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game-concept-brief

Turn an early game idea or creative inspiration into a compact GDD-lite concept brief with creative north star, MDA framing, MVP scope, and first-playable…

Skill by FunplayAI

IndexedMIT★ 10
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/funplayai-game-concept-brief

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Turn an early game idea or creative inspiration into a compact GDD-lite concept brief with creative north star, MDA framing, MVP scope, and first-playable acceptance criteria before implementation.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
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Runs as
Node.js package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/game-concept-brief

What's inside

Skill name
game-concept-brief
Description
Turn an early game idea or creative inspiration into a compact GDD-lite concept brief with creative north star, MDA framing, MVP scope, and first-playable acceptance criteria before implementation.
License
MIT
Instructions
34 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (2)

  • SKILL.md
  • build-brief.mjs · scripts/

SKILL.md (first lines)

# Game Concept Brief

Use this skill when the user has a game spark, mood, metaphor, or vague product idea and wants it shaped before implementation. This is a design brief skill, not an implementation workflow.

The goal is to preserve the user's inspiration while making it buildable: capture the creative north star, core loop, MDA chain, MVP cutline, and first-playable acceptance criteria.

## Workflow

1. Run the bundled brief builder when a deterministic starting point helps:

```bash
node <path-to-this-skill>/scripts/build-brief.mjs --prompt "<game idea>" --platform web --style "<visual direction>"
```

2. Ask only the missing high-impact questions from the generated `focusQuestions`.
3. Fill the Markdown brief or write it to a project design document when the user wants a saved artifact.
4. Keep the output compact. This skill should prepare implementation, not replace it with a long design bible.
5. If implementation follows, hand the brief to `playable-game-build-flow` and keep the first slice aligned to the acceptance criteria.

## Brief Rules

- The creative north star must name what the player should remember after the first minute.
- The core loop must describe what the player does every 10-30 seconds.
- MDA should connect mechanics to player emotion instead of listing abstract genre traits.
- MVP scope must separate must-haves from non-goals.
- Acceptance criteria must be verifiable through play, screenshots, or local runtime checks.

## Avoid

- Do not invent hard market claims without research.
- Do not ask broad questionnaires when a single focused question would unblock the brief.
- Do not start engine edits, asset generation, or code implementation from this skill unless the user explicitly changes from concept work to build work.

From FunplayAI/funplay-skill, MIT.

More from FunplayAI/funplay-skill

Signals

Stars
10
Forks
2
Open issues
0
Last commit (this folder)
Jun 2, 2026 (4 months ago)
Last release
May 22, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from FunplayAI

Cite this page

game-concept-brief skill. Agent Mart. https://agentmart.dev/skills/funplayai-game-concept-brief (last updated 2026-10-24)