design-sound
Design sound effects, soundscapes, audio cues, sonic identity, and audio-generation briefs across media.
Skill by JoseArron
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/josearron-design-sound
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/design-sound
What's inside
- Skill name
design-sound- Description
- Design sound effects, soundscapes, audio cues, sonic identity, and audio-generation briefs across media. Use when defining sonic character, cue families, procedural audio, or mix roles; trailer song selection and structure belong to plan-trailer.
- License
- MIT
- Instructions
- 34 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# Design sound Make sound serve the brief's purpose and identity, whether atmospheric, expressive, narrative, or functional. When cues communicate distinct events, keep their meanings distinguishable; louder is not automatically clearer. ## Read the cue's job Read the audio brief, creative direction, existing sounds, target medium, and cue or scene map when relevant. Identify purpose, listener perspective, expected response, and relationships among sounds. Preserve selected sounds and unrelated behavior. Choose the sonic vocabulary from the brief's purpose, subject, audience, and context. Realistic, stylized, musical, abstract, and voice-based cues are options; specify material and personality when they matter. ## Write a usable cue brief For each cue, specify the relevant fields: - Event and semantic role: confirmation, warning, movement, contact, damage, ambience, or character voice. - Physical or imagined source, material, weight, and listener perspective. - Attack, body, tail, pitch range, texture, and silence where useful. - Variations, repetition behavior, looping, and how it differs from neighboring cues. - Duration, mix priority, concurrency, and relation to animation or input. - Output needs: format, sample rate, channels, looping boundary, engine naming, and import settings when established. Treat numeric settings as proposed targets unless measured. For generator prompts, make each brief self-contained and specify unwanted speech, music, ambience, or reverberation only when those would interfere with the intended cue. ## Produce and listen within scope For prompt requests, return prompts. For actual audio, use available audio tools, the project's procedural synthesis path, or editable source arrangements as appropriate. Do not claim to have generated or heard files you cannot inspect. A timing plan is a separate output from rendered sound. For procedural audio, expose meaningful parameters and test envelopes, repetition, and playback in the target environment. For recorded or sourced material, preserve source and known usage information; online availability alone does not establish release permission. Listen to cues alone and in context. Check clipping, abrupt boundaries, loop seams, tiring repetition, intelligibility, and whether cues remain distinguishable under music or simultaneous events. Exercise the actual event-to-sound mapping when implemented. Record which checks were performed. Deliver cue files or prompt pack with a cue sheet and source/parameter notes when useful. Link selected sonic rules from the art or audio contract. Use `design-motion` for animation synchronization and `plan-trailer` for musical edit structure; load only the entrypoints needed for the task.
From JoseArron/skills, MIT.
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plan-trailer
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Research references and plan trailers for a work, product, event, or experience.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 11, 2026 (18 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JoseArron/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.603score
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Produce and organize a consistent reusable visual asset set with editable sources, exports, a manifest, and a preview gallery.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-motion
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Design or implement motion for creative work across media, including animation, graphic sequences, interfaces, and interactive pieces.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
concrete-naming
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Naming and comment conventions that keep code readable without a change log baked into it — subject-first names for data (itemsCharged not chargedItems)…
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create-procedural-art
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define-art-direction
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Define or revise art direction for visual creative work across media.
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research-visuals
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Research visual references and build annotated moodboards for visual creative work across media.
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Cite this page
design-sound skill. Agent Mart. https://agentmart.dev/skills/josearron-design-sound (last updated 2026-10-24)