using-funplay-skills
Learn how to discover, choose, and apply FunPlay Skill workflows in an agent session.
Skill by FunplayAI
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/funplayai-using-funplay-skills
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: agent-building
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/using-funplay-skills
What's inside
- Skill name
using-funplay-skills- Description
- Learn how to discover, choose, and apply FunPlay Skill workflows in an agent session.
- License
- MIT
- Instructions
- 34 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Using FunPlay Skills Use this skill when the user needs help choosing the right FunPlay workflow or understanding how multiple skills fit together. ## Rules - Start by identifying whether the user needs deterministic asset processing, game concept shaping, UI asset briefing, commercial Unity planning, Unity MCP verification, Cocos engine guidance, or skill discovery. - Prefer the simplest verified local skill that solves the immediate problem. - Recommend exact commands when the workflow can be run directly from the terminal. - If no verified skill fits, say there is no current FunPlay skill for that workflow and suggest creating one that follows `docs/skill-spec.md`. ## Current skill map - `sprite-sheet` for frame extraction from atlas-like images - `normal-map` for deriving tangent-space normal maps from diffuse textures - `audio-format-convert` for format conversion between `wav`, `ogg`, and `mp3` - `game-concept-brief` for shaping early game inspiration into a compact GDD-lite brief before implementation - `game-ui-asset-brief` for producing game UI asset prompts, cutout requirements, and validation checks - `playable-game-build-flow` for guiding a small browser game from idea to a playable vertical slice with a validated pillar contract - `commercial-unity-game` for planning or auditing commercial-grade Unity mobile/F2P games that need architecture, save data, economy, retention, asset/audio pipelines, analytics, and verification gates - `unity-mcp-workflow` for Unity projects connected to Funplay MCP where the agent should verify editor state, compilation, Play Mode behavior, screenshots, and console output - `minigame-subpackage-rules` for Cocos WeChat/Douyin minigame subpackage config checks - `canvas-page-popup-bootstrap` for new Cocos page, popup, or HUD canvas entries - `canvas-page-popup-removal` for safe removal blocker checks on existing Cocos page or popup nodes - `cocos-ui-node-retrofit` for existing Cocos UI node retrofits such as label-to-image-backed button changes - `workbench-asset-replace` for replacing existing Cocos/Studio visuals with Workbench assets ## Validation policy - `sprite-sheet`, `normal-map`, `audio-format-convert`, `playable-game-build-flow`, `game-concept-brief`, `game-ui-asset-brief`, `commercial-unity-game`, and the Cocos engine skills are kept because they have deterministic scripts and repository tests. - `unity-mcp-workflow` is kept because it tracks the verified default project skill from `FunplayAI/funplay-unity-mcp`. - Pure advisory skills without tests, scripts, or upstream verification should not be listed as available workflows.
From FunplayAI/funplay-skill, MIT.
More from FunplayAI/funplay-skill
- 0.545score
commercial-unity-game
FunplayAI
Use this when designing, building, or auditing a commercial-grade Unity mobile/F2P game beyond prototype scope, including architecture, save data, data-driven…
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
canvas-page-popup-removal
FunplayAI
Check blockers and safely remove existing Cocos page or popup canvas nodes without silently deleting prefab, script, or runtime assets.
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
cocos-ui-node-retrofit
FunplayAI
Classify and plan safe Cocos UI node retrofits such as text changes, SpriteFrame swaps, or converting a label-only control into an image-backed button with…
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
game-concept-brief
FunplayAI
Turn an early game idea or creative inspiration into a compact GDD-lite concept brief with creative north star, MDA framing, MVP scope, and first-playable…
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
game-ui-asset-brief
FunplayAI
Build a compact game UI asset brief with generation prompts, asset roles, cutout requirements, and validation checks for backgrounds, buttons, panels, icons…
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
minigame-subpackage-rules
FunplayAI
Validate and explain Cocos WeChat/Douyin minigame subpackage rules, keeping project-owned rule authority in profiles/v2/packages/project.json rather than…
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
workbench-asset-replace
FunplayAI
Plan safe replacement of an existing Cocos or Studio visual with a Workbench image, preserving source asset identity, canvas bounds, static versus runtime…
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
playable-game-build-flow
FunplayAI
Build a small playable browser-game vertical slice through intent capture, a pillar contract, scoped implementation, and a P0 self-check.
SkillCFreshness: C★ 10Claude Code +9 - 0.538score
canvas-page-popup-bootstrap
FunplayAI
Safely create or inspect new Cocos page, popup, or HUD canvas entries with canonical entry paths, parent and flow wiring, and authored-source guardrails.
SkillCFreshness: C★ 10Claude Code +9 - 0.534score
unity-mcp-workflow
FunplayAI
Use Funplay Unity MCP to edit, import, compile, inspect, and test Unity projects safely.
SkillCFreshness: C★ 10Claude Code +9 - 0.531score
sprite-sheet
FunplayAI
Slice a sprite sheet into single-frame PNG files.
SkillCFreshness: C★ 10Claude Code +9 - 0.531score
audio-format-convert
FunplayAI
Convert audio files between WAV, OGG, and MP3 with ffmpeg.
SkillCFreshness: C★ 10Claude Code +9
Signals
- Stars
- 10
- Forks
- 2
- Open issues
- 0
- Last commit (this folder)
- Jun 15, 2026 (4 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/FunplayAI/funplay-skill
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from FunplayAI
- 0.801score
Funplay Cocos MCP
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stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp.
ConnectorAFreshness: ALocal★ 356Claude Code +5 - 0.726score
Funplay Unity MCP
FunplayAI
stdio bridge for the local Unity Editor MCP server from FunplayAI/funplay-unity-mcp.
ConnectorAFreshness: ALocal★ 267Claude Code +5 - 0.669score
Funplay Godot MCP
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stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
ConnectorAFreshness: ALocal★ 45Claude Code +5 - 0.550score
Funplay Unreal MCP
FunplayAI
stdio bridge for the local Unreal Editor MCP server from FunplayAI/funplay-unreal-mcp.
ConnectorCFreshness: CLocal★ 7Claude Code +5 - 0.545score
commercial-unity-game
FunplayAI
Use this when designing, building, or auditing a commercial-grade Unity mobile/F2P game beyond prototype scope, including architecture, save data, data-driven…
SkillCFreshness: C★ 10Claude Code +9 - 0.542score
canvas-page-popup-removal
FunplayAI
Check blockers and safely remove existing Cocos page or popup canvas nodes without silently deleting prefab, script, or runtime assets.
SkillCFreshness: C★ 10Claude Code +9
Cite this page
using-funplay-skills. Agent Mart. https://agentmart.dev/skills/funplayai-using-funplay-skills (last updated 2026-10-24)