goal-intake
Interview a human for a typed project goal record and commit it via authenticated intake.
Skill by oneiron-dev
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/oneiron-dev-goal-intake
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/goal-intake
What's inside
- Skill name
goal-intake- Description
- Interview a human for a typed project goal record and commit it via authenticated intake.
- License
- Apache-2.0
- Instructions
- 81 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Goal intake Use this skill when a person starts a project goal or accepts a proposed change to one. A project card is the first interview turn, not authorization to silently fill gaps. Only a human answers the goal interview. The loop may suggest a revision but must never apply one; return its proposal to the responsible human for a new interview. ## Seed Before the first question, read `vault.projects.goal.intake` for the project (`Vault::project_goal_interview_context`): the goal claim in force, its goal generation, the card draft the project was minted with (`card_seed`: goal, why and axis names) and the loop's open revision proposals. The card draft is the interview's first turn: a starting point the human confirms or changes, never an answer. Its axes are names only; ask for each measure and bound. Revision proposals are optional preferences to offer the human; never merge one into the record without the human's own pick. ## Interview 1. Identify the project and responsible human. Reuse known facts; ask only for missing answers that change admission. Confirm the goal in their words and **why** it matters. Keep implementation ideas separate from the outcome. 2. Ask for **primary axes**: what should improve, how each is measured online, and the success bound. Name evidence or receipts a different person can check. 3. Ask for **floor axes**: what must not regress, how to judge it (including a held-out test when relevant), and the minimum bound. A floor is not a target that the loop can trade away. 4. Ask for **cost axes**: what is spent, how it is measured, and its ceiling. Always include `human_minutes` (time answering asks, reviewing and correcting). 5. Record **preferences** only for tradeoffs the human actually chose: prefer X over Y and their reason. Empty is valid before the first human pick. Never infer a preference from a model score or a proposal. 6. Ask for the **exploration budget**: maximum spend and the exploration slice within it, both in one named unit, and allowed human minutes. The slice funds live trials of proposed skill revisions under this goal; a trial run that would pass it waits for the vault owner's yes. This is a soft share, not a budget lease or permission to widen a Grant. Confirm responsibility, constraints and open questions before committing. ## Commit Build a `GoalRecord` with `goal`, `why`, `primary_axes`, `floor_axes`, `cost_axes`, `preferences`, and `exploration_budget`. Each `GoalAxis` has `name`, `measure`, `bound`. Each `GoalPreference` has `prefer`, `over`, `reason`. `GoalExplorationBudget` has `max_spend`, `exploration_slice`, `unit` and `human_minutes`. `max_spend` and `exploration_slice` are nonnegative integers counted in `unit`, the host's budget unit name (lowercase letters, digits, `_` or `-`, such as `tokens`); the slice cannot exceed the maximum. A trial is charged against the slice only when its run's launch estimate is in that same unit. `human_minutes` is a nonnegative integer of minutes. Include a `human_minutes` cost axis. Do not invent bounds or convert an unanswered question into a blank field; pause to ask. Show the draft to the human and accept their explicit confirmation. At attempt start the host loads this Active skill with `load_attempt_skill_pack`, which stamps the attempt manifest. For the v1 room interview, ask the question in the project's home room. Have the human answer with a JSON `GoalRecord` using the fields above; ask again if any answer is missing. Show that exact JSON draft back to the human. When you show it, record the project's goal generation (`Vault::project_goal_generation`). Ask the human to reply `confirm <digest>`, where `<digest>` is `GoalInterviewTurns::confirmation_digest(draft, generation)`: the BLAKE3 hex digest of that generation as 8 big-endian bytes followed by the draft's UTF-8 bytes. Their reply must name the draft turn. No confirmation, no write. If the goal changes before the write, the confirmation is refused; interview again. The host independently authenticates that human, then calls `Vault::write_project_goal_from_room_intake` with the attempt, project and four witnessed turn IDs (agent question, human answer, agent draft, human confirmation). The engine reads those stored turns, checks the skill load, answer, draft and confirmation, and writes the typed record. The host must not infer authentication from transcript text. Do not use `put_project`, a raw claim or a generic batch to write the goal. On success, read `Vault::project_intake_goal(project_id)` and return the goal claim ID, project ID, confirmed fields and next useful task. Make a separate bounded task brief with acceptance, constraints, responsible person, evidence references, dependencies and open questions through the normal task door. On rejection, report the missing or invalid field and ask again; do not claim a record was saved. Goal data stays in the project record, never in the leader's prompt. Later changes arrive as loop proposals, not edits; repeat this interview with an authenticated human for any accepted change.
From oneiron-dev/oneiron, Apache-2.0.
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- 0.561score
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eval-authoring
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Keep each model seat's eval set from the vault's own history, deciding purposes for new source groups, cases, date cuts and retirements.
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feedback-triage
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Read one note from the open feedback inbox, or one issue from a bound GitHub repository, and name each problem it reports, with a fix when it proposes one.
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project-proposal
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Draft a project card on a conversation message the project question answered yes on, and propose it with vault.projects.propose.
SkillAFreshness: AClaude Code +9 - 0.558score
team-lead
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Run a project's CEO starter over an existing task promise, coordination skills and bounded attempts.
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team-ceo-decides
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Run a team where the leader decides alone, after independent advice.
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team-committee
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Run a team where a few members deliberate and the chair decides (Council Mode).
SkillAFreshness: AClaude Code +9 - 0.558score
team-market
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Run a team where a referee signed before the work decides, such as a test suite, a holdout or a pinned judge.
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team-shape
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Choose how many agents to spawn and who decides, starting from one agent.
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team-vote
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Run a team where members vote on finished options first, and debate only on request.
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oneiron-email-setup
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Walk the owner through connecting a Gmail or Google Workspace mailbox to their agent, from the account to a checked connection.
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oneiron-linkedin-setup
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Walk the owner through connecting LinkedIn to their agent through a signed-in session, with the risks of acting as them.
SkillAFreshness: AClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 17, 2026 (13 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/oneiron-dev/oneiron
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from oneiron-dev
- 0.561score
team-rotation
oneiron-dev
Run a team whose roles rotate by turn inside the leader's patch, for reframing and open questions.
SkillAFreshness: AClaude Code +9 - 0.561score
feedback-triage
oneiron-dev
Read one note from the open feedback inbox, or one issue from a bound GitHub repository, and name each problem it reports, with a fix when it proposes one.
SkillAFreshness: AClaude Code +9 - 0.561score
project-proposal
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Draft a project card on a conversation message the project question answered yes on, and propose it with vault.projects.propose.
SkillAFreshness: AClaude Code +9 - 0.561score
eval-authoring
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Keep each model seat's eval set from the vault's own history, deciding purposes for new source groups, cases, date cuts and retirements.
SkillAFreshness: AClaude Code +9 - 0.558score
team-ceo-decides
oneiron-dev
Run a team where the leader decides alone, after independent advice.
SkillAFreshness: AClaude Code +9 - 0.558score
team-committee
oneiron-dev
Run a team where a few members deliberate and the chair decides (Council Mode).
SkillAFreshness: AClaude Code +9
Cite this page
goal-intake skill. Agent Mart. https://agentmart.dev/skills/oneiron-dev-goal-intake (last updated 2026-10-24)