unity-build-size-optimization
Use to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.
Skill by rachitkumarrastogi
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/rachitkumarrastogi-unity-build-size-optimization
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: writing
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-build-size-optimization
What's inside
- Skill name
unity-build-size-optimization- Description
- Use to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.
- License
- unknown
- Instructions
- 22 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
The license isn't open source, so the instructions aren't shown here. Read SKILL.md on GitHub
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Use when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
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Use when auditing Unity Localization: Locale assets, string tables, and package setup for multi-language shipping.
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Use for NavMesh, AI Navigation package, NavMeshAgent, NPC pathfinding, off-mesh links, or gameplay AI movement (non-ML).
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Use for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.
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unity-model-agnostic-inference
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Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and…
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unity-ai-audit
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Use to audit a Unity project's AI/ML stack: packages, models, scripts, configs, and release risks.
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unity-assembly-architecture
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Use for asmdef architecture: assembly graph, cycles, execution order, scripting defines, and which assembly owns a script path.
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Signals
- Stars
- 5
- Forks
- 3
- Open issues
- 0
- Last commit (this folder)
- Aug 4, 2026 (2 months ago)
- Last release
- Feb 17, 2026 (8 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- License unknown
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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unity-broken-refs-triage
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unity-sentis-inference
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unity-ml-agents
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unity-llm-integration
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Use when adding LLM/chat/RAG features to a Unity game or tool: API keys, prompt assets, safety, latency, and server-side vs client-side calls.
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unity-localization
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Cite this page
unity-build-size-optimization skill. Agent Mart. https://agentmart.dev/skills/rachitkumarrastogi-unity-build-size-optimization (last updated 2026-10-24)