roblox-audio
Roblox audio: Sound/SoundGroup and the modular audio API (AudioPlayer, emitters, listeners, wires, voice), spatial sound, music and SFX mixing.
Skill by JashanMaan28
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/jashanmaan28-roblox-audio
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: backend
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/roblox-audio
What's inside
- Skill name
roblox-audio- Description
- Roblox audio: Sound/SoundGroup and the modular audio API (AudioPlayer, emitters, listeners, wires, voice), spatial sound, music and SFX mixing. Use when adding or fixing audio, or a sound won't play, is too loud or loops wrongly.
- License
- MIT
- Instructions
- 45 lines in SKILL.md · view on GitHub
Files (4)
- ATTRIBUTION.md
- LICENSE
- SKILL.md
- full.md · references/
SKILL.md (first lines)
# Roblox Audio
## When to Load
Load when implementing audio playback, spatial/3D sound, background music, sound effects, audio mixing (SoundGroups), or dynamic effects. Covers both legacy Sound objects and the newer modular AudioPlayer/Wire system.
## Quick Reference
**Two Systems**: Legacy (`Sound`/`SoundGroup`/`SoundEffect`): simpler. New modular (`AudioPlayer`/`AudioEmitter`/`Wire`/`AudioDeviceOutput`): preferred for new projects, required for voice chat.
**Sound Placement**: BasePart child → volumetric. Attachment/MeshPart → point source. SoundService/Workspace → global (BGM/UI).
**Legacy Setup**:
```luau
local s = Instance.new("Sound")
s.SoundId = "rbxassetid://ID"; s.Looped = true; s.Volume = 0.25
s.RollOffMode = Enum.RollOffMode.InverseTapered
s.RollOffMinDistance = 10; s.RollOffMaxDistance = 100
s.Parent = SoundService; s:Play()
```
**SoundGroups** (mixer): Nest `SoundGroup` under Master for player-adjustable Music vs SFX volume. `bgMusic.SoundGroup = musicGroup`. Effects (`ReverbSoundEffect`, `EqualizerSoundEffect`, `CompressorSoundEffect`, etc.) parent to Sound/SoundGroup. Ducking: `CompressorSoundEffect` with `SideChain = sfxGroup` on music.
**New Modular**: 2D: `AudioPlayer → Wire → AudioDeviceOutput`. 3D: `AudioPlayer → Wire → AudioEmitter` (on Part). Set `AudioPlayer.Asset` (`AssetId` is deprecated). Roll-off: `AudioEmitter.DistanceAttenuationMode` + `DistanceAttenuationBounds`, or a custom curve via `SetDistanceAttenuation()` (the property isn't scriptable). Buses: `AudioFader`; metering/visualizers: `AudioAnalyzer` (client only). Voice: `VoiceChatService.UseAudioApi` gives each player an `AudioDeviceInput`. Studio/plugin-only `SoundService.DefaultListenerLocation` controls the default listener; wire an explicit `AudioListener` for runtime control.
**Handy**: `Sound.PlaybackRegion`/`LoopRegion` play or loop a slice; `SoundService:PlayLocalSound(sound)` plays a local-only copy (UI clicks).
**One-Shot SFX**:
```luau
local function playSFX(parent, id)
local s = Instance.new("Sound"); s.SoundId = id
s.RollOffMode = Enum.RollOffMode.InverseTapered
s.RollOffMinDistance = 10; s.RollOffMaxDistance = 80
s.Parent = parent; s:Play()
s.Ended:Once(function() s:Destroy() end)
end
```
**Preload**: `ContentProvider:PreloadAsync({sound1, sound2})`. **Client SFX**: `FireClient` → `OnClientEvent` creates invisible Part + `playSFX`.
**Pitfalls**: Server sounds have latency → play feedback on client. Default `RollOffMaxDistance`=10000 studs → set explicitly. Rapid-fire → check `IsPlaying`. Always `Destroy()` one-shots after `Ended`. Silent in one game but fine in another → audio asset permissions (private by default; grant the experience in Creator Dashboard). An agent can't hear: leave "sounds right" to the owner.
See [references/full.md](references/full.md) for detailed examples, effect table, faders/analyzers, voice, permissions, and client-side patterns. Hit timing with animation/VFX: `roblox-animation-vfx`.From JashanMaan28/roblox-agent-kit, MIT.
More from JashanMaan28/roblox-agent-kit
- 0.570score
build-game
JashanMaan28
Build a complete Roblox game from a one-line pitch or an existing design/ spec: game-spec interview, Rojo scaffold, then every feature implemented…
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-get-started
JashanMaan28
Connect Roblox Studio to Claude Code: install Studio if needed, enable Studio as MCP server, confirm with list_roblox_studios.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-growth-design
JashanMaan28
Roblox growth: Creator Dashboard stats, Home recommendations, retention fixes, experiments, LiveOps, thumbnails and icons, events, invites.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-gui
JashanMaan28
Roblox UI: ScreenGui/SurfaceGui/BillboardGui, layouts and constraints, safe insets, mobile-first responsive design, gamepad selection, RichText.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-input
JashanMaan28
Roblox input: Input Action System, ContextActionService, UserInputService, touch/gamepad/keyboard, PreferredInput hints.
SkillAFreshness: AClaude Code +9 - 0.570score
ecs-design
JashanMaan28
ECS design with jecs (Luau or roblox-ts): component granularity, tags vs data, relationships, system scope and ordering, query caching, archetype costs.
SkillAFreshness: AClaude Code +9 - 0.570score
new-system
JashanMaan28
Scaffold a secure client/server gameplay system as one vertical slice: types, rules module, remotes, server system, client controller, spec.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-analytics
JashanMaan28
Roblox AnalyticsService instrumentation: custom, economy, funnel, onboarding and progression events, dashboard limits, economy health.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-animation-vfx
JashanMaan28
Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-architecture
JashanMaan28
Roblox project architecture: feature ownership, code layout by runtime, module contracts, dependency direction, bootstrap order, client-server authority.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-building
JashanMaan28
Roblox world building: parts, CSG, props and maps at player scale, meshes, terrain, MaterialVariants, Creator Store vetting, Studio MCP generation.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-camera
JashanMaan28
Roblox camera: default camera settings, Scriptable cameras, CFrame math, screen raycasts, first/third person, occlusion, cutscenes, screen shake.
SkillAFreshness: AClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 19, 2026 (10 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/JashanMaan28/roblox-agent-kit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from JashanMaan28
- 0.570score
roblox-animation-vfx
JashanMaan28
Roblox animation and VFX: Animator tracks, priorities, markers, particles, beams, trails, Highlight, tweens, camera shake, effect cleanup.
SkillAFreshness: AClaude Code +9 - 0.570score
ecs-design
JashanMaan28
ECS design with jecs (Luau or roblox-ts): component granularity, tags vs data, relationships, system scope and ordering, query caching, archetype costs.
SkillAFreshness: AClaude Code +9 - 0.570score
new-system
JashanMaan28
Scaffold a secure client/server gameplay system as one vertical slice: types, rules module, remotes, server system, client controller, spec.
SkillAFreshness: AClaude Code +9 - 0.570score
build-game
JashanMaan28
Build a complete Roblox game from a one-line pitch or an existing design/ spec: game-spec interview, Rojo scaffold, then every feature implemented…
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-analytics
JashanMaan28
Roblox AnalyticsService instrumentation: custom, economy, funnel, onboarding and progression events, dashboard limits, economy health.
SkillAFreshness: AClaude Code +9 - 0.570score
roblox-architecture
JashanMaan28
Roblox project architecture: feature ownership, code layout by runtime, module contracts, dependency direction, bootstrap order, client-server authority.
SkillAFreshness: AClaude Code +9
Cite this page
roblox-audio skill. Agent Mart. https://agentmart.dev/skills/jashanmaan28-roblox-audio (last updated 2026-10-24)