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unity-textmeshpro

TextMeshPro setup, review, and optimization for Unity UI and world text.

Skill by AndreySkyFoxSidorov

IndexedMIT★ 27
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/andreyskyfoxsidorov-unity-textmeshpro

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

TextMeshPro setup, review, and optimization for Unity UI and world text. Use when a target project uses TMPro or the task explicitly asks for TextMeshPro text, font assets, materials, or rich text.

Use cases: design, productivity

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/unity-textmeshpro

What's inside

Skill name
unity-textmeshpro
Description
TextMeshPro setup, review, and optimization for Unity UI and world text. Use when a target project uses TMPro or the task explicitly asks for TextMeshPro text, font assets, materials, or rich text.
License
MIT
Instructions
30 lines in SKILL.md · view on GitHub

Files (4)

  • SKILL.md
  • advanced-patterns.md · references/
  • fundamentals.md · references/
  • performance-optimization.md · references/

SKILL.md (first lines)

# Unity TextMeshPro

## Use This Skill When

- Creating or editing TextMeshPro UI or world text.
- Reviewing font asset, fallback, material preset, or rich text setup.
- Reducing text rebuilds or font atlas issues.

## Rules

- Confirm TextMeshPro is installed or already used before depending on it.
- Use `TMP_Text` for code that can support both UI and world text.
- Avoid per-frame text string allocations in hot UI.
- Cache formatted text only when updates are frequent.
- Keep font fallback chains intentional and limited.
- Do not add Addressables, UniTask, or localization packages just for text unless the task requires them.
- Do not use `switch`.

## Checks

- Font asset supports required glyphs.
- Dynamic atlas growth is intentional.
- Text updates are not happening every frame unnecessarily.
- Materials and fallback assets are shared where appropriate.

## References

Reference files contain deeper TMPro notes. Apply only guidance that matches current project dependencies.

From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.

More from AndreySkyFoxSidorov/UnifiedUnityMCP

Signals

Stars
27
Forks
5
Open issues
0
Last commit (this folder)
May 20, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

unity-textmeshpro skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-textmeshpro (last updated 2026-10-24)