roblox-input
Roblox input: Input Action System, ContextActionService, UserInputService, touch/gamepad/keyboard, PreferredInput hints.
Skill by JashanMaan28
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/jashanmaan28-roblox-input
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/roblox-input
What's inside
- Skill name
roblox-input- Description
- Roblox input: Input Action System, ContextActionService, UserInputService, touch/gamepad/keyboard, PreferredInput hints. Use when binding actions across devices or when controls fail on mobile or console.
- License
- MIT
- Instructions
- 24 lines in SKILL.md · view on GitHub
Files (6)
- ATTRIBUTION.md
- LICENSE
- LICENSE-MSayib
- SKILL.md
- full.md · references/
- input-action-system.md · references/
SKILL.md (first lines)
# Roblox Input ## When to Load Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Input is client-only; the server validates the resulting actions. ## Quick Reference - **Events:** `InputBegan/Changed/Ended` give `(input, gameProcessedEvent)`; filter it for gameplay. Wheel fires only `InputChanged`. - **Bindings:** for new actions use the Input Action System — the general cross-device layer: an `InputAction` per mechanic with a keyboard, gamepad and touch `InputBinding`, grouped in `InputContext`s you enable per game phase (`Priority`/`Sink` for menus). Mandatory for simulation input in Server Authority projects (`RunService:BindToSimulation()`). See [references/input-action-system.md](references/input-action-system.md). - **Existing CAS code:** `ContextActionService:BindAction(name, handler, touchButton, ...keys)` still works; gate on `state` (touch is `KeyCode.Unknown`); stack order, so `BindActionAtPriority`. - **Mobile first, hybrid aware:** show controls from `UserInputService.PreferredInput` (`Enum.PreferredInput`), observed with `GetPropertyChangedSignal`, not from `TouchEnabled` cached once. - **Touch action buttons:** fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under `PlayerGui.TouchGui`; clear the thumbstick zone. - **Gate gameplay:** block attacks while a game window is open, a `TextBox` is focused, `GuiService.MenuIsOpen`, or `GuiService.SelectedObject` is set. - **Cancel is not release:** holds cancel on window open, `Cancel`, unequip, focus loss, input switch or pad disconnect. - **Gamepad tools:** default controls bind `ButtonR2` through `BindActivate`; `Tool.ManualActivationOnly = true` disables it. Aim from the screen center on gamepad, not `GetMouseLocation()`. - **Hints:** `GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated)`, `GetImageForKeyCode`, or `InputActionLabel`; never hardcode Xbox names. - **Deprecated:** `UserInputService.ModalEnabled` → `GuiService.TouchControlsEnabled`; `BodyForce` → `VectorForce`. Prefer explicit `Enum.KeyCode` bindings over legacy `Enum.PlayerActions`. - **Test:** Device Simulator + Controller Emulator; menu focus is in `roblox-gui`; custom cameras in `roblox-camera`. > Details: [references/full.md](references/full.md) > Input Action System guide: [references/input-action-system.md](references/input-action-system.md)
From JashanMaan28/roblox-agent-kit, MIT.
More from JashanMaan28/roblox-agent-kit
- 0.570score
build-game
JashanMaan28
Build a complete Roblox game from a one-line pitch or an existing design/ spec: game-spec interview, Rojo scaffold, then every feature implemented…
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-game-design
JashanMaan28
Roblox game design: core loop, FTUE, level design, economy sources and sinks, retention, juice, genre conventions.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-get-started
JashanMaan28
Connect Roblox Studio to Claude Code: install Studio if needed, enable Studio as MCP server, confirm with list_roblox_studios.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-growth-design
JashanMaan28
Roblox growth: Creator Dashboard stats, Home recommendations, retention fixes, experiments, LiveOps, thumbnails and icons, events, invites.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-gui
JashanMaan28
Roblox UI: ScreenGui/SurfaceGui/BillboardGui, layouts and constraints, safe insets, mobile-first responsive design, gamepad selection, RichText.
SkillAFreshness: AClaude Code +9 - 0.570score
ecs-design
JashanMaan28
ECS design with jecs (Luau or roblox-ts): component granularity, tags vs data, relationships, system scope and ordering, query caching, archetype costs.
SkillAFreshness: AClaude Code +9 - 0.570score
new-system
JashanMaan28
Scaffold a secure client/server gameplay system as one vertical slice: types, rules module, remotes, server system, client controller, spec.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-analytics
JashanMaan28
Roblox AnalyticsService instrumentation: custom, economy, funnel, onboarding and progression events, dashboard limits, economy health.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-animation-vfx
JashanMaan28
Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-architecture
JashanMaan28
Roblox project architecture: feature ownership, code layout by runtime, module contracts, dependency direction, bootstrap order, client-server authority.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-audio
JashanMaan28
Roblox audio: Sound/SoundGroup and the modular audio API (AudioPlayer, emitters, listeners, wires, voice), spatial sound, music and SFX mixing.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-building
JashanMaan28
Roblox world building: parts, CSG, props and maps at player scale, meshes, terrain, MaterialVariants, Creator Store vetting, Studio MCP generation.
SkillAFreshness: AClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 19, 2026 (10 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JashanMaan28/roblox-agent-kit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from JashanMaan28
- 0.570score
roblox-animation-vfx
JashanMaan28
Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup.
SkillAFreshness: AClaude Code +9 - 0.570score
ecs-design
JashanMaan28
ECS design with jecs (Luau or roblox-ts): component granularity, tags vs data, relationships, system scope and ordering, query caching, archetype costs.
SkillAFreshness: AClaude Code +9 - 0.570score
new-system
JashanMaan28
Scaffold a secure client/server gameplay system as one vertical slice: types, rules module, remotes, server system, client controller, spec.
SkillAFreshness: AClaude Code +9 - 0.570score
build-game
JashanMaan28
Build a complete Roblox game from a one-line pitch or an existing design/ spec: game-spec interview, Rojo scaffold, then every feature implemented…
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-analytics
JashanMaan28
Roblox AnalyticsService instrumentation: custom, economy, funnel, onboarding and progression events, dashboard limits, economy health.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-architecture
JashanMaan28
Roblox project architecture: feature ownership, code layout by runtime, module contracts, dependency direction, bootstrap order, client-server authority.
SkillAFreshness: AClaude Code +9
Cite this page
roblox-input skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-input (last updated 2026-10-24)