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ivx-localization

Comprehensive game localization workflows covering store listing localization, in-game text l10n, font coverage analysis, RTL layout support, locale-aware…

Skill by intelli-verse-x

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About

Comprehensive game localization workflows covering store listing localization, in-game text l10n, font coverage analysis, RTL layout support, locale-aware asset variants, and ASO keyword translation. Use when the user says "localize my game", "translate store listing", "add language support", "RTL layout", "CJK fonts", "localized screenshots", "localization plan", "i18n", "l10n", "multi-language", "Arabic support", "Japanese localization", "localized keywords", "ASO translation", or needs help with any localization or internationalization workflow.

Use cases: testing, productivity

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ivx-localization

What's inside

Skill name
ivx-localization
Description
Comprehensive game localization workflows covering store listing localization, in-game text l10n, font coverage analysis, RTL layout support, locale-aware asset variants, and ASO keyword translation. Use when the user says "localize my game", "translate store listing", "add language support", "RTL layout", "CJK fonts", "localized screenshots", "localization plan", "i18n", "l10n", "multi-language", "Arabic support", "Japanese localization", "localized keywords", "ASO translation", or needs help with any localization or internationalization workflow.
License
MIT
Instructions
428 lines in SKILL.md · view on GitHub

Before installing

  • Instructions call the network

Agent Skills spec issues

  • allowed-tools: must be a space-separated string

Files (1)

  • SKILL.md

SKILL.md (first lines)

# IntelliVerseX Localization

## Overview

The Localization skill covers the full i18n/l10n lifecycle for games — from in-game text to store listings to screenshot localization to ASO keyword translation. It integrates with Content-Factory's `screenshot_localizer` pipeline and the GDD localization plan.

```
Localization Plan (from GDD)
       │
       ▼
┌── Localization Workflows ────────────────────────────────┐
│                                                           │
│  In-Game Text → Store Listings → Screenshots → Keywords   │
│       │              │               │             │      │
│  CSV/JSON        LLM Translate   Localizer     ASO Tool   │
│  per locale      per store       pipeline      per market  │
│                                                           │
└──────────────────────────────────────────────────────────┘
       │
       ▼
  Localized Assets on S3 / in Build
```

---

## 1. In-Game Text Localization

### String Table Format

All user-facing strings live in CSV or JSON string tables, one per language:

```
localization/
├── en.csv           # English (base)
├── es-419.csv       # Latin American Spanish
├── pt-BR.csv        # Brazilian Portuguese
├── fr-FR.csv        # French
├── de-DE.csv        # German
├── ja-JP.csv        # Japanese
├── ko-KR.csv        # Korean
├── zh-Hans.csv      # Simplified Chinese
├── ar-SA.csv        # Arabic
└── hi-IN.csv        # Hindi
```

### CSV Format

```csv
key,text,context,max_chars
main_menu.play,"Play",Button label,10
main_menu.settings,"Settings",Button label,15
game.correct,"Correct!",Feedback on right answer,20
game.wrong,"Wrong!",Feedback on wrong answer,20
game.score,"Score: {0}",Score display with number placeholder,25
store.season_pass_title,"Season Pass",IAP display name,30
```

### Unity Integration

```csharp
using IntelliVerseX.Localization;

var text = IVXLocalization.Get("main_menu.play");
var formatted = IVXLocalization.GetFormatted("game.score", score);

IVXLocalization.OnLanguageChanged += lang =>
{
    RefreshAllUI();
};
```

### Scanning for Hardcoded Strings

```bash
python tools/localization/scan_hardcoded.py --src Assets/_QuizVerse/Scripts/ \
  --ignore "Debug.Log" --ignore "nameof" \
  --output reports/hardcoded_strings.csv
```

---

## 2. Store Listing Localization

### LLM-Powered Translation

```bash
python tools/localization/translate_store.py \
  --base-locale en \
  --target-locales es-419,pt-BR,fr-FR,de-DE,ja-JP,ko-KR,zh-Hans \
  --input design/store-metadata.md \
  --output localization/store/
```

### Output Structure

```
localization/store/
├── en/
│   ├── title.txt
│   ├── short_description.txt
│   ├── full_description.txt
│   └── keywords.txt
├── es-419/
│   ├── title.txt
│   ├── short_description.txt
│   ├── full_description.txt
│   └── keywords.txt
└── ... (per locale)
```

### Character Limits Per Store

| Field | iOS | Google Play | Steam |
|-------|-----|-------------|-------|
| App Name | 30 chars | 30 chars | Unlimited |
| Short Description | 45 chars (subtitle) | 80 chars | N/A |
| Full Description | 4000 chars | 4000 chars | Unlimited |
| Keywords | 100 chars | N/A (tags) | Up to 20 tags |
| What's New | 4000 chars | 500 chars | N/A |

From intelli-verse-x/Intelli-verse-X-SDK, MIT.

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Last commit (this folder)
Apr 10, 2026 (6 months ago)
Last release
Mar 23, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

ivx-localization skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-localization (last updated 2026-10-24)