build-asset-library
Produce and organize a consistent reusable visual asset set with editable sources, exports, a manifest, and a preview gallery.
Skill by JoseArron
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/josearron-build-asset-library
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Python package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/build-asset-library
What's inside
- Skill name
build-asset-library- Description
- Produce and organize a consistent reusable visual asset set with editable sources, exports, a manifest, and a preview gallery. Use when a visual collection needs consistent production, reusable files, or a browsable catalog.
- License
- MIT
- Instructions
- 33 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (5)
- MANIFEST.md
- SKILL.md
- openai.yaml · agents/
- build_gallery.py · scripts/
- test_build_gallery.py · scripts/
SKILL.md (first lines)
# Build an asset library Deliver assets the user can find, preview, and reuse without rebuilding the direction for every item. ## Plan the set Read selected direction, approved anchors, existing library, and target uses. Inventory before generating. Derive asset types, subject, style, and formats from the requested use. Prioritize assets the requested deliverable needs; do not expand a small request into an exhaustive catalog. Set stable IDs, filenames, dimensions, transparency, scale, and formats. Keep editable sources separate from exports. Identify draft, selected, and rejected work; file presence is not approval. ## Produce with a common grammar Use the established vector or code system where it serves the asset. For raster work, load the available image-generation skill. Use `write-image-prompts` for generator instructions or `create-procedural-art` for code-built collections when needed; read their entrypoints if the harness has no skill-loading tool. Start with a representative sample when the look is unresolved or expensive to repeat. With a selected direction, continue production within scope. Carry the same contour, palette roles, light, proportions, framing, and visual weight across the set. Test assets in their intended destination: page or slide layout, screen, video frame, print size, or scene. Check scale and background compatibility where relevant. A contact sheet alone does not establish usability. ## Catalog the actual files Use the project manifest when it has one. Otherwise [MANIFEST.md](MANIFEST.md) gives a portable JSON shape. Record sources, exports, prompts or parameters, references, and review status. Do not invent provenance for earlier files. A reusable set should have a gallery when browsing is part of the request. Show previews, titles, useful tags, review state, and links to real files. Transparent assets need a checkerboard or background comparison. Preview animations as animations; give 3D files a suitable viewer or labeled render. For a simple local library, `scripts/build_gallery.py` builds searchable static HTML from the manifest without dependencies. Use the environment's Python and keep output inside the library directory. For an interactive editor, follow the application stack instead. ## Verify and hand over Check manifest files, links, and requested export sizes/formats. Visually inspect representative assets and a contact sheet; check alpha edges, clipping, and background compatibility where relevant. Open the gallery and exercise search and file links. Report draft or unchecked outputs accurately. Deliver library root, gallery, manifest, and reusable formats. A gallery screenshot is not the asset set. Preserve unrelated and previously selected assets during revisions.
From JoseArron/skills, MIT.
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Write image-generator prompts and edit briefs from art direction, references, and asset needs.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 11, 2026 (18 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JoseArron/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.598score
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Design or implement motion for creative work across media, including animation, graphic sequences, interfaces, and interactive pieces.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
design-sound
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Design sound effects, soundscapes, audio cues, sonic identity, and audio-generation briefs across media.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
concrete-naming
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Naming and comment conventions that keep code readable without a change log baked into it — subject-first names for data (itemsCharged not chargedItems)…
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define-art-direction
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Define or revise art direction for visual creative work across media.
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create-procedural-art
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Create or refine visuals through code, including SVG, Canvas, shaders, procedural 2D or 3D geometry, and generative graphics.
SkillAFreshness: A★ 2Claude Code +9 - 0.598score
research-visuals
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Research visual references and build annotated moodboards for visual creative work across media.
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Cite this page
build-asset-library skill. Agent Mart. https://agentmart.dev/skills/josearron-build-asset-library (last updated 2026-10-24)