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roblox-animation-vfx

Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup.

Skill by JashanMaan28

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup. Use when adding or fixing animations or effects, or tuning game feel and hit feedback.

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What this skill can do and what it asks for, from its SKILL.md and code. Checked Nov 1, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/roblox-animation-vfx

What's inside

Skill name
roblox-animation-vfx
Description
Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup. Use when adding or fixing animations or effects, or tuning game feel and hit feedback.
License
MIT
Instructions
26 lines in SKILL.md · view on GitHub

Files (4)

  • ATTRIBUTION.md
  • LICENSE
  • SKILL.md
  • full.md · references/

SKILL.md (first lines)

# roblox animation and vfx

## When to Load

Load when implementing character animation, particle or beam effects, tweens, camera feedback, or visual cleanup.

## Quick Reference

- Load tracks through an `Animator` on a `Humanoid` or `AnimationController`; set `AnimationTrack.Priority` deliberately.
- Use `GetMarkerReachedSignal()` for named gameplay or presentation cues, then disconnect or replace the listener when the track ends.
- Track lifecycle: `Ended` is post-fade cleanup; `Stopped` includes explicit stops. Same-priority tracks blend by weight; see full.md for control and loading guards.
- A burst `ParticleEmitter` usually has `Rate = 0` and uses `:Emit(count)` with a bounded lifetime; use pooling for frequent effects.
- Shape each effect as readable phases: warning, contact, brief peak, and fade. Give impact a clear silhouette before adding secondary particles, light, sound, or camera feedback.
- Use native particle flipbooks for animated textures; choose OneShot for a single impact or vary start frames for organic repetition. Custom mesh/image flipbooks may need their own playback code.
- Beams and trails need two attachments with a stable world-space relationship and a cleanup owner. Tune trails with `WidthScale`, `Lifetime`/`MaxLength`, `LightEmission`; `Trail:Clear()` after teleports.
- Emitter extras: `Squash` (stretch over lifetime), `TimeScale` (hit-stop/slow-mo), `Drag`, `LockedToPart`, `Shape*` for rings.
- `Highlight` for outlines/fill (`DepthMode`); max 255 per client and disabled ones still count, so destroy unused highlights.
- Tween a bounded set of properties with `TweenService:Create`; cancel or destroy temporary effects when their owner ends, and use `Debris:AddItem` for simple lifetimes.
- In Server Authority projects, keep synchronized animation logic in `RunService:BindToSimulation()` (requires `Workspace.UseFixedSimulation` enabled in Studio), query current tracks instead of caching handles across rollback, and make predicted effects reversible.
- Camera shake: check `GuiService.ReducedMotionEnabled` first; layer it on the default camera via `BindToRenderStep` at `Enum.RenderPriority.Camera.Value + 1` (full.md §7, `roblox-camera`).
- Profile particle counts, lights, post-processing, and per-frame camera work on the target device class.
- Related: sound for the same cue in `roblox-audio`; rigs and `Animator` lifecycle in `roblox-characters`; post-processing in `roblox-lighting`.

**Need the details?** Load [references/full.md](references/full.md) for animation and effect recipes.

From JashanMaan28/roblox-agent-kit, MIT.

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Last commit (this folder)
Oct 19, 2026 (15 days ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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roblox-animation-vfx skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-animation-vfx (last updated 2026-10-24)