create-procedural-art
Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics.
Skill by JoseArron
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/josearron-create-procedural-art
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/create-procedural-art
What's inside
- Skill name
create-procedural-art- Description
- Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics. Use when the artwork itself must be editable, parameterized, reproducible, or generated at runtime.
- License
- MIT
- Instructions
- 33 lines in SKILL.md · view on GitHub
Files (3)
- REVIEW.md
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# Create procedural art Translate direction into a controllable visual system. The code is the medium; its output still needs art review. ## Choose the rendering path Read the art contract, target device, stack, and proof renders. Follow constraints such as code-only geometry, a shared rig, or a specific engine. Choose SVG, Canvas, shaders, mesh geometry, or an established library based on behavior and export. Choose subject, visual grammar, and production constraints from the brief. Abstract graphics, lettering, environments, and representational subjects need different parameters and proofs. Extending the established vector system can be enough for a static graphic. A bitmap texture belongs with image generation when requested and allowed. Do not hide raster images in a deliverable described as entirely procedural. ## Build the visual grammar Expose parameters representing art decisions: proportions, silhouette landmarks, contour variation, palette, material response, texture scale, light, camera, composition, and motion inputs. Separate shape, rendering, and behavior only where it makes requested variation easier. - Seed randomness when reproduction matters. Keep identity stable while changing rendering or motion. - For recognizable subjects, preserve defining landmarks at intended size. For abstract work, check the requested composition, relationships, and variation. - For 3D, check silhouette before material polish, then light, roughness, depth, occlusion, and camera. For 2D, check contour, values, layering, and texture scale. - When the direction calls for irregularity or texture, make it deliberate. Choose clean geometry or variation according to the brief. - Use the same source geometry or composition across render comparisons when the question is the renderer. Changing the subject confounds the comparison. ## Prove the hard part Build a representative still, animation, or interactive study exposing the difficult requirement. For exploration, compare different treatments at the same scale and view. For a selected direction, refine its traits instead of continuing to branch. Show useful controls without building an unrequested editor. Preserve approved and unrelated runs. A playable request needs the interaction, not just a turntable or direction board. Read [REVIEW.md](REVIEW.md) before declaring readiness. ## Deliver Provide editable source, the command or page that runs it, key parameters, and requested exports. Record seed and renderer/version when reproduction depends on them. Link the contract and label unresolved questions. Use `design-motion` for movement and `build-asset-library` for production catalogs when needed.
From JoseArron/skills, MIT.
More from JoseArron/skills
- 0.603score
build-asset-library
JoseArron
Produce and organize a consistent reusable visual asset set with editable sources, exports, a manifest, and a preview gallery.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
research-visuals
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Research visual references and build annotated moodboards for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-sound
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Design sound effects, soundscapes, audio cues, sonic identity, and audio-generation briefs across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
concrete-naming
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Naming and comment conventions that keep code readable without a change log baked into it — subject-first names for data (itemsCharged not chargedItems)…
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-motion
JoseArron
Design or implement motion for creative work across media, including animation, graphic sequences, interfaces, and interactive pieces.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
define-art-direction
JoseArron
Define or revise art direction for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.595score
brainstorm-names
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Brainstorm and evaluate names for a concept, project, brand, work, character, or feature.
SkillAFreshness: A★ 2Claude Code +9 - 0.595score
write-image-prompts
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Write image-generator prompts and edit briefs from art direction, references, and asset needs.
SkillAFreshness: A★ 2Claude Code +9 - 0.595score
plan-trailer
JoseArron
Research references and plan trailers for a work, product, event, or experience.
SkillAFreshness: A★ 2Claude Code +9 - 0.592score
choose-skill
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Choose a skill or sequence of skills for the work you want to do.
SkillAFreshness: A★ 2Claude Code +9 - 0.592score
implement-spec
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Implement a ticketed spec with subagents in separate worktrees and integrate the result on one branch.
SkillAFreshness: A★ 2Claude Code +9 - 0.592score
retro
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Review a coding session and suggest improvements to the agent's environment.
SkillAFreshness: A★ 2Claude Code +9
Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 11, 2026 (18 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JoseArron/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from JoseArron
- 0.603score
build-asset-library
JoseArron
Produce and organize a consistent reusable visual asset set with editable sources, exports, a manifest, and a preview gallery.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-sound
JoseArron
Design sound effects, soundscapes, audio cues, sonic identity, and audio-generation briefs across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
concrete-naming
JoseArron
Naming and comment conventions that keep code readable without a change log baked into it — subject-first names for data (itemsCharged not chargedItems)…
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
define-art-direction
JoseArron
Define or revise art direction for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-motion
JoseArron
Design or implement motion for creative work across media, including animation, graphic sequences, interfaces, and interactive pieces.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
research-visuals
JoseArron
Research visual references and build annotated moodboards for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9
Cite this page
create-procedural-art skill. Agent Mart. https://agentmart.dev/skills/josearron-create-procedural-art (last updated 2026-10-24)