Skip to content
Agentmart
Submit a tool

roblox-input

Roblox input: Input Action System, ContextActionService, UserInputService, touch/gamepad/keyboard, PreferredInput hints.

Skill by JashanMaan28

IndexedMIT
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/jashanmaan28-roblox-input

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Roblox input: Input Action System, ContextActionService, UserInputService, touch/gamepad/keyboard, PreferredInput hints. Use when binding actions across devices or when controls fail on mobile or console.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/roblox-input

What's inside

Skill name
roblox-input
Description
Roblox input: Input Action System, ContextActionService, UserInputService, touch/gamepad/keyboard, PreferredInput hints. Use when binding actions across devices or when controls fail on mobile or console.
License
MIT
Instructions
24 lines in SKILL.md · view on GitHub

Files (6)

  • ATTRIBUTION.md
  • LICENSE
  • LICENSE-MSayib
  • SKILL.md
  • full.md · references/
  • input-action-system.md · references/

SKILL.md (first lines)

# Roblox Input

## When to Load

Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Input is client-only; the server validates the resulting actions.

## Quick Reference

- **Events:** `InputBegan/Changed/Ended` give `(input, gameProcessedEvent)`; filter it for gameplay. Wheel fires only `InputChanged`.
- **Bindings:** for new actions use the Input Action System — the general cross-device layer: an `InputAction` per mechanic with a keyboard, gamepad and touch `InputBinding`, grouped in `InputContext`s you enable per game phase (`Priority`/`Sink` for menus). Mandatory for simulation input in Server Authority projects (`RunService:BindToSimulation()`). See [references/input-action-system.md](references/input-action-system.md).
- **Existing CAS code:** `ContextActionService:BindAction(name, handler, touchButton, ...keys)` still works; gate on `state` (touch is `KeyCode.Unknown`); stack order, so `BindActionAtPriority`.
- **Mobile first, hybrid aware:** show controls from `UserInputService.PreferredInput` (`Enum.PreferredInput`), observed with `GetPropertyChangedSignal`, not from `TouchEnabled` cached once.
- **Touch action buttons:** fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under `PlayerGui.TouchGui`; clear the thumbstick zone.
- **Gate gameplay:** block attacks while a game window is open, a `TextBox` is focused, `GuiService.MenuIsOpen`, or `GuiService.SelectedObject` is set.
- **Cancel is not release:** holds cancel on window open, `Cancel`, unequip, focus loss, input switch or pad disconnect.
- **Gamepad tools:** default controls bind `ButtonR2` through `BindActivate`; `Tool.ManualActivationOnly = true` disables it. Aim from the screen center on gamepad, not `GetMouseLocation()`.
- **Hints:** `GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated)`, `GetImageForKeyCode`, or `InputActionLabel`; never hardcode Xbox names.
- **Deprecated:** `UserInputService.ModalEnabled` → `GuiService.TouchControlsEnabled`; `BodyForce` → `VectorForce`. Prefer explicit `Enum.KeyCode` bindings over legacy `Enum.PlayerActions`.
- **Test:** Device Simulator + Controller Emulator; menu focus is in `roblox-gui`; custom cameras in `roblox-camera`.

> Details: [references/full.md](references/full.md)
> Input Action System guide: [references/input-action-system.md](references/input-action-system.md)

From JashanMaan28/roblox-agent-kit, MIT.

More from JashanMaan28/roblox-agent-kit

Signals

Stars
0
Forks
0
Open issues
0
Last commit (this folder)
Oct 19, 2026 (10 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from JashanMaan28

Cite this page

roblox-input skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-input (last updated 2026-10-24)