game-concept-brief
Turn an early game idea or creative inspiration into a compact GDD-lite concept brief with creative north star, MDA framing, MVP scope, and first-playable…
Skill by FunplayAI
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/funplayai-game-concept-brief
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-concept-brief
What's inside
- Skill name
game-concept-brief- Description
- Turn an early game idea or creative inspiration into a compact GDD-lite concept brief with creative north star, MDA framing, MVP scope, and first-playable acceptance criteria before implementation.
- License
- MIT
- Instructions
- 34 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (2)
- SKILL.md
- build-brief.mjs · scripts/
SKILL.md (first lines)
# Game Concept Brief Use this skill when the user has a game spark, mood, metaphor, or vague product idea and wants it shaped before implementation. This is a design brief skill, not an implementation workflow. The goal is to preserve the user's inspiration while making it buildable: capture the creative north star, core loop, MDA chain, MVP cutline, and first-playable acceptance criteria. ## Workflow 1. Run the bundled brief builder when a deterministic starting point helps: ```bash node <path-to-this-skill>/scripts/build-brief.mjs --prompt "<game idea>" --platform web --style "<visual direction>" ``` 2. Ask only the missing high-impact questions from the generated `focusQuestions`. 3. Fill the Markdown brief or write it to a project design document when the user wants a saved artifact. 4. Keep the output compact. This skill should prepare implementation, not replace it with a long design bible. 5. If implementation follows, hand the brief to `playable-game-build-flow` and keep the first slice aligned to the acceptance criteria. ## Brief Rules - The creative north star must name what the player should remember after the first minute. - The core loop must describe what the player does every 10-30 seconds. - MDA should connect mechanics to player emotion instead of listing abstract genre traits. - MVP scope must separate must-haves from non-goals. - Acceptance criteria must be verifiable through play, screenshots, or local runtime checks. ## Avoid - Do not invent hard market claims without research. - Do not ask broad questionnaires when a single focused question would unblock the brief. - Do not start engine edits, asset generation, or code implementation from this skill unless the user explicitly changes from concept work to build work.
From FunplayAI/funplay-skill, MIT.
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Signals
- Stars
- 10
- Forks
- 2
- Open issues
- 0
- Last commit (this folder)
- Jun 2, 2026 (4 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/FunplayAI/funplay-skill
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
game-concept-brief skill. Agent Mart. https://agentmart.dev/skills/funplayai-game-concept-brief (last updated 2026-10-24)