unity-textmeshpro
TextMeshPro setup, review, and optimization for Unity UI and world text.
Skill by AndreySkyFoxSidorov
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/andreyskyfoxsidorov-unity-textmeshpro
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, productivity
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-textmeshpro
What's inside
- Skill name
unity-textmeshpro- Description
- TextMeshPro setup, review, and optimization for Unity UI and world text. Use when a target project uses TMPro or the task explicitly asks for TextMeshPro text, font assets, materials, or rich text.
- License
- MIT
- Instructions
- 30 lines in SKILL.md · view on GitHub
Files (4)
- SKILL.md
- advanced-patterns.md · references/
- fundamentals.md · references/
- performance-optimization.md · references/
SKILL.md (first lines)
# Unity TextMeshPro ## Use This Skill When - Creating or editing TextMeshPro UI or world text. - Reviewing font asset, fallback, material preset, or rich text setup. - Reducing text rebuilds or font atlas issues. ## Rules - Confirm TextMeshPro is installed or already used before depending on it. - Use `TMP_Text` for code that can support both UI and world text. - Avoid per-frame text string allocations in hot UI. - Cache formatted text only when updates are frequent. - Keep font fallback chains intentional and limited. - Do not add Addressables, UniTask, or localization packages just for text unless the task requires them. - Do not use `switch`. ## Checks - Font asset supports required glyphs. - Dynamic atlas growth is intentional. - Text updates are not happening every frame unnecessarily. - Materials and fallback assets are shared where appropriate. ## References Reference files contain deeper TMPro notes. Apply only guidance that matches current project dependencies.
From AndreySkyFoxSidorov/UnifiedUnityMCP, MIT.
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Signals
- Stars
- 27
- Forks
- 5
- Open issues
- 0
- Last commit (this folder)
- May 20, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
unity-textmeshpro skill. Agent Mart. https://agentmart.dev/skills/andreyskyfoxsidorov-unity-textmeshpro (last updated 2026-10-24)