModalLayer ``` Adjust names to the project. Do not force this exact naming when an existing convention is present. ## Rules - Prefer anchors and layout groups over hard-coded pixel positions. - Keep interactive elements easy to find. - Use TextMeshPro only when the package exists or the project already uses it. - Keep animation helpers optional and project-local. - Do not add scripts from this skill unless the user asks for runtime behavior. - Do not use `switch`. ## Delivery Checklist - Hierarchy is clean. - Controls are named clearly. - Canvas scaler and anchors are intentional. - Console has no UI errors. - Layout works in the requested aspect ratios.
From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.
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Signals
- Stars
- 27
- Forks
- 5
- Open issues
- 0
- Last commit (this folder)
- May 20, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
unity-ui-creator skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-ui-creator (last updated 2026-10-24)