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ivx-game-design-studio

AI-assisted game design workflows for IntelliVerseX SDK games including GDD generation, brand identity, store metadata, localization planning, structured…

Skill by intelli-verse-x

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

AI-assisted game design workflows for IntelliVerseX SDK games including GDD generation, brand identity, store metadata, localization planning, structured character bibles, media requirements, design review, systems mapping, balance tools, automated export to content-factory entity JSON, and fully-wired starter project generation for any of the 11 supported engines. Use when the user says "create GDD", "game design document", "design review", "systems mapping", "brainstorm game idea", "balance spreadsheet", "game pillars", "MDA framework", "player types", "design template", "economy model template", "level design doc", "brand identity", "store metadata", "app store listing", "localization plan", "character bible", "export GDD to JSON", "gdd_to_entity", "generate starter project", "boilerplate", "hello intelliverse", "scaffold game", "create demo project", "starter kit", or needs help with any game design documentation or workflow.

Use cases: documents, spreadsheets, design, writing

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/ivx-game-design-studio

What's inside

Skill name
ivx-game-design-studio
Description
AI-assisted game design workflows for IntelliVerseX SDK games including GDD generation, brand identity, store metadata, localization planning, structured character bibles, media requirements, design review, systems mapping, balance tools, automated export to content-factory entity JSON, and fully-wired starter project generation for any of the 11 supported engines. Use when the user says "create GDD", "game design document", "design review", "systems mapping", "brainstorm game idea", "balance spreadsheet", "game pillars", "MDA framework", "player types", "design template", "economy model template", "level design doc", "brand identity", "store metadata", "app store listing", "localization plan", "character bible", "export GDD to JSON", "gdd_to_entity", "generate starter project", "boilerplate", "hello intelliverse", "scaffold game", "create demo project", "starter kit", or needs help with any game design documentation or workflow.
License
MIT
Instructions
1,076 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • allowed-tools: must be a space-separated string
  • body: 1076 lines (spec recommends under 500)

Files (1)

  • SKILL.md

SKILL.md (first lines)

# IntelliVerseX Game Design Studio

## Overview

The Game Design Studio provides structured design workflows adapted from professional game development practices. It combines 15 document templates, AI-assisted brainstorming via `IVXAIContentGenerator`, design review checklists, systems dependency mapping, and a **Starter Project Generator** that outputs a fully-wired, runnable "Hello IntelliVerseX" game for any of the 11 supported engines. Every IVX game gets a design-first workflow that scales from solo developers to teams.

```
Brainstorm → Game Concept → Systems Map → Per-System GDD → Design Review → Engine Selection
    │              │              │              │               │              │
    ▼              ▼              ▼              ▼               ▼              ▼
 AI Assist    Concept Doc    Systems Index   GDD Sections    8-Point Check  Starter Project
                                                                                │
                                                                 ┌──────────────┼──────────────┐
                                                                 ▼              ▼              ▼
                                                            Auth + Login   Economy + Store  Retention
                                                            Hiro Systems   Satori Flags    Engagement
                                                            Leaderboards   Multiplayer     AI Features
```

---

## 1. Design Frameworks

### MDA Framework

Every game design starts with the MDA (Mechanics, Dynamics, Aesthetics) framework:

| Layer | Definition | Example (Trivia Game) |
|-------|-----------|----------------------|
| **Aesthetics** | The emotional experience players have | Challenge, Fellowship, Discovery |
| **Dynamics** | Emergent behavior from mechanics | Time pressure creates excitement |
| **Mechanics** | The formal rules and systems | Question timer, scoring, lifelines |

### Self-Determination Theory

Player motivation analysis through three needs:

| Need | Design Application | Example |
|------|-------------------|---------|
| **Autonomy** | Meaningful choices | Category selection, difficulty preference |
| **Competence** | Achievable mastery | Progressive difficulty, skill-based scoring |
| **Relatedness** | Social connection | Multiplayer, leaderboards, friend challenges |

### Bartle Player Types

Audience targeting for feature prioritization:

| Type | Motivated By | Features |
|------|-------------|----------|
| **Achiever** | Completion, mastery | Achievements, progression, collectibles |
| **Explorer** | Discovery, knowledge | Content variety, hidden features, lore |
| **Socializer** | Relationships | Chat, guilds, cooperative play |
| **Killer** | Competition | PvP, leaderboards, ranking |

---

## 2. Document Templates

### Available Templates

| Template | File | Purpose |
|----------|------|---------|
| **Game Concept** | `design/gdd/game-concept.md` | Initial vision, core loop, pillars |
| **Game Design Document** | `design/gdd/{system}-gdd.md` | Per-system detailed design |
| **Systems Index** | `design/gdd/systems-index.md` | All systems with dependencies |
| **Economy Model** | `design/gdd/economy-model.md` | Currency flows, pricing, balance |
| **Level Design Doc** | `design/gdd/level-design.md` | Level structure, pacing, difficulty |
| **Narrative Design** | `design/gdd/narrative.md` | Story, characters, dialog |
| **Art Bible** | `design/art-bible.md` | Visual style, color palette, reference |
| **Sound Bible** | `design/sound-bible.md` | Audio style, music, SFX |
| **Technical Design** | `docs/architecture/tdd-{feature}.md` | Architecture, data flow, APIs |
| **Pitch Document** | `design/pitch.md` | Investor/publisher pitch |
| **Faction Design** | `design/gdd/factions.md` | Faction mechanics, progression |
| **Character Sheet** | `design/gdd/characters/{name}.md` | Character stats, abilities, lore |
| **Test Plan** | `docs/quality/test-plan.md` | QA strategy, test matrix |
| **Post-Mortem** | `docs/post-mortem.md` | Retrospective analysis |
| **Sprint Plan** | `production/sprints/sprint-{n}.md` | Sprint goals, tasks, estimates |

### Creating Documents from Templates

```csharp
using IntelliVerseX.Design;

await IVXDesignAssistant.Instance.CreateFromTemplateAsync(
    template: DesignTemplate.GameConcept,
    outputPath: "design/gdd/game-concept.md"
);
```

---

## 3. AI-Assisted Brainstorming

### IVXDesignAssistant

Uses `IVXAIContentGenerator` to help with design workflows:

```csharp
using IntelliVerseX.Design;

var concepts = await IVXDesignAssistant.Instance.BrainstormAsync(new BrainstormRequest
{
    Genre = "casual trivia",
    TargetAudience = "mobile, ages 18-45",
    SessionLength = "5-10 minutes",
    Monetization = "F2P with ads and IAP",
    Constraints = new[] { "single developer", "3 month timeline" },
    Count = 3,
});

foreach (var concept in concepts)
{
    Debug.Log($"--- {concept.Title} ---");
    Debug.Log($"Core Loop: {concept.CoreLoop}");
    Debug.Log($"Hook: {concept.Hook}");
    Debug.Log($"Pillars: {string.Join(", ", concept.Pillars)}");
}
```

From intelli-verse-x/Intelli-verse-X-SDK, MIT.

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Open issues
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Last commit (this folder)
Apr 10, 2026 (6 months ago)
Last release
Mar 23, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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ivx-game-design-studio skill. Agent Mart. https://agentmart.dev/skills/intelli-verse-x-ivx-game-design-studio (last updated 2026-10-24)