ivx-environment-generator
AI-powered game environment and world asset generation: scene backgrounds, parallax layers, tilesets, skyboxes, world composition, and Unity/Unreal export.
Skill by intelli-verse-x
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/intelli-verse-x-ivx-environment-generator
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ivx-environment-generator
What's inside
- Skill name
ivx-environment-generator- Description
- AI-powered game environment and world asset generation: scene backgrounds, parallax layers, tilesets, skyboxes, world composition, and Unity/Unreal export. Use when the user says "generate environment", "create background", "parallax layers", "scene background", "tileset generation", "skybox", "world building", "level art", "terrain generation", "environment art", or needs AI-generated environments for any game engine.
- License
- MIT
- Instructions
- 201 lines in SKILL.md · view on GitHub
Before installing
- Instructions call the network
Agent Skills spec issues
- allowed-tools: must be a space-separated string
Files (1)
- SKILL.md
SKILL.md (first lines)
# IntelliVerseX Environment Generator
## Overview
The Environment Generator creates game-ready backgrounds, parallax layers, tilesets, skyboxes, and composed world scenes from text descriptions. Outputs follow the IntelliVerseX asset standard and include engine-specific import metadata for Unity, Unreal, Godot, and more.
```
Scene Description + Art Style
│
▼
┌── Content-Factory ────────────────────────────────────┐
│ LLM Scene Planning → Image Gen (Fal/Stability) │
│ → Layer Separation → Parallax Config → Tileset Cut │
│ → World Composition → IVX Export → S3 Upload │
└──────────────────────┬────────────────────────────────┘
│
┌───────────┼───────────┐
▼ ▼ ▼
2D Parallax Tilesets 3D Skybox
Backgrounds & Tiles & HDRI
```
## Content-Factory API
### Trigger via REST
```bash
curl -X POST http://localhost:8001/pipelines/environment \
-H "Content-Type: application/json" \
-d '{
"game_id": "my-platformer",
"scenes": [
{
"name": "enchanted_forest",
"description": "A mystical forest with glowing mushrooms, ancient trees, and firefly particles",
"style": "pixel_art",
"mode": "parallax",
"layers": 5
},
{
"name": "crystal_cave",
"description": "Underground cave with luminescent crystals and an underground river",
"style": "pixel_art",
"mode": "parallax",
"layers": 4
}
],
"ivx_export": true
}'
```
## Generated Output
### Parallax Background
```
environments/enchanted_forest/
├── layers/
│ ├── layer_0_sky.png # Furthest (slowest scroll)
│ ├── layer_1_mountains.png
│ ├── layer_2_trees_far.png
│ ├── layer_3_trees_mid.png
│ └── layer_4_foreground.png # Nearest (fastest scroll)
├── composed/
│ └── preview.png # Full scene preview
└── ivx/
├── scene.json # Scene metadata
└── parallax_config.json # Layer scroll speeds + offsets
```
### Tileset
```
environments/dungeon/
├── tileset.png # Sprite atlas (16×16 or 32×32 cells)
├── tile_rules.json # Auto-tile rules (Wang tiles / bitmask)
├── composed/
│ └── sample_map.png
└── ivx/
├── tileset_spec.json # Cell size, columns, rows, categories
└── tile_rules.json # Engine-importable auto-tile rules
```
### 3D Skybox / HDRI
```
environments/space_station/
├── skybox/
│ ├── skybox_front.png
│ ├── skybox_back.png
│ ├── skybox_left.png
│ ├── skybox_right.png
│ ├── skybox_top.png
│ └── skybox_bottom.png
├── hdri/
│ └── environment.hdr # For PBR lighting
└── ivx/
└── skybox_spec.json # Face map, resolution, format
```
## Scene Metadata (scene.json)
```json
{
"id": "enchanted_forest",
"name": "Enchanted Forest",
"description": "A mystical forest with glowing mushrooms",
"style": "pixel_art",
"mode": "parallax",
"resolution": { "width": 1920, "height": 1080 },
"layers": [
{ "name": "sky", "file": "layers/layer_0_sky.png", "scroll_speed": 0.1, "z_order": 0, "tiled_x": true },
{ "name": "mountains", "file": "layers/layer_1_mountains.png", "scroll_speed": 0.3, "z_order": 1, "tiled_x": true },
{ "name": "trees_far", "file": "layers/layer_2_trees_far.png", "scroll_speed": 0.5, "z_order": 2, "tiled_x": true },
{ "name": "trees_mid", "file": "layers/layer_3_trees_mid.png", "scroll_speed": 0.7, "z_order": 3, "tiled_x": true },
{ "name": "foreground", "file": "layers/layer_4_foreground.png", "scroll_speed": 1.0, "z_order": 4, "tiled_x": true }
],
"lighting": {
"ambient_color": "#1a2b3c",From intelli-verse-x/Intelli-verse-X-SDK, MIT.
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Signals
- Stars
- 2
- Forks
- 5
- Open issues
- 3
- Last commit (this folder)
- Apr 10, 2026 (6 months ago)
- Last release
- Mar 23, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- intelli-verse-x.ai/#phygital
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
ivx-environment-generator skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-environment-generator (last updated 2026-10-24)