define-art-direction
Define or revise art direction for visual creative work across media.
Skill by JoseArron
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/josearron-define-art-direction
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/define-art-direction
What's inside
- Skill name
define-art-direction- Description
- Define or revise art direction for visual creative work across media. Use when translating a desired feel or selected references into concrete visual rules, or correcting style drift across outputs.
- License
- MIT
- Instructions
- 38 lines in SKILL.md · view on GitHub
Files (3)
- CONTRACT.md
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# Define art direction
Turn the intended feeling into observable rules that prompts, code, motion, and graphic assets can share. Keep the contract small enough to use during production.
## Establish visual authority
Read selected references, existing contracts, owner decisions, and rejected studies. Follow explicit decisions over rough previews. Preserve unrelated choices. If direction is exploratory, label the contract as a candidate and provide distinct studies when those help settle it.
Derive subject, audience, cultural context, style, and medium from the brief. References illustrate selected traits; they do not supply unrelated project requirements.
Check currency when historical prompts disagree with production or runtime contracts. Record the active source instead of carrying stale counts, dimensions, or implementation assumptions into another batch.
Use concrete visual language. Replace "cute," "premium," or "cozy" alone with the traits that create the feeling: proportions, edge behavior, value grouping, material, spacing, lighting, and movement.
## Write the contract
Use [CONTRACT.md](CONTRACT.md) for the fields relevant to the deliverable. A photographic series, publication, identity system, installation, or interactive scene needs different rules; select fields from the actual brief.
- Define **constants** that carry identity and **variables** that may change between assets. Character identity, line treatment, and palette roles should not be reinvented for every export.
- Attribute references by trait. Composition does not automatically determine anatomy, subject matter, interface styling, or rendering technique.
- Separate expressive artwork from functional graphics when their needs differ. Define each treatment from its purpose and legibility needs.
- State rules at the scale where the work is used. An attractive close-up may fail as a map marker, thumbnail, trailer frame, or slide cutout.
- Cover type and graphic hierarchy when relevant: roles, spacing, contrast, lettering treatment, and how marks relate to illustration. Use actual project font choices or label suggestions as candidates.
- Preserve cultural specificity without reducing a community to decorative symbols. Use `research-visuals` to verify unfamiliar claims when needed.
## Prove the direction
Choose a representative sample that exposes the hard constraints, such as a page spread, photograph, poster, rendered scene, or animation excerpt. Match the requested medium and fidelity. A schematic wireframe does not prove a painterly direction; a generated still does not prove code-built art or interactive behavior.
Compare the sample with the contract at intended size. State deviations and revise the relevant rule or sample. Do not silently promote the sample to the source of truth. Mark selection only when the user has selected it; proceed with reversible candidate work within scope.
## Carry the decision forward
Save the contract beside creative artifacts, following the project's layout or `{agentRoot}/creative/`. Record selection and the decision it supersedes. Link the authoritative contract from prompts, production notes, and asset manifests instead of duplicating it everywhere.
Use `write-image-prompts` for generator instructions, `create-procedural-art` for code-built visuals, `design-motion` for movement, `design-sound` for sonic character, and `build-asset-library` for a reusable set when requested. Load only the relevant skill through the available mechanism or read its entrypoint directly.From JoseArron/skills, MIT.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 11, 2026 (18 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JoseArron/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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design-sound
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create-procedural-art
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research-visuals
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Research visual references and build annotated moodboards for visual creative work across media.
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Cite this page
define-art-direction skill. Agent Mart. https://agentmart.dev/skills/josearron-define-art-direction (last updated 2026-10-24)