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ivx-accessibility

Add accessibility features to IntelliVerseX SDK games including color blind support, screen readers, scalable UI, input remapping, and certification compliance.

Skill by intelli-verse-x

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Add accessibility features to IntelliVerseX SDK games including color blind support, screen readers, scalable UI, input remapping, and certification compliance. Use when the user says "accessibility", "color blind mode", "screen reader", "font scaling", "input remapping", "WCAG compliance", "subtitle system", "high contrast", "one-handed play", "switch control", "accessibility audit", "Xbox accessibility", "PlayStation accessibility", "CVAA", "Section 508", or needs help with any accessibility feature or certification.

Use cases: design, security

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/ivx-accessibility

What's inside

Skill name
ivx-accessibility
Description
Add accessibility features to IntelliVerseX SDK games including color blind support, screen readers, scalable UI, input remapping, and certification compliance. Use when the user says "accessibility", "color blind mode", "screen reader", "font scaling", "input remapping", "WCAG compliance", "subtitle system", "high contrast", "one-handed play", "switch control", "accessibility audit", "Xbox accessibility", "PlayStation accessibility", "CVAA", "Section 508", or needs help with any accessibility feature or certification.
License
MIT
Instructions
395 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • allowed-tools: must be a space-separated string

Files (1)

  • SKILL.md

SKILL.md (first lines)

# IntelliVerseX Accessibility

## Overview

The Accessibility module provides drop-in features for making games playable by everyone. It covers visual, auditory, motor, and cognitive accessibility needs, with built-in compliance checkers for WCAG 2.1, CVAA (21st Century Communications and Video Accessibility Act), Xbox Accessibility Guidelines (XAG), and PlayStation accessibility requirements.

```
IVXAccessibilityManager (central coordinator)
      │
      ├── IVXColorBlindFilter     → Simulation + correction shaders
      ├── IVXScreenReaderBridge   → TalkBack / VoiceOver / Narrator
      ├── IVXScalableUI           → Dynamic font sizing + layouts
      ├── IVXInputRemapper        → Custom bindings + one-handed modes
      ├── IVXSubtitleSystem       → Captions with speaker ID + settings
      ├── IVXHighContrastMode     → High contrast UI + outlines
      └── IVXAccessibilityAudit   → WCAG / XAG compliance checker
```

---

## 1. Configuration

### IVXAccessibilityConfig ScriptableObject

Create via **Create > IntelliVerseX > Accessibility Configuration**.

| Field | Description |
|-------|-------------|
| `EnableAccessibility` | Master toggle |
| `DefaultFontScale` | Initial font scale multiplier (default 1.0) |
| `MinFontScale` / `MaxFontScale` | Allowed range (default 0.75–2.0) |
| `DefaultColorBlindMode` | `None`, `Deuteranopia`, `Protanopia`, `Tritanopia` |
| `EnableScreenReader` | Toggle screen reader integration |
| `SubtitleDefaults` | Default subtitle size, background opacity, speaker colors |
| `ShowAccessibilityOnFirstLaunch` | Prompt accessibility settings on first run |
| `HighContrastDefault` | Start in high contrast mode (default false) |

---

## 2. Color Blind Support

### IVXColorBlindFilter

Post-processing shader that simulates or corrects for color vision deficiencies:

```csharp
using IntelliVerseX.Accessibility;

IVXColorBlindFilter.Instance.SetMode(ColorBlindMode.Deuteranopia);
```

### Modes

| Mode | Affects | Prevalence |
|------|---------|-----------|
| `None` | No filter | — |
| `Deuteranopia` | Red-green (green cone) | 6% of males |
| `Protanopia` | Red-green (red cone) | 2% of males |
| `Tritanopia` | Blue-yellow | 0.01% |
| `Achromatopsia` | Complete color blindness | 0.003% |

### Simulation Mode (Design Tool)

```csharp
IVXColorBlindFilter.Instance.SetSimulationMode(ColorBlindMode.Deuteranopia);
```

Use in the editor to preview how your game looks to color blind players.

### Color Palette Helper

```csharp
var palette = IVXColorBlindFilter.Instance.GetSafePalette(paletteSize: 8);

foreach (var color in palette)
{
    Debug.Log($"Safe color: #{ColorUtility.ToHtmlStringRGB(color)}");
}
```

Returns colors distinguishable across all common color vision types.

---

## 3. Screen Reader Integration

### IVXScreenReaderBridge

Bridges game UI to platform screen readers:

```csharp
IVXScreenReaderBridge.Instance.Announce("Level 5 complete. Score: 12,500 points.");

IVXScreenReaderBridge.Instance.SetFocusDescription(
    element: startButton,
    label: "Start Game",
    hint: "Double tap to begin playing"
);
```

### Platform Screen Readers

| Platform | Screen Reader | Integration |
|----------|--------------|-------------|
| **Android** | TalkBack | `AccessibilityService` API |
| **iOS** | VoiceOver | `UIAccessibility` protocol |
| **Windows** | Narrator / NVDA | `UI Automation` API |
| **macOS** | VoiceOver | `NSAccessibility` protocol |
| **Xbox** | Narrator | Xbox Accessibility API |
| **PlayStation** | System TTS | Sony TRC accessibility API |
| **WebGL** | Browser screen reader | ARIA attributes on DOM overlay |

### Accessible Navigation

```csharp
IVXScreenReaderBridge.Instance.SetNavigationOrder(new[]
{
    titleText,
    playButton,

From intelli-verse-x/Intelli-verse-X-SDK, MIT.

More from intelli-verse-x/Intelli-verse-X-SDK

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2
Forks
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Open issues
3
Last commit (this folder)
Apr 10, 2026 (6 months ago)
Last release
Mar 23, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

ivx-accessibility skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-accessibility (last updated 2026-10-24)