ivx-accessibility
Add accessibility features to IntelliVerseX SDK games including color blind support, screen readers, scalable UI, input remapping, and certification compliance.
Skill by intelli-verse-x
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/intelli-verse-x-ivx-accessibility
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design, security
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ivx-accessibility
What's inside
- Skill name
ivx-accessibility- Description
- Add accessibility features to IntelliVerseX SDK games including color blind support, screen readers, scalable UI, input remapping, and certification compliance. Use when the user says "accessibility", "color blind mode", "screen reader", "font scaling", "input remapping", "WCAG compliance", "subtitle system", "high contrast", "one-handed play", "switch control", "accessibility audit", "Xbox accessibility", "PlayStation accessibility", "CVAA", "Section 508", or needs help with any accessibility feature or certification.
- License
- MIT
- Instructions
- 395 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- allowed-tools: must be a space-separated string
Files (1)
- SKILL.md
SKILL.md (first lines)
# IntelliVerseX Accessibility
## Overview
The Accessibility module provides drop-in features for making games playable by everyone. It covers visual, auditory, motor, and cognitive accessibility needs, with built-in compliance checkers for WCAG 2.1, CVAA (21st Century Communications and Video Accessibility Act), Xbox Accessibility Guidelines (XAG), and PlayStation accessibility requirements.
```
IVXAccessibilityManager (central coordinator)
│
├── IVXColorBlindFilter → Simulation + correction shaders
├── IVXScreenReaderBridge → TalkBack / VoiceOver / Narrator
├── IVXScalableUI → Dynamic font sizing + layouts
├── IVXInputRemapper → Custom bindings + one-handed modes
├── IVXSubtitleSystem → Captions with speaker ID + settings
├── IVXHighContrastMode → High contrast UI + outlines
└── IVXAccessibilityAudit → WCAG / XAG compliance checker
```
---
## 1. Configuration
### IVXAccessibilityConfig ScriptableObject
Create via **Create > IntelliVerseX > Accessibility Configuration**.
| Field | Description |
|-------|-------------|
| `EnableAccessibility` | Master toggle |
| `DefaultFontScale` | Initial font scale multiplier (default 1.0) |
| `MinFontScale` / `MaxFontScale` | Allowed range (default 0.75–2.0) |
| `DefaultColorBlindMode` | `None`, `Deuteranopia`, `Protanopia`, `Tritanopia` |
| `EnableScreenReader` | Toggle screen reader integration |
| `SubtitleDefaults` | Default subtitle size, background opacity, speaker colors |
| `ShowAccessibilityOnFirstLaunch` | Prompt accessibility settings on first run |
| `HighContrastDefault` | Start in high contrast mode (default false) |
---
## 2. Color Blind Support
### IVXColorBlindFilter
Post-processing shader that simulates or corrects for color vision deficiencies:
```csharp
using IntelliVerseX.Accessibility;
IVXColorBlindFilter.Instance.SetMode(ColorBlindMode.Deuteranopia);
```
### Modes
| Mode | Affects | Prevalence |
|------|---------|-----------|
| `None` | No filter | — |
| `Deuteranopia` | Red-green (green cone) | 6% of males |
| `Protanopia` | Red-green (red cone) | 2% of males |
| `Tritanopia` | Blue-yellow | 0.01% |
| `Achromatopsia` | Complete color blindness | 0.003% |
### Simulation Mode (Design Tool)
```csharp
IVXColorBlindFilter.Instance.SetSimulationMode(ColorBlindMode.Deuteranopia);
```
Use in the editor to preview how your game looks to color blind players.
### Color Palette Helper
```csharp
var palette = IVXColorBlindFilter.Instance.GetSafePalette(paletteSize: 8);
foreach (var color in palette)
{
Debug.Log($"Safe color: #{ColorUtility.ToHtmlStringRGB(color)}");
}
```
Returns colors distinguishable across all common color vision types.
---
## 3. Screen Reader Integration
### IVXScreenReaderBridge
Bridges game UI to platform screen readers:
```csharp
IVXScreenReaderBridge.Instance.Announce("Level 5 complete. Score: 12,500 points.");
IVXScreenReaderBridge.Instance.SetFocusDescription(
element: startButton,
label: "Start Game",
hint: "Double tap to begin playing"
);
```
### Platform Screen Readers
| Platform | Screen Reader | Integration |
|----------|--------------|-------------|
| **Android** | TalkBack | `AccessibilityService` API |
| **iOS** | VoiceOver | `UIAccessibility` protocol |
| **Windows** | Narrator / NVDA | `UI Automation` API |
| **macOS** | VoiceOver | `NSAccessibility` protocol |
| **Xbox** | Narrator | Xbox Accessibility API |
| **PlayStation** | System TTS | Sony TRC accessibility API |
| **WebGL** | Browser screen reader | ARIA attributes on DOM overlay |
### Accessible Navigation
```csharp
IVXScreenReaderBridge.Instance.SetNavigationOrder(new[]
{
titleText,
playButton,From intelli-verse-x/Intelli-verse-X-SDK, MIT.
More from intelli-verse-x/Intelli-verse-X-SDK
- 0.439score
ivx-localization
intelli-verse-x
Comprehensive game localization workflows covering store listing localization, in-game text l10n, font coverage analysis, RTL layout support, locale-aware…
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-3d-character-pipeline
intelli-verse-x
AI-powered 3D character generation with mesh, rigging, animation, and FBX/GLB export.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-ai-integration
intelli-verse-x
Integrate AI features into IntelliVerseX SDK games including AI voice host, NPC dialog, content generation, moderation, and profiling.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-analytics-pipeline
intelli-verse-x
Set up analytics, event tracking, funnels, cohort analysis, and data export for IntelliVerseX SDK games.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-devops-cicd
intelli-verse-x
Set up CI/CD pipelines, build automation, and release workflows for IntelliVerseX SDK games across all 10 supported platforms.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-economy-simulator
intelli-verse-x
Design, simulate, and monitor game economies for IntelliVerseX SDK games.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-environment-generator
intelli-verse-x
AI-powered game environment and world asset generation: scene backgrounds, parallax layers, tilesets, skyboxes, world composition, and Unity/Unreal export.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-game-audio-factory
intelli-verse-x
AI-powered game audio generation: background music, sound effects, voice lines, and ambient audio.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-live-ops
intelli-verse-x
Set up live operations features in IntelliVerseX SDK games using Hiro and Satori.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-asset-pipeline
intelli-verse-x
Universal asset pipeline for game projects: 2D/3D character scaffolding, spritesheet generation, sound manifest management, and schema-based validation.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-avatar-studio
intelli-verse-x
AI-powered avatar creation from a single photo: one-shot 3D head reconstruction, expression-driven reenactment, real-time facial animation, and interactive…
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-character-factory
intelli-verse-x
AI-powered 2D character generation for any game engine.
SkillDFreshness: D★ 2Claude Code +9
Signals
- Stars
- 2
- Forks
- 5
- Open issues
- 3
- Last commit (this folder)
- Apr 10, 2026 (6 months ago)
- Last release
- Mar 23, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- intelli-verse-x.ai/#phygital
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from intelli-verse-x
- 0.473score
Router MCP
intelli-verse-x
Run the Intelliverse platform from any agent: apps, API keys, knowledge bases, email, media, chat.
ConnectorCFreshness: CLocalClaude Desktop - 0.439score
ivx-ai-integration
intelli-verse-x
Integrate AI features into IntelliVerseX SDK games including AI voice host, NPC dialog, content generation, moderation, and profiling.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-3d-character-pipeline
intelli-verse-x
AI-powered 3D character generation with mesh, rigging, animation, and FBX/GLB export.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-analytics-pipeline
intelli-verse-x
Set up analytics, event tracking, funnels, cohort analysis, and data export for IntelliVerseX SDK games.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-asset-pipeline
intelli-verse-x
Universal asset pipeline for game projects: 2D/3D character scaffolding, spritesheet generation, sound manifest management, and schema-based validation.
SkillDFreshness: D★ 2Claude Code +9 - 0.439score
ivx-avatar-studio
intelli-verse-x
AI-powered avatar creation from a single photo: one-shot 3D head reconstruction, expression-driven reenactment, real-time facial animation, and interactive…
SkillDFreshness: D★ 2Claude Code +9
Cite this page
ivx-accessibility skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-accessibility (last updated 2026-10-24)