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“Unity”
Showing 49–72 of 187 for “Unity”
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unity-architecture
aluminumBath
Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder…
SkillCFreshness: CClaude Code +9 - 0.423score
game-unity-specialist
AlterLab-IEU
Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects.
SkillDFreshness: D★ 46Claude Code +9 - 0.568score
unity-audio-mixer-fmod-wwise
rachitkumarrastogi
Use for Unity audio clips/mixers and middleware: FMOD banks and Wwise soundbanks / project paths.
SkillBFreshness: B★ 5Claude Code +9 - 0.489score
unity-code-validation
TavernaDasMilPortas
Checklist de validação para código C# gerado pela IA em projetos Unity.
SkillCFreshness: C★ 1Claude Code +9 - 0.486score
unity-il2cpp-analysis
manyuegong33
Beginner-friendly reverse-engineering workflow for Unity Il2Cpp Analysis.
SkillBFreshness: B★ 344Claude Code +9 - 0.571score
unity-navmesh-npc
rachitkumarrastogi
Use for NavMesh, AI Navigation package, NavMeshAgent, NPC pathfinding, off-mesh links, or gameplay AI movement (non-ML).
SkillBFreshness: B★ 5Claude Code +9 - 0.467score
unity-release-readiness
aluminumBath
Audit a Unity project for release, licensing, secrets, settings, builds, crash risks, store requirements, documentation, and source-control cleanliness.
SkillCFreshness: CClaude Code +9 - 0.467score
unity-scenes-lighting
aluminumBath
Polish Unity scenes through composition, lighting, post-processing, probes, fog, camera framing, environment storytelling, and render-pipeline-aware setup.
SkillCFreshness: CClaude Code +9 - 0.489score
unity-refactoring-safety
TavernaDasMilPortas
Checklist obrigatório de segurança para refatoração de código Unity.
SkillCFreshness: C★ 1Claude Code +9 - 0.467score
unity-gameplay-systems
aluminumBath
Implement polished Unity gameplay systems such as interaction, inventory, quests, combat, AI, saves, spawning, cameras, vehicles, and input.
SkillCFreshness: CClaude Code +9 - 0.446score
hz-unity-meta-quest-ui
automacoescomerciaisintegradas
Configures Unity UI for Meta Quest and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and…
SkillCFreshness: CClaude Code +9 - 0.467score
unity-shaders-materials
aluminumBath
Create and repair Unity materials, Shader Graphs, custom shaders, texture assignments, PBR channels, render queues, and pipeline migrations.
SkillCFreshness: CClaude Code +9 - 0.409score
create-and-run-unity-tests
renanliberato
Add a simple Unity Edit Mode unit test to an existing project, run it through the repository's `./unity-test` daemon workflow, inspect `status`, `results`…
SkillDFreshness: DClaude Code +9 - 0.574score
unity-broken-refs-triage
rachitkumarrastogi
Use when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
SkillBFreshness: B★ 5Claude Code +9 - 0.568score
unity-2d-tilemap-sprites
rachitkumarrastogi
Use for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-runtime-performance
rachitkumarrastogi
Use for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies…
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-assembly-architecture
rachitkumarrastogi
Use for asmdef architecture: assembly graph, cycles, execution order, scripting defines, and which assembly owns a script path.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-addressables-shipping
rachitkumarrastogi
Use for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-memory-asset-pressure
rachitkumarrastogi
Use to find memory/disk pressure from assets: large files, textures, audio, video, ML models, and Addressables that should be remote.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-build-size-optimization
rachitkumarrastogi
Use to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-model-agnostic-inference
rachitkumarrastogi
Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and…
SkillBFreshness: B★ 5Claude Code +9 - 0.568score
unity-animation-controller-audit
rachitkumarrastogi
Use for Animator Controllers: states, transitions, clips, avatar masks, override controllers, and Timeline playables.
SkillBFreshness: B★ 5Claude Code +9 - 0.584score
ags-assetstudio
1llu50ry
This project is a multi-threaded Unity asset extraction tool for Unity 2.x through Unity 6.
SkillAFreshness: A★ 344Claude Code +9 - 0.586score
ags-asset-ripper
1llu50ry
AssetRipper is a .NET-based tool for extracting assets from Unity serialized files and asset bundles and converting them into native Unity-style outputs.
SkillAFreshness: A★ 344Claude Code +9