roblox-animation-vfx
Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup.
Skill by JashanMaan28
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Nov 1, 2026.
- Tools
- No tools found
- Secrets
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- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/roblox-animation-vfx
What's inside
- Skill name
roblox-animation-vfx- Description
- Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup. Use when adding or fixing animations or effects, or tuning game feel and hit feedback.
- License
- MIT
- Instructions
- 26 lines in SKILL.md · view on GitHub
Files (4)
- ATTRIBUTION.md
- LICENSE
- SKILL.md
- full.md · references/
SKILL.md (first lines)
# roblox animation and vfx ## When to Load Load when implementing character animation, particle or beam effects, tweens, camera feedback, or visual cleanup. ## Quick Reference - Load tracks through an `Animator` on a `Humanoid` or `AnimationController`; set `AnimationTrack.Priority` deliberately. - Use `GetMarkerReachedSignal()` for named gameplay or presentation cues, then disconnect or replace the listener when the track ends. - Track lifecycle: `Ended` is post-fade cleanup; `Stopped` includes explicit stops. Same-priority tracks blend by weight; see full.md for control and loading guards. - A burst `ParticleEmitter` usually has `Rate = 0` and uses `:Emit(count)` with a bounded lifetime; use pooling for frequent effects. - Shape each effect as readable phases: warning, contact, brief peak, and fade. Give impact a clear silhouette before adding secondary particles, light, sound, or camera feedback. - Use native particle flipbooks for animated textures; choose OneShot for a single impact or vary start frames for organic repetition. Custom mesh/image flipbooks may need their own playback code. - Beams and trails need two attachments with a stable world-space relationship and a cleanup owner. Tune trails with `WidthScale`, `Lifetime`/`MaxLength`, `LightEmission`; `Trail:Clear()` after teleports. - Emitter extras: `Squash` (stretch over lifetime), `TimeScale` (hit-stop/slow-mo), `Drag`, `LockedToPart`, `Shape*` for rings. - `Highlight` for outlines/fill (`DepthMode`); max 255 per client and disabled ones still count, so destroy unused highlights. - Tween a bounded set of properties with `TweenService:Create`; cancel or destroy temporary effects when their owner ends, and use `Debris:AddItem` for simple lifetimes. - In Server Authority projects, keep synchronized animation logic in `RunService:BindToSimulation()` (requires `Workspace.UseFixedSimulation` enabled in Studio), query current tracks instead of caching handles across rollback, and make predicted effects reversible. - Camera shake: check `GuiService.ReducedMotionEnabled` first; layer it on the default camera via `BindToRenderStep` at `Enum.RenderPriority.Camera.Value + 1` (full.md §7, `roblox-camera`). - Profile particle counts, lights, post-processing, and per-frame camera work on the target device class. - Related: sound for the same cue in `roblox-audio`; rigs and `Animator` lifecycle in `roblox-characters`; post-processing in `roblox-lighting`. **Need the details?** Load [references/full.md](references/full.md) for animation and effect recipes.
From JashanMaan28/roblox-agent-kit, MIT.
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Signals
- Stars
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- Forks
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- Open issues
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- Last commit (this folder)
- Oct 19, 2026 (15 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JashanMaan28/roblox-agent-kit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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roblox-animation-vfx skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-animation-vfx (last updated 2026-10-24)