roblox-building
Roblox world building: parts, CSG, props and maps at player scale, meshes, terrain, MaterialVariants, Creator Store vetting, Studio MCP generation.
Skill by JashanMaan28
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/jashanmaan28-roblox-building
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: agent-building
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/roblox-building
What's inside
- Skill name
roblox-building- Description
- Roblox world building: parts, CSG, props and maps at player scale, meshes, terrain, MaterialVariants, Creator Store vetting, Studio MCP generation. Use when building maps, terrain or props, or fixing gaps, scale or collisions.
- License
- MIT
- Instructions
- 42 lines in SKILL.md · view on GitHub
Files (7)
- ATTRIBUTION.md
- LICENSE
- LICENSE-m4bwav
- SKILL.md
- 3d-models.md · references/
- full.md · references/
- terrain.md · references/
SKILL.md (first lines)
# Roblox Building ## When to Load Load for geometry, props, maps, terrain, and spatial onboarding via the Studio MCP or offline Luau/Rojo files. Check whether Rojo manages the target container before building in Studio (full.md). ## Quick Reference ### Build Mode (studio-mcp, `execute_luau` in Edit) 1-2. Inspect Studio/Workspace/assets; name root, origin, dimensions, assets. 3-4. Build in phases with readback; verify tree, view (`screen_capture`), traversal. - Offline: same builder as a Luau module or `.model.json` on disk; report the evidence you could not collect. ### Asset Choice - Search project assets and Toolbox first; check type, creator, price, scripts, fit. - Paid/cross-owner insertion: disclose creator, ID, price, rights first. Inspect scripts/dependencies; remove unneeded code. See `roblox-security`. - MCP: `generate_procedural_model`, `generate_mesh`, `generate_material`, `generate_texture`, `segment_mesh` (+ `wait_job_finished`). Offline: native Parts/CSG or imported meshes. - Check mesh bounds, collision, PBR, and quality levels. - Use permitted images; wait for jobs to finish. - `EditableImage`/`EditableMesh`: permission + memory limits. - Native Parts/CSG when reuse/generation is unsuitable. - **Asset privacy:** new accounts/groups create Images/Decals/Meshes Restricted — blank texture/invisible mesh usually means a missing grant, not corruption. Read the Output error; grant the experience in Creator Dashboard. ### Player Scale Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+ ### Spatial Rules - Name dimensions; offset sub-parts from anchor CFrames, never guessed world coordinates. - Snap to 0.125/0.25/0.5 studs. Build complex CSG near origin, then `PivotTo` the destination. - Set anchoring, collision, shadows, color, material explicitly. ### Acceptance **Prop:** named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, provenance. **Map:** root/origin, zones, landmarks, spawns/return paths, traversal, bounds excluding Baseplate/Terrain/SpawnLocation. **Evidence:** readback, view when supported, playtest results. ### Anti-Patterns Guessing coordinates | unanchored/duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback **Details:** [references/full.md](references/full.md) (maps, validation, assets) · [references/terrain.md](references/terrain.md) (terrain fills/voxels, heightmaps, MaterialVariant) · [references/3d-models.md](references/3d-models.md) (mesh import budgets, collision, performance). Lighting/atmosphere: `roblox-lighting`; world-interaction security: `roblox-security`.
From JashanMaan28/roblox-agent-kit, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 19, 2026 (12 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JashanMaan28/roblox-agent-kit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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ecs-design
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ECS design with jecs (Luau or roblox-ts): component granularity, tags vs data, relationships, system scope and ordering, query caching, archetype costs.
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roblox-building skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-building (last updated 2026-10-24)