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roblox-gui

Roblox UI: ScreenGui/SurfaceGui/BillboardGui, layouts and constraints, safe insets, mobile-first responsive design, gamepad selection, RichText.

Skill by JashanMaan28

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/jashanmaan28-roblox-gui

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Roblox UI: ScreenGui/SurfaceGui/BillboardGui, layouts and constraints, safe insets, mobile-first responsive design, gamepad selection, RichText. Use when building or fixing menus, HUDs and shops, or UI that breaks on phone, TV or controller.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/roblox-gui

What's inside

Skill name
roblox-gui
Description
Roblox UI: ScreenGui/SurfaceGui/BillboardGui, layouts and constraints, safe insets, mobile-first responsive design, gamepad selection, RichText. Use when building or fixing menus, HUDs and shops, or UI that breaks on phone, TV or controller.
License
MIT
Instructions
22 lines in SKILL.md · view on GitHub

Files (7)

  • ATTRIBUTION.md
  • LICENSE
  • LICENSE-gamedev-skills
  • NOTICE-gamedev-skills
  • SKILL.md
  • full.md · references/
  • responsive-layout.md · references/

SKILL.md (first lines)

# roblox gui

## When to Load

HUDs, menus, shops, dialogs, world UI, and layout bugs on phone, tablet, desktop or TV.

## Quick Reference

- Mobile first: design on the smallest landscape phone with touch controls, then grow (full.md §11).
- Reserve top bar, thumbstick, jump, chat; interactive UI in `CoreUISafeInsets`; place by measured `AbsolutePosition`/`AbsoluteSize`.
- Check every element pair that can show together; reflow, don't shrink.
- Gamepad: one `SelectedObject` owner, `SelectionGroup` bounds, restored focus, layered Back (§8).
- Console: TV-safe area, `ViewportDisplaySize`, no chat window.
- Layouts own repeated layout; UI shows server state; a button is not an authority boundary.
- Reactive UI: per-screen cleanup; repeat open/close to test leaks. Loading UI in `ReplicatedFirst`.
- Pick hints/focus mode from `UserInputService.PreferredInput`, not `TouchEnabled`/`GamepadEnabled`.
- TextBox submit, grids, truncation, RichText safety, deprecated APIs: full.md. Purchase flows: `roblox-monetization`; cross-device action binding: `roblox-input`; text filtering and localization: `roblox-localization`.

> Details: [references/full.md](references/full.md)
> Responsive composition, flex, breakpoints, modal focus, verification matrix: [references/responsive-layout.md](references/responsive-layout.md)

From JashanMaan28/roblox-agent-kit, MIT.

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Last commit (this folder)
Oct 19, 2026 (9 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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roblox-gui skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-gui (last updated 2026-10-24)