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create-procedural-art

Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics.

Skill by JoseArron

IndexedMIT★ 2
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/josearron-create-procedural-art

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics. Use when the artwork itself must be editable, parameterized, reproducible, or generated at runtime.

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/create-procedural-art

What's inside

Skill name
create-procedural-art
Description
Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics. Use when the artwork itself must be editable, parameterized, reproducible, or generated at runtime.
License
MIT
Instructions
33 lines in SKILL.md · view on GitHub

Files (3)

  • REVIEW.md
  • SKILL.md
  • openai.yaml · agents/

SKILL.md (first lines)

# Create procedural art

Translate direction into a controllable visual system. The code is the medium; its output still needs art review.

## Choose the rendering path

Read the art contract, target device, stack, and proof renders. Follow constraints such as code-only geometry, a shared rig, or a specific engine. Choose SVG, Canvas, shaders, mesh geometry, or an established library based on behavior and export.

Choose subject, visual grammar, and production constraints from the brief. Abstract graphics, lettering, environments, and representational subjects need different parameters and proofs.

Extending the established vector system can be enough for a static graphic. A bitmap texture belongs with image generation when requested and allowed. Do not hide raster images in a deliverable described as entirely procedural.

## Build the visual grammar

Expose parameters representing art decisions: proportions, silhouette landmarks, contour variation, palette, material response, texture scale, light, camera, composition, and motion inputs. Separate shape, rendering, and behavior only where it makes requested variation easier.

- Seed randomness when reproduction matters. Keep identity stable while changing rendering or motion.
- For recognizable subjects, preserve defining landmarks at intended size. For abstract work, check the requested composition, relationships, and variation.
- For 3D, check silhouette before material polish, then light, roughness, depth, occlusion, and camera. For 2D, check contour, values, layering, and texture scale.
- When the direction calls for irregularity or texture, make it deliberate. Choose clean geometry or variation according to the brief.
- Use the same source geometry or composition across render comparisons when the question is the renderer. Changing the subject confounds the comparison.

## Prove the hard part

Build a representative still, animation, or interactive study exposing the difficult requirement. For exploration, compare different treatments at the same scale and view. For a selected direction, refine its traits instead of continuing to branch.

Show useful controls without building an unrequested editor. Preserve approved and unrelated runs. A playable request needs the interaction, not just a turntable or direction board. Read [REVIEW.md](REVIEW.md) before declaring readiness.

## Deliver

Provide editable source, the command or page that runs it, key parameters, and requested exports. Record seed and renderer/version when reproduction depends on them. Link the contract and label unresolved questions. Use `design-motion` for movement and `build-asset-library` for production catalogs when needed.

From JoseArron/skills, MIT.

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Last commit (this folder)
Oct 11, 2026 (18 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

create-procedural-art skill. Agent Mart. https://agentmart.dev/skills/josearron-create-procedural-art (last updated 2026-10-24)