unity-async
Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries.
Skill by AndreySkyFoxSidorov
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/andreyskyfoxsidorov-unity-async
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: productivity
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-async
What's inside
- Skill name
unity-async- Description
- Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.
- License
- MIT
- Instructions
- 24 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity Async ## Use This Skill When - Bridging MCP HTTP requests to Unity Editor APIs. - Waiting for compile, play mode, import, build, or test state. - Adding cancellation or timeout behavior around Unity work. ## Rules - Unity object, asset, scene, and editor APIs must run on the Unity main thread. - Use the existing main-thread dispatcher before adding new dispatch infrastructure. - Keep polling loops bounded with timeout or cancellation. - Do not add UniTask or other async packages unless already present and required. - Prefer the simplest Unity-native path that fits the task: direct call, `EditorApplication.delayCall`, coroutine, or `Task`. - Do not use `switch`. ## Checks - Operation cancels or times out cleanly. - Domain reload, scene load, and compile state do not leave dangling work. - Errors are returned through the MCP boundary in structured form.
From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.
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Signals
- Stars
- 27
- Forks
- 5
- Open issues
- 0
- Last commit (this folder)
- May 20, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
unity-async skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-async (last updated 2026-10-24)