design-motion
Design or implement motion for creative work across media, including animation, graphic sequences, interfaces, and interactive pieces.
Skill by JoseArron
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/josearron-design-motion
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/design-motion
What's inside
- Skill name
design-motion- Description
- Design or implement motion for creative work across media, including animation, graphic sequences, interfaces, and interactive pieces. Use when defining timing, movement feel, transitions, or animation briefs.
- License
- MIT
- Instructions
- 30 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# Design motion Make movement express the brief's purpose and intended feeling. Weight, personality, abstraction, and material response are choices for the subject; a mood word becomes useful when it changes timing, pose, or path. ## Read the movement's job Read selected direction, motion notes, the subject or composition, and interaction when relevant. Identify the movement's purpose, message, timing context, and feeling. Preserve selected movement and unrelated behavior. Use `ux-flows` for the user's journey or feedback placement; this skill owns how chosen feedback moves. Use `plan-trailer` for shot order, musical structure, and overall pacing. Load the needed entrypoint through the available skill mechanism or read it directly. ## Define observable motion Describe key poses and timing, path, acceleration, easing, anticipation, overlap, settling, and holds. Include contact, pivots, deformable regions, and anchors. Specify durations or curves as design parameters unless measured from a source. - Match deformation to the material. Squash, stretch, wobble, smear, and rigidity are options, not defaults. - For recognizable subjects, preserve defining features across extreme poses. For abstract sequences, preserve the intended geometry and compositional relationships. - Distinguish authored animation from simulation. For interactive motion, test the requested input, interruption, and final state. For a physical simulation, test relevant contact, deformation, release, and rest behavior. - For graphic motion, define hierarchy: what moves first, what the eye follows, and what stays readable. Avoid identical bounce on every layer. - For a loop, inspect the seam. For a transition, define entry, exit, interruption, and final state. - Where interface movement is optional, respect reduced-motion settings and preserve state information without the effect. ## Make it reviewable Deliver a timing sheet, keyframe brief, generator-ready motion prompt, or runnable preview according to the request. For code, expose the parameters that affect feel. A still image does not prove motion. Inspect at normal speed and relevant extremes. Check readability, contact, overshoot, settling, and interruptions. Separate observed behavior from planned behavior. Keep comparison runs identifiable so rejected movement does not become the default. For export, record duration, frame rate, dimensions, alpha/background, loop convention, and state names as needed. For sprites, include frame order, pivots, and atlas layout. Carry selected rules into the contract or linked motion note; reusable sets belong in `build-asset-library`.
From JoseArron/skills, MIT.
More from JoseArron/skills
- 0.603score
build-asset-library
JoseArron
Produce and organize a consistent reusable visual asset set with editable sources, exports, a manifest, and a preview gallery.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
research-visuals
JoseArron
Research visual references and build annotated moodboards for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-sound
JoseArron
Design sound effects, soundscapes, audio cues, sonic identity, and audio-generation briefs across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
concrete-naming
JoseArron
Naming and comment conventions that keep code readable without a change log baked into it — subject-first names for data (itemsCharged not chargedItems)…
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
define-art-direction
JoseArron
Define or revise art direction for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
create-procedural-art
JoseArron
Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics.
SkillAFreshness: A★ 2Claude Code +9 - 0.595score
brainstorm-names
JoseArron
Brainstorm and evaluate names for a concept, project, brand, work, character, or feature.
SkillAFreshness: A★ 2Claude Code +9 - 0.595score
write-image-prompts
JoseArron
Write image-generator prompts and edit briefs from art direction, references, and asset needs.
SkillAFreshness: A★ 2Claude Code +9 - 0.595score
plan-trailer
JoseArron
Research references and plan trailers for a work, product, event, or experience.
SkillAFreshness: A★ 2Claude Code +9 - 0.592score
choose-skill
JoseArron
Choose a skill or sequence of skills for the work you want to do.
SkillAFreshness: A★ 2Claude Code +9 - 0.592score
implement-spec
JoseArron
Implement a ticketed spec with subagents in separate worktrees and integrate the result on one branch.
SkillAFreshness: A★ 2Claude Code +9 - 0.592score
retro
JoseArron
Review a coding session and suggest improvements to the agent's environment.
SkillAFreshness: A★ 2Claude Code +9
Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 11, 2026 (18 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JoseArron/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from JoseArron
- 0.603score
build-asset-library
JoseArron
Produce and organize a consistent reusable visual asset set with editable sources, exports, a manifest, and a preview gallery.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-sound
JoseArron
Design sound effects, soundscapes, audio cues, sonic identity, and audio-generation briefs across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
concrete-naming
JoseArron
Naming and comment conventions that keep code readable without a change log baked into it — subject-first names for data (itemsCharged not chargedItems)…
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
create-procedural-art
JoseArron
Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
define-art-direction
JoseArron
Define or revise art direction for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
research-visuals
JoseArron
Research visual references and build annotated moodboards for visual creative work across media.
SkillAFreshness: A★ 2Claude Code +9
Cite this page
design-motion skill. Agent Mart. https://agentmart.dev/skills/josearron-design-motion (last updated 2026-10-24)